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Mr M3m3~Chan reacted to a status update: As a little 300 days won special, I made some small changes to my Websites design AND
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NathanEncum started following Mineimator crashing when loading world and RTX quadro 4000 support
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fer chan joined the community
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As a little 300 days won special,
I made some small changes to my Websites design
AND I was able to let something slip by and get it Published,
but it's in a locked state,
for now,
so go check it outSpoilerA little Something called my Models Page
https://fox-miner-models.carrd.co
You can also find it on my Website and just click the "Models Library" Button
No Models are uploaded yet, but you can get a little hint of how it's gonna work -
Mr M3m3~Chan reacted to a post in a topic: Showcase 26 [4K] | Moment 39 | The Quadruplets Story | Fox Miner Creation
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CharlesNEELF started following The new moderators!
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rofrrrrrrrrrrrrr reacted to a post in a topic: Showcase 26 [4K] | Moment 39 | The Quadruplets Story | Fox Miner Creation
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Even though it was such a simple message that someone could give, in that second, my heart dropped. To know that my sister is just lying there, and nobody will help her for the rest of the day… What if she wouldn’t make it till tomorrow... What if even tomorrow there won’t be anyone to help her... Intel Core i5 | Intel HD Graphics 4000 2023 | Mine-imator 2.0 Pre-release 4 27/01/25 - 23/03/25 Skin Showcase FNaF SB Ruin Showcase Showcase Gallery ©Fox Miner Creations
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ChristaBer joined the community
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Aisu Uchibi reacted to a post in a topic: Showcase 26 [4K] | Moment 38 | The Quadruplets Story | Fox Miner Creation
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rofrrrrrrrrrrrrr reacted to a post in a topic: Steve discovers mine-inator Minecraft Animation
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rofrrrrrrrrrrrrr reacted to a post in a topic: Showcase 26 [4K] | Moment 38 | The Quadruplets Story | Fox Miner Creation
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Gsuyu Altolf Mouse reacted to a post in a topic: Slendytubbies 3 Rigs The Classics Pack
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Mr M3m3~Chan reacted to a post in a topic: Showcase 26 [4K] | Moment 38 | The Quadruplets Story | Fox Miner Creation
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My suggestions that would improve Mine-Imator. I wrote a huge text that was erased 5 times, and now I will write it without dividing it into points, and briefly. My suggestions that would improve Mine-Imator. I wrote a huge text that was erased 5 times, and now I will write it without dividing it into points, and briefly. The ability to add new cloud layers, make clouds the same normal objects as the rest, bring back the adventure clouds, and give the ability to adjust their blurriness, as well as generate clouds using Perlin noise, the ability to give them a gradient and change the transparency, as well as adjust the gradient using a selection rectangle or other shape, their spectrum and color adjustment. Improved fog settings, the ability to add it as an object, expand the scope of its settings, and also make it uneven using Perlin noise, add the ability to make a gradient for it, also with the ability to do this using Perlin noise itself. Setting up the Sun and Moon, namely: size, brightness of the texture and the sky area illuminated by the texture, as well as the ability to make them round, as they were in some of the older versions of Minecraft and also the ability to adjust the brightness level. The ability to customize the sky changes during the day, and also to make it so that, for example, the evening makes the sky orange, without covering the color of the sky itself, namely, changing it, so as not to spoil the sky when it is a custom color. Correct the center of coordinates of one of the rabbit's paws Make it so that the application does not crash when it crashes, but a window appears in which you can roll back 5-15 seconds, or select the last backup copy, or some other, even with Alt+F4 (Do not repeat! Performed by stuntmen!), as well as the ability to view crash logs, and a unique error identifier. The ability to choose whether to load the map via 2D or 3D, and also fix the problem where the map does not load completely in 3D mode and is unloaded, which is very inconvenient when you need to make a huge world. The ability to customize the polygonality of such figures as: plane, cylinder, and sphere, which will make it possible to create any figures, for example, a hexagon or tetrahedron and also the ability to create a figure-object with its thickness. Possibility to create custom stars, with their amplitude and percentages of size and color, with a choice of gradient, similar to the above-mentioned way to add a gradient to clouds. The ability to further customize the subsurface layer settings, such as making it more pixelated or without a gradient. Left, lower part of the paw - fix the rabbit's paw. You can make more details of standard Minecraft mob models, for example, like fox ears. Add the ability to select one of several native textures for an object, instead of creating the object separately each time. For example: when you create a fox, all the textures you selected are loaded with it at once. Same with the bow and compass and reverse compass, etc. Also, in the texture addition tab, when you create an object, make it possible to select textures from those included in the program. Add the ability to completely voluntarily collect data about the work of Mine-Imator with your hardware, so that in the future, at the first launch, the program offers to optimize itself for your computer, and if you have updated your hardware, then do this optimization again. Make this function at the first launch and hide it in the settings, or only the second. Make it so that if you open your project from the previous version of Mine-Imator, the project will open in its classic mode to avoid errors.
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- new features
- stars customization
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(and 1 more)
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Then finally after such long time someone, but basically only to tell me that they couldn’t help for today that they were just too overcrowded. Even now I think back, like how!? What went down that day, Covid was basically at its minimum. Sadly, even other hospitals were either too far away or too overcrowded as well. Intel Core i5 | Intel HD Graphics 4000 2023 | Mine-imator 2.0 Pre-release 4 27/01/25 - 23/03/25 Showcase Gallery ©Fox Miner Creations
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Aisu Uchibi reacted to a post in a topic: Showcase 26 [4K] | Moment 37 | The Quadruplets Story | Fox Miner Creation
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RedAwaken changed their profile photo
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DarkDragonPro reacted to a post in a topic: Wallpaper Render 1 and some Lighting Test
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Slender changed their profile photo
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the mediafire link in question: https://www.mediafire.com/file/nx6sc76uam1l57g/all+minecraft+sounds+1.21.4.zip/file idk how to put files in here and its big so I better not
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Mine-imator 2.0 3D model converter! (mostly)
GrimAuxilliatrix replied to manicminermemer's topic in Modding discussion
THIS IS FANTASTIC BUT My model's shading is completely borked I Saw the lopunny guy had pretty okay shading but mine is very broken and not rendering right. Ived tried "average face area" in blenders normal settings, and i tried inverting the faces but it just wont render right. -
The Exterminator Prototype (Automated Terminator Prototype) from Better Dungeons Size Comparison Download Link - https://www.mediafire.com/file/oyorn64k2udsje9/Exterminator_Prototype_Model.rar/file
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Hey, quick question. Does anyone have any good quality Lethal Company Rigs? I want to animate a video for it, but i only have:
Player
Coilhead
Yippie Bug
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Waiting got a whole new meaning that day. Time past like what felt like days. Nobody around to give me an update. I would have imagined at least someone to run by because they are so busy but turns out they were too busy even for that. All the feelings came back to me, but this time I tried to push them away with anger, since literally nobody was there to let me know when or how or why. Intel Core i5 | Intel HD Graphics 4000 2023 | Mine-imator 2.0 Pre-release 4 27/01/25 - 23/03/25 Showcase Gallery ©Fox Miner Creations
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JohnMidas-_- changed their profile photo
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After about an hour or so they called me in. They said that she was stable enough and had to make place for other patients, so they put her in something like a waiting room but with patient beds and not chairs. As soon as I saw her lying there unconsciously in that… waiting bed, I just felt pain and misery. Intel Core i5 | Intel HD Graphics 4000 2023 | Mine-imator 2.0 Pre-release 4 27/01/25 - 23/03/25 Showcase Gallery ©Fox Miner Creations
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Mineimator crashing when loading world
Entibrine303 replied to shadowstrength's topic in Issues and bugs
What Minecraft version was the map created on? -
Mine-imator crashing when i try to Import scenery from world
Entibrine303 replied to WhiteFireRM's topic in Issues and bugs
It will crash if the world was created on a newer version of Minecraft than the resources for Mine-imator are. Try loading a world on 1.20 or before and if that crashes too. -
recreated the famous wallpaper.. (sorry if its bad.)
Entibrine303 replied to benisnotlazy's topic in Issues and bugs
I think that's supposed to go into "creations" -
HELP!, I have a problem and im in panic.
Entibrine303 replied to benisnotlazy's topic in Issues and bugs
Do you know what caused this error? What was the last thing you did with the project? -
An old bug that the developers did not fix.
Entibrine303 replied to FLEXOR PRO's topic in Issues and bugs
I think you are referring to the blue and green axis overlapping here? That isn't a bug, that is intentional. That rotation of the axises is important for getting realistic looking movement. -
So I just wanted to hop on mineimator to work on an animation until I got greeted with the error message: Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.2 (Windows 10 Version 2009) I have no idea what had happened? It just shows up upon loading the app, I tried to: Restart my computer Uninstall and reinstall mineimator Restart the app I would love if someone could help me out here, I have no idea what I couldve had possibly done to make this happen, it worked just fine last night. log.txt: 10:42:16 AM Mine-imator version 2.0.2 (2023.11.12) 10:42:16 AM Platform: Windows x64 10:42:16 AM Executable: 64-bit 10:42:16 AM OS: Windows 10 Version 2009 10:42:16 AM working_directory: C:/Users/Korisnik/Mine-imator/ 10:42:16 AM user_directory: C:/Users/Korisnik/Mine-imator/Data/ 10:42:16 AM DPI: 96 10:42:16 AM OpenMP max threads: 12 10:42:16 AM Found temporary folder C:/Users/Korisnik/AppData/Roaming/Mine-imator/ 10:42:16 AM Minecraft saves: C:/Users/Korisnik/AppData/Roaming/.minecraft/saves 10:42:16 AM Create vertex format 10:42:16 AM Shader init 10:42:16 AM shaders_are_supported: yes 10:42:16 AM shader_high_glint compiled: yes 10:42:16 AM shader_clip compiled: yes 10:42:16 AM shader_tonemap compiled: yes 10:42:16 AM shader_high_indirect_blur compiled: yes 10:42:16 AM shader_high_raytrace_resolve compiled: yes 10:42:16 AM shader_high_raytrace compiled: yes 10:42:16 AM shader_high_subsurface_scatter compiled: yes 10:42:16 AM shader_high_subsurface compiled: yes 10:42:16 AM shader_high_material compiled: yes 10:42:16 AM shader_high_depth_normal compiled: yes 10:42:16 AM shader_high_samples_unpack compiled: yes 10:42:16 AM shader_high_samples_add compiled: yes 10:42:16 AM shader_high_lighting_apply compiled: yes 10:42:16 AM shader_distort compiled: yes 10:42:16 AM shader_ca compiled: yes 10:42:16 AM shader_noise compiled: yes 10:42:16 AM shader_vignette compiled: yes 10:42:16 AM shader_color_correction compiled: yes 10:42:16 AM shader_blur compiled: yes 10:42:16 AM shader_add compiled: yes 10:42:16 AM shader_high_bloom_threshold compiled: yes 10:42:16 AM shader_color_glow compiled: yes 10:42:16 AM shader_high_ssao compiled: yes 10:42:16 AM shader_high_light_sun compiled: yes 10:42:16 AM shader_high_light_spot compiled: yes 10:42:16 AM shader_high_light_point_shadowless compiled: yes 10:42:16 AM shader_high_light_point compiled: yes 10:42:16 AM shader_high_fog_apply compiled: yes 10:42:16 AM shader_high_fog compiled: yes 10:42:16 AM shader_high_dof_coc_blur compiled: yes 10:42:16 AM shader_high_dof_coc compiled: yes 10:42:16 AM shader_high_dof compiled: yes 10:42:16 AM shader_replace_alpha compiled: yes 10:42:16 AM shader_replace compiled: yes 10:42:16 AM shader_draw_texture compiled: yes 10:42:16 AM shader_depth_point compiled: yes 10:42:16 AM shader_depth_ortho compiled: yes 10:42:16 AM shader_depth compiled: yes 10:42:16 AM shader_color_fog_lights compiled: yes 10:42:16 AM shader_color_fog compiled: yes 10:42:16 AM shader_color_camera compiled: yes 10:42:16 AM shader_palette compiled: yes 10:42:16 AM shader_outline compiled: yes 10:42:16 AM shader_border compiled: yes 10:42:16 AM shader_blend compiled: yes 10:42:16 AM shader_alpha_test compiled: yes 10:42:16 AM shader_alpha_fix compiled: yes 10:42:16 AM Loading legacy file 10:42:16 AM Make transitions 10:42:16 AM Transitions OK 10:42:16 AM Loading language file: C:/Users/Korisnik/Mine-imator/Data/Languages/english.milanguage 10:42:16 AM Windows startup 10:42:16 AM Graphics device: NVIDIA GeForce GTX 1660 Ti 10:42:16 AM Load resources 10:42:16 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 10:42:17 AM Resources loaded 10:42:17 