Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 10/26/22 in all areas

  1. Hello everyone! The second phase for Mine-imator 2.0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions. The features included here have been in development for over 2 ½ years, so expect bugs! As always, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian Get for Linux (.tar) Get for Windows 32-bit Get for Windows 32-bit (.zip) 2.0 Pre-release 5 (2022-11-18), changes: Interface Updated interface to use the Inventory, an interface design by Voxy. Updated Mine-imator logo and program icon. Timeline changes Added icons to timelines. Added icons to preview the contents of folders. “Loop” options have been combined into a single button, clicking will cycle the modes. Changed timeline zooming to require the 'Control' button to be held. (Shift for horizontal scrolling, no button for vertical scrolling.) Selected frames/time is displayed next to the time. Startup changes Added splashes when loading assets. Added project pinning. Projects can now be sorted by name and date last opened. Changed project thumbnail size. Added new program modes: Simple: Recommended for beginners, complex settings are hidden. Advanced: For users familiar with the software, access to all settings. (Requires upgrade.) Viewport changes Added "Flat", "Shaded", and "Render" quality modes. Grid overlay settings are per-project. Added "Render pass" setting to preview data in "Rendered" mode. Added math support to textboxes. Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.) Added support for manual input in sun/moon time and rotation wheels. Added “About Mine-imator” popup with credits and links. Added themes (Light, Dark, and Darker) and customizable accent colors. Added preview images in the workbench. Reorganized the Workbench. (ex. Lights and Shapes are in one menu.) Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns. Audio can now be previewed at different points in the resources tab. Holding “Shift” now allows precision when dragging components. Shortened panel tabs now show a tooltip of the full name when hovered. XYZ scaling is proportional. Rendering Added alpha modes to change transparency is rendered: Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”. Hashed: Noisy, but fixes most rendering issues with transparency. Added PBR support: Introduced metallic and roughness properties. Supports material and normal maps, using the SEUS PBR format. (Red = Glossiness, Green = Metallic, Blue = Emissive) Added “Subsurface scattering”. (Replaces “Bleed light” settings.) Added “Indirect lighting” render settings. Added “Reflections” render settings, and specular highlights from lights. Added “Gamma correction” render setting. Added “Transparent shadows” render setting. Added "Size" setting for light sources, determines shadow softness. Rendering now uses multiple samples from the scene to produce better results for some effects. Improved Anti-aliasing. Improved sun shadows, now directional and visible from anywhere in the scene. Improved ambient lighting. Improved blurring effects. (Glow, bloom, etc.) Improved anamorphic bloom streaks. Timeline features Added new playback buttons: Skip between keyframes in select objects. Move forward/back by 1 frame. Play from the start of the selected region. Added timeline markers. Added "Color tagging" to help highlight and filter timelines based on selected color. Added "Ghost" toggle for timelines to hide them from the list. Added custom settings for timing markers. Added scrollbar for timeline name list. Keyframes can be selected by clicking them once. Paths Added "Path" and "Path point" timelines, paths are constructed by parenting points to "Path" timelines. Added "Follow path" setting in the constraints tab. Particles can use paths as a spawn region/bounding box. If a path is a particle attractor, two settings are available: Directional force: Adds force along the direction of the path. Vortex force: Adds a spinning force around the path. (Like a tornado.) Controls Added interface setting to split controls into specific tools: Select tool (No gizmos.) Move tool (Position arrows and planes.) Rotation tool (Rotation wheels.) Scale tool (Scale handles and XYZ editing.) Bend tool (Bend wheels.) Transform tool (Move, rotation and scale tools combined.) Added support for common textbox shortcuts: Home/End key support to jump between the start/end of lines. Word skipping. (Ctrl + Left/Right) Added "Save as" shortcut. Added camera panning. (Shift + Drag left mouse button) Added "View instance" shortcut to jump to a selected object. Holding "Control" while group-selecting keyframes will now deselect them. Holding “Shift” now allows better precision when moving objects. Environment Added new color settings for leaf blocks for 'custom' biome setting. Added directional wind settings. Added "Twilight" toggle for environment changes during sunset/setrise. Updated default clouds settings to better resemble Minecraft clouds. Default clