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  3. Can Everyone Get Screenshots of Naga Ein, Please?
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  6. Well, I officially turned 16, and it turns out that I have been in the Mine-imator community for 3 years already I want to say thank you to the people depicted in the art, because thanks to them you see me as I am at the moment.
  7. Yeah, time flies by when we get older sadly, that's just how it rolls, though just like you said, hopefully next year's going to be good for us. Also fun fact from me: I'll be turning 20 in 2025, so I'm about to fully go into adulthood next year, crazy!
  8. This is the last part of my first ever animation series Gideon. Need some suggestions on how i can improve. here is the link for the video
  9. I have a downloaded animation on my pc (for mineimator) but I don't know where to put it in my animation. (Animation link: https://www.mediafire.com/file/ndca7mchao0kr7f/Walk_Cycle_-_Animations_Insider.miframes/file )
  10. _Sqd0

    Bow counter

    I created a bow with clocks and abacus in the hi tech style https://imgur.com/a/z2dkxun https://imgur.com/a/Uoh6Bsb download link: https://drive.google.com/file/d/1p0h7sFELJeDEsYw21Gs6HGLXT6TjrtKB/view?usp=sharing write a comment Im interested to know what you think about it I do not know what to call it, that's why I named the bow counter, because it fits the meaning
  11. Why must the years go bye fast as crap and hit us with a another one which is going to be even worser then the one we are on now, but all i know is i hope next year will be good cause 2024 was a big year for everyone. Fun fact: in 2025 ill be 22, how old will you be.... i feel old ;-;
  12. Dai90

    Arcan

    Character Name: Matsubara Takeshi Character Appearance: 5.9ft probably, has jet black, long hair. Gender: Male Magical Ability: Possesses the ability to generate manipulative fire. Background: Raised in an orphanage. Takeshi was inspired after being saved by a heroic swordsman. He later became the best disciple of a great sensei. Family(if any): Lil bro wasn't even adopted. He doesn't even know his parents. Place Of Birth: Ochitsuita village, Hakubune. Occupation: A Swordsman. Other Facts: He combines his Magical Ability with his sword to create a sword wielding style. (It looks like Flame breathing lol) I understand why no one commented yet, because the task is pretty overwhelming. But trust me, it's actually pretty engaging.
  13. Dai90

    Ryuk - Death Note

    I've recently became active, working on reanimating the Death Note 1st opening on Mine-imator. So have this. <------- Ryuk Download (https://www.mediafire.com/file/wpm9snggvv8v3xy/Ryuk.mimodel/file) I'm excited to hear your thoughts on it.
  14. For Full playlist: https://youtube.com/playlist?list=PLDHvyLeVOCeB-nzqUEOIKeUmpOvfEAiTl “事在人为,凡是过往,皆为序曲;凡是未来,皆有可能。” "To perform an act, whereof what's past is prologue; what to come, In yours and my discharge." 总导演:干二大日天 Chief Director: Chenny Wang 剧本顾问:影之殇_影桑 Script Consultant: Kaine Shou 制作软件:Mine_imator 1.2.9-2.0.2, Mine_imator v2.0.2 Community Build 1.0.0, Microsoft Office 365 (Sheridan college提供), Adobe CC (Sheridan college提供)。 Used Softwares: Mine_imator 1.2.9-2.0.2, Mine_imator v2.0.2 Community Build 1.0.0, Microsoft Office 365 (Sheridan college student account), Adobe CC (Sheridan college student account)。 你或将功成名就; 你或将原形毕露; 你或将一蹶不振; 你或将趋避踌躇; 你终将回归尘土。 【所行皆坎坷,所得皆所愿】 You may rise to fame and glory; You may be unmasked for what you are; You may stumble and never rise again; You may waver, seeking refuge in doubt; Yet in the end, you must return to dust. "May the path is fraught with trials; May the gains are but your desire deserved." “亲自下毒。”——干二大日天 "All creations feed the soil." by Chenny Wang
  15. I am new, so please dont say your animation is bad and stuff. Download: https://www.mediafire.com/file/3xa3s3y5m1hmo5l/Serve_me.miframes/file If you gonna use it tag me.
  16. DhikChik

    TheRig 2.2

    Hey @TheRatmir, Can you provide it through any other downloadable source? maybe through github..? In India MediaFire is banned to access.
  17. Hello! I'm trying to render a skin and the background separately, and I was wondering if there was a way to have the shadow that the character casts onto the blocks rendered with it. Something like making the background transparent but still solid like a barrier block or something.
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