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Showing content with the highest reputation since 06/08/20 in all areas

  1. 32 points
    Soul lanterns are neat Made with ModelBench and Mine-imator.
  2. 17 points

    Just wallpapers (2020.05~06)

  3. 5 points

    -new shapes

  4. 5 points

    Duck render.

    Duck render.
  5. 4 points

    The Modelbench Armory

    banner by OzFalcon Latest update:July 5th, 2020 Next scheduled update:July 19th, 2020. Updates every other Sunday, unless I can't or have a reason not to. The Modelbench Armory is a collection of weapon models made for Mine-Imator users by request, to use in animations, still renders, or anything else you can think of. Feel free to use them for whatever you please, no need to give credit although it is appreciated. Sounds are included with all gun models, although I encourage you use your own. The Modelbench Armory on YouTube Huge thanks to @MYSELF3200, @OzFalcon, @CodyBI, @Hozq, and @Slime for helping with the Armory. Guidelines for requesting models: Terms of use: Some very basic tips/advice: Without further ado, here's the weapon downloads: WEAPONS Assault rifles & other small-caliber self-loaders: Battle rifles & DMRs: Single-Action Rifles: Anti-materiel rifles: Machine guns: Submachine guns: Handguns: Shotguns: Explosives & launchers: Melee weapons: ATTACHMENTS Every attachment has an attachment type in parentheses, and can (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type. You can find what attachment type(s) a weapon has in its info .txt file, if applicable. The "Custom" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently. Muzzle devices instead have what round they're meant for in parentheses, and should only be used on weapons with a matching caliber if you want to keep things realistic. Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect. Grips: Muzzle devices: Close-range sights: Medium-long range sights: Underbarrel weapons and bayonets: Other attachments: Requested/planned weapons: Requested/planned attachments: Thanks for taking the time to look at this, and I hope it's helpful.
  6. 4 points

    Mine-imator 1.2.7

    Download 1.2.7 Version 1.2.7, 2020.07.04, changes: Features: Added quality setting for Depth of Field. Changes: Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets: Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes: Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6, 2020.01.12, changes: Features: Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes: Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets: Updated Minecraft assets to 1.15.1. Bugfixes: Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5, 2019.09.16, changes: Features: Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes: Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets: Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes: Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4, 2019.05.21, changes: Features: Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes: Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes: Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3, 2019.05.04, changes: Features: Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes: Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes: Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2, 2019.01.26, changes: Features: Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners: Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes: Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1, 2018.11.24, changes: Bugfixes: Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0, 2018.10.31, changes (since 1.1.4): Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc. Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
  7. 4 points

  8. 4 points

    Big Smoke

    Honestly I just couldn't get the smoke to look good so uh yeah :')
  9. 3 points


    Just a test render with smol player model by @9redwoods.
  10. 3 points
    I made a small render with @9redwoods's mini player model rig as well:
  11. 3 points
    Im still pissed that you only upgrade your tools and armor instead of making you have to use the ingots to craft them.
  12. 3 points
    why would i buy an antivirus when i can just factory reset my computer every time it starts acting up?
  13. 3 points

    Pewdiepie's Ship

    @Swingzero for pewdiepie model
  14. 3 points
    My third day on blender, rigging for the first time ... rigging a bigpork, i meant hoglin
  15. 3 points
    ItsAlz Creation

    Sibling [4K]

    So i made a new wallpaper again EDITS 1 EDITS 2 ORIGINAL No wippo today
  16. 2 points
    Miggeti No Sama


  17. 2 points
  18. 2 points
    I just got MI a couple days ago, and don't have any prior animation experience, so this is very rough, but I had fun making it Someday we can look back on this and say "wow, look at all that improvement!"
  19. 2 points

    Kitchen Knife Rig

    Okay maybe i'm not dead. here's my quick knife model. Textures by me. Download You can credit me if you want. i don't care actually... see ya... or not...
  20. 2 points
    Yup Credit to NMS For the template NMS being NinjaMasterScotty
  21. 2 points
    very nice replication of minecraft mocements. but keep on mind, your movements are all linear and everything starts and stops moving suddenly. Its best to use ease in ease out for character movements. also keep in mind, some movements, like crouching are instant transitions
  22. 2 points

    Fn Scar-L

    More Picture Download https://www.dropbox.com/s/uub41snu095qred/SCAR-L.zip?dl=0
  23. 2 points


    Night walk Casual morning Don't give up! Face of the Puppeteer The underground village of skeletons Fight with zombies Ash vs the hell dragon Escape from hell
  24. 1 point
    Discaimer! For who hated or dislike Five Night at Mike's series, just LEAVE or never come here. I didn't blame you guys or anyone, this is the warning. And I hope everyone won't fight 'cause this nonsensed situation, Thank you. Welp. I do not know what to say but... download it if you want in http://www.mediafire.com/file/57qweye90nuhvex/Simple_fad_1_Charactor_by_9NOPE_User.zip/file Images:
  25. 1 point

    Introduce yourself!

