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  2. ohhhhh i undertsand now i think im gonna make a showcase of all my characters as chibi
  3. wow i have no idea how you got those shine effects then
  4. Yesterday
  5.  

    I don't know what to do today :/, any ideas?
    
     
     
     
     
     
     
    1. FOXY TOONS

      FOXY TOONS

      Make a render perhaps?😕

    2. B.C studios animation
  6. Ichigo Kurosaki: 15 Years Old Hair Color: Orange Eyes: Brown Occupation: High School Student and... Soul Reaper References: Credits: SFR Facial Rig by SKIBBZ Criticism is welcome.
  7. nHeEfbr.pngthis demon girl that i can't come up with a name for. 

    1. insanehelix7076

      insanehelix7076

      how about "Ash"ley 

      (see what i did there?)

      (you should name her ashley though)

    2. FOXY TOONS

      FOXY TOONS

      "Ashley" sounds good.

      and also, great joke.

    3. insanehelix7076
  8. I am having the same issue. Sometimes if i wait long enough it will open, but my projects are corrupted. If i try to open another one, it gives me a "Code Error" This is what it says: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: instance_activate_object argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_block_render_model_generate (line 1) called from - gml_Script_builder_generate (line 213) called from - gml_Script_temp_update_block (line 32) called from - gml_Script_temp_update (line 1) called from - gml_Script_project_load_update (line 1) called from - gml_Script_project_load (line 1) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_open_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) When I click abort mine imator closes I just now noticed the replies lol
  9. hello guys :D, I'm new here so .... yeah ... that's right XD, anyway, enjoy my status (even if there are few things I post)
     

  10. unknown.png 

    time to flex

  11. Jeebers christy! What's up, fine people who exist in this place

  12. sucks i cant make fanart without rigs lol
  13. I cant seen to figure out to make one by myself and yet people on dsicord are forcing me so the forums are the only answer Im just asking for a jacket rig to use in MI if you have one, send me a download in replies or send via discord: Geo The Animator#4941
  14. After fixing some issues with the world importer, I realised that one world (and one world specifically) would always display an error. I would like to know what it means since it still leaves me scratching my head.
  15. Try reinstall Mine-Imator as a ZIP file and run it. That is what fixed it for me.
  16. Today is @DragonPixel's b day, so i wanted to make him a render and stuff. Soo this render is like a back story of how dragon met with this little fox (Freya), and then they became to be friends and stuff. @DragonPixel has helped me in some stuff back when i was still kinda a beginner (like one month ago) and we have been friends since then sooo yeah, thanks and stuff. Happy b day,mew.
  17. Sorry if I seem harsh about this, but... this render has a few problems. The edits you've applied to this seem rather sloppy and don't make any sense at all. The lava isn't giving off any light whatsoever, despite the fact it's supposed to be the main light source. Also, everything is way too dark, especially considering how close they are to the lava. You've literally relied on editing alone to provide the lighting for the entire scene, which is not good practice and rarely works well. Lighting is a lot more than just throwing a bunch of lines and gradients together in Paint.NET and calling it a day.
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