AM Initialize OpenAL 10:42:17 AM Audio is supported 10:42:17 AM Create vertex format 10:42:17 AM Shader init 10:42:17 AM shaders_are_supported: yes 10:42:17 AM shader_high_glint compiled: yes 10:42:17 AM shader_clip compiled: yes 10:42:17 AM shader_tonemap compiled: yes 10:42:17 AM shader_high_indirect_blur compiled: yes 10:42:17 AM shader_high_raytrace_resolve compiled: yes 10:42:17 AM shader_high_raytrace compiled: yes 10:42:17 AM shader_high_subsurface_scatter compiled: yes 10:42:17 AM shader_high_subsurface compiled: yes 10:42:17 AM shader_high_material compiled: yes 10:42:17 AM shader_high_depth_normal compiled: yes 10:42:17 AM shader_high_samples_unpack compiled: yes 10:42:17 AM shader_high_samples_add compiled: yes 10:42:17 AM shader_high_lighting_apply compiled: yes 10:42:17 AM shader_distort compiled: yes 10:42:17 AM shader_ca compiled: yes 10:42:17 AM shader_noise compiled: yes 10:42:17 AM shader_vignette compiled: yes 10:42:17 AM shader_color_correction compiled: yes 10:42:17 AM shader_blur compiled: yes 10:42:17 AM shader_add compiled: yes 10:42:17 AM shader_high_bloom_threshold compiled: yes 10:42:17 AM shader_color_glow compiled: yes 10:42:17 AM shader_high_ssao compiled: yes 10:42:17 AM shader_high_light_sun compiled: yes 10:42:17 AM shader_high_light_spot compiled: yes 10:42:17 AM shader_high_light_point_shadowless compiled: yes 10:42:17 AM shader_high_light_point compiled: yes 10:42:17 AM shader_high_fog_apply compiled: yes 10:42:17 AM shader_high_fog compiled: yes 10:42:17 AM shader_high_dof_coc_blur compiled: yes 10:42:17 AM shader_high_dof_coc compiled: yes 10:42:17 AM shader_high_dof compiled: yes 10:42:17 AM shader_replace_alpha compiled: yes 10:42:17 AM shader_replace compiled: yes 10:42:17 AM shader_draw_texture compiled: yes 10:42:17 AM shader_depth_point compiled: yes 10:42:17 AM shader_depth_ortho compiled: yes 10:42:17 AM shader_depth compiled: yes 10:42:17 AM shader_color_fog_lights compiled: yes 10:42:17 AM shader_color_fog compiled: yes 10:42:17 AM shader_color_camera compiled: yes 10:42:17 AM shader_palette compiled: yes 10:42:17 AM shader_outline compiled: yes 10:42:17 AM shader_border compiled: yes 10:42:17 AM shader_blend compiled: yes 10:42:17 AM shader_alpha_test compiled: yes 10:42:17 AM shader_alpha_fix compiled: yes 10:42:17 AM Loading legacy file 10:42:17 AM Make transitions 10:42:17 AM Transitions OK 10:42:17 AM Loading language file: C:/Users/Korisnik/Mine-imator/Data/Languages/english.milanguage 10:42:17 AM Windows startup 10:42:18 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71
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Well, here I bring some Minecraft mob rigs with IK for Mine-Imator. It’s worth mentioning that I didn’t make these rigs; they were created by Arranify Studio, a channel that used to upload tutorials and tips for Mine-Imator and Blender for Minecraft, as well as other Mine-Imator asset packs. For some strange reason, this channel disappeared and erased all traces of its content. I managed to download this mob rig pack before the creator and their other packs vanished. All credit goes to them. This rig pack includes 16 mobs with IK, among them: - A white horse (you can change the texture if you have skins for other horses) - Tamed wolf (you can also change the texture if you have skins for other wolves) - Warden - Cow - Chicken - Enderman - Zombie - Skeleton - Sheep - Polar bear - Llama - Villager - Evoker - Zombie villager - Witch - Pillager Download: https://www.mediafire.com/file/zdeglto8rhnuu44/Mobs+IK.zip/file
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Vrakaxon changed their profile photo
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Improved Cornelia's articulations, made it smooth and easier to manipulate Example Poses Size Comparison Link to the download >>> https://www.mediafire.com/file/m5bq82km0tw16dt/CorneliaModel.rar/file