    Are you new to the Mine-imator forums? If so, why not introduce yourself here? A little about me: My name is David and I like programming, making videos and listening to music. What music? We'll, pretty much anything from the 70s to the mid 90s, like rock/pop (Queen, David Bowie, 10cc), electro-pop/disco/synth (Pet Shop Boys, Sparks, Depeche Mode) or rock/synth (Simple Minds, Electric Light Orchestra). Oh, and I made Mine-imator and these forums. If you want to greet a user in this topic, post a comment or their profile or use the PM system. Please don't post that here, thanks.
  26. 1 point

    The Revolver

    yeah, we all knows this gun used to OP as hell in CS:GO lel
  27. 1 point


    A .obj exporter is planned for the next update of Modelbench. There's currently no release window for the update as of right now.
  28. 1 point


  29. 1 point
    Also pls try to ignore convertation mistakes ,_,
  30. 1 point


  31. 1 point

    Piglin Brute

    the way he holds his axe doesn't seem a bit healthy
  32. 1 point

    Breaking Bad

    One of the better pictures I've seen in recent times. Great job.
  33. 1 point
    Mr. Darl

    Animatronic Rig Pack

    Meet Dum The Dummy he'll be your guide for texturing. Pack Includes: Jawed (Normal, Withered, Phantom, Springtrapped, Nightmare) Toy (Normal, Withered, Phantom, Springtrapped, Nightmare) Puppet (Normal, Withered, Phantom, Nightmare) SL Jaw (Normal, Withered, Nightmare) SL Smile (Normal, Withered, Nightmare) Hand Puppet Endo (Mangled, Nightmare) Instructions: Never. Download: https://www.dropbox.com/s/6oja7rkfta7h9z8/Animatronic Pack.zip?dl=0
  34. 1 point

    Minecraft Sound Pack — 1.16 (20w19a)

    Hello, animators! I've extracted all sound effects and songs from Minecraft 1.16 (snapshot 20w19a) and packed them all into a neat little pack for use with Mine-imator, or anything else, really! All sounds are provided as extracted, in the .ogg format and with their original names and folder structure. Enjoy!
  35. 1 point

    Better Rain and Snow

    WHEN YOU DOWNLOAD THIS PLACE TEXTURES AND PARTICLE FILES IN THE PARTICLE FOLDER I used actual ingame snow and rain textures to make the particles look very nice.
  36. 1 point

    Non-laggy vehicle pack [ WIP ]

    Currently working On a vehicle pack that doesn't lag Mine-Imator. [ But still with High quality ] Here's an image of ones I've completed so far This pack will include the following types of vehicles \/ Green = already competed. - Sedan - SUV ( Sports Utility Vehicle ) - Hatchback - Coupe -Minivan - Kei car ( Japan Exclusive ) - Pickup truck - Van / commercial - Light truck - Sports car - Micro car - City Bus - School bus
  37. 1 point
    Supreme Whovian

    Taking ANY Rig requests!

    A Dalek Plz
  38. 1 point
    Progress with my Terraria sprite animation
  39. 1 point
    So I Haven't Online For Like, 1 Year Because Animating Stuff,Sorry For That, But Anyways, In The Last Post I Said I Will Make Onstrein Rig From Dark Souls,But I'm Too Lazy For That So I Made This,Which Is More Harder Than That But Unlike My Previous Rig ThisOnly Took Me 4 Days To Make This Download: https://www.mediafire.com/file/3lbmgb0yc3vto46/Bone_Dragon_Knight.rar/file https://www.mediafire.com/file/3lbmgb0yc3vto46/Bone_Dragon_Knight.rar/file Pict (No Pict No Click Right?) : UPDATED VERSION: -New Sword -Added Cape -New Shoes -Spaudler (Some Kind Of Shoulder Armor) -Updated Fingers -New Belt -Eye Changed To Red (And I Also Make It Glow ) -Mouth (It's Not A Helmet btw It's His Head) Download: https://www.mediafire.com/file/8bayb6a1jv94rox/Berseker_Zake.rar/file Pict: Credit (Of Course): Thanks Baren9789For The Junggernaut Rig (I Use That For The Legs And Arms) His Link: https://www.mineimatorforums.com/index.php?/profile/34961-baren9789/ Last Update: New: Caped Changed To Red New Belts (Back To The 1st One) New Pants New Spaudler New Gloves Download: https://www.mediafire.com/file/qjcxaca0oe2nb5p/Doom_Blade.rar/file SpeedRender:
  40. 1 point
    Hey everyone! Just wanted to share the animation I just recently finished, my first fully animated video done completely in Mine-imator! I'm open to criticism and any ideas for future videos I could make, thanks for watching!
  41. 1 point

