Status Updates posted by Nimi
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Hello everyone, after some pondering, I've decided to take a break from devving(and Mine-imator stuff) after non-stop coding and involvement with Mine-imator since early 2016. During this break, Modelbench development will be put on hiatus and I will not be present on the Mine-imator Discord Server. I do not know how long this break will last, so in the meantime, send all bug reports relating to Mine-imator to david.
And while you're here... in the past couple days I added every single Minecraft biome and custom biome colors(Foliage, grass & water) to Mine-imator for the next update, so look out for that shortly after Minecraft 1.13.
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Just a reminder that as of Modelbench Beta 0.4, Modelbench is now feature-complete(Though not bug-free.. still in beta.) in terms of what Mine-imator model files support.(Until another Mine-imator update comes out with more features for model files.)
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@-StickyMations- I can take it up with david for the next Mine-imator update.
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Modelbench 0.4.1 is now out, fixing a few issues.
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1. Rigs ≠ Models
2. You don't make them for Modelbench, you make them with Modelbench to use in Mine-imator
3. I thought you were some kind of self-proclaimed weapon expert, why don't ya do them yourself?
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- Jake_28 and PigmanMovie
- 2
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Modelbench Beta 0.4 is now out with multi-axis bending, bend angles, and more!
(Oh, and you can now donate if you want to.)
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So Nimi...what'd you get me for your birthday? Everyone gives me presents on their birthday. It's the law.
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A follow-up to my previous status update;
Modelbench is also pretty much feature-complete.(I wanted it to be before releasing it to the public.) All I have planned for the future at the moment is more bug fixes, "Y is up" support, font changing support for languages with specific characters, and the new bending(along with bend angles) when Mine-imator 1.1.3 is released. Modelbench isn't going to be a long-running project with continuous updates and open suggestions like Mine-imator and updates to Modelbench will only be made when deemed necessary.
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So I've been getting a lot of suggestions concerning more shapes being added to Modelbench... what it has currently is all it's going to have.(Cubes, surfaces, and 3D surfaces.) The model system that was introduced in 1.1.0 was primarily built around Minecraft models and how their UV mapping works with textures and how they determine the geometrical appearance of shapes.
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Modelbench Beta 0.3.1 is out, fixing all sorts of bugs ranging from not being able to save, to models not being displayed correctly in the program, resulting in them sometimes looking different in Mine-imator.
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How does Modelbench being released today sound?
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At long last, I finally made a Mine-imator render that looks good as my forum header.
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"Sleep is for the wea-"
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Modelbench's speed isn't to be underestimated.
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- david and Emerald_SWAGGER
- 2
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Just gonna throw this out there, if it looks like I'm not too optimistic about taking community suggestions for Mine-imator, that's because my current list of features I have planned for the next major release(1.2) is pretty monumental and I really don't want to expand it anymore unless I need to.
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@Colonel Muffin we just want bug fixes? I don;'t want just bug fixes. Nimi's got a bunch of rendering stuff for 1.2. I want that. well, and bug fixes. whatever
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Modelbench is about 2/3rds complete till a public beta.
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I didn't add many things into 1.1.0 since I'm busy with Modelbench, but I did manage to add these cool particle spawner features. Enjoy!
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Unlike previous screenshots of Modelbench, here's one that's unedited.(Note that it's still WIP and there will be some minor changes before it's released.)
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Should I post actual content along with updates on stuff I'm making instead of just showing off developer stuff?
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If you have the time to, please fill out this poll.
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So I managed to uncover an old video I was working on back in 2015 on my external drive.
Topic(Don't reply cause it's old):
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Quick survey: https://goo.gl/forms/dfFKURf9bW1QOPK62
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I removed the downloads for the Improved Foliage mod and the Photography mod due to them being obsolete with them being in the community build.
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Woo, finally.
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