    Mine-imator Dinosaur rigs pack 1

    Hi guys! Today, I'm going to upload my three dinosaur rigs. Here goes the pictures and download links! #1. The Indoraptor "This is the most dangerous creature that ever walked the Earth!" Second hybrid dinosaur of Jurassic World series. Download link: https://drive.google.com/open?id=1Bv42yrDBWZc5hrdaE7GFcAeLcP1NU0-A #2 Mosasaurus "She's a little shy so be nice and give her a hand when she comes out." Mosasaurus from Jurassic World series. Download link: https://drive.google.com/open?id=1BOw2fLR9oawMHQatXu1DlI2hf27VLBsZ #3 Stygimoloch "Hey girl. You think what I'm thinking?" Stygimoloch (design is based on Jurassic World: Fallen Kingdom) Download link: https://drive.google.com/open?id=1CTAWbGuHYd4hMyfROxrYobFj8wFOTHmd All of these rigs have many schematic files. (But it would not be laggy except Mosasaurus.) Please leave credit when you use these rigs!
  42. 1 point

    Couch (recolorable :0)

    Thta's what happens when you rename your couch "jeb_"
  43. 1 point

    Random Forcefield Particle Thing

    i've done something. i think someone may need to use it Example : Dowload Project : Mediafile
  44. 1 point

    Cozmo Robot made in Mine Imator

    So I have a really cool Robot called Cozmo, it's neat little robot. for more information you can look him up on google. I decided to make it in Mine Imator because I was bored and I'll be releasing it because I will most likely never use it. so Enjoy! Here's what Cozmo looks like: And here's what I made: It also has different faces that you can switch, for example: it has other faces too. but I don't want to make this super long. Thanks for looking at this post! feedback would be great! Download: https://www.dropbox.com/s/zfw8gpws2cu480y/Cozmo By MostlyMinecraft%26fad.zip?dl=0
  45. 1 point

    The Marine Mammal Pack Early Release!

    Due to hard work everyday, and non-stop fixing, I decided to release this earlier than expected, still, there's still 4 more species to finish Anyway List: Blue Whale Minke Whale Pantropical Spotted Dolphin Pacific White-sided Dolphin Bottlenose Dolphin Striped Dolphin Spinner Dolphin Orca Beluga Whale Sperm Whale Gray Whale Humpback Whale pic http://www.mediafire.com/file/vd70p9m570fukf6/Chirp's_Marine_Mammal_Model_Pack.zip/file WARNING: I don't know if this will work in the 1.2.0 pre-release! Just a little bit careful to make sure that you have the best experiment, I suggest to stick with 1.1.4 thought Enjoy!!
  46. 1 point

    SpringTrap Rig

    This is the rig for Springtrap from fad 6/ Mike Fazbears Pizzeria Simulator http://www.mediafire.com/file/a1tfecywcznsygh/Springtrap.zip Display:
  47. 1 point

    Knight [Rigpack]

    Knights Rigpack (Updated Ver. 2/4/2018) i just called them knights because i don't know what else to call them I made a Rig pack of these knights , this might come useful for those peeps who want to animate in a Medieval theme. so here it is: I do not own the facial rig so credits to @SKIBBZ for the template rig Here's the Download rig Soon to add: -Horseman(Archer) -Horseman(Speardudes) -Horseman -Guard -Paladin Sorry for the delay of the update , I kinda forgot to upload the update because of some school errands but i'll try to update some rigs here as soon as i can , so thanks. if u guys have a suggestion,u can kindly give me cuz im out of ideas.
  48. 1 point

    Anthro Wolf Rig V2 [PREVIEW]

    um this is very offensive to assume this head is a furry, check your privilege. oo this looks interesting.
  49. 1 point

    Duffle Bag

    https://www.dropbox.com/s/99k691zb3u68y4c/Duffle Bag.zip?dl=0
  50. 1 point
    Dark Animation


    Ladies and gents lemme introduce you my Overlord Tank Rig http://www.mediafire.com/file/r68g78jpxgu49v5/Overlord+tank.zip ^^Download^^ If there is any problem in the rig just comment bellow Enjoy ^.^ note: Dont forget to credit me thank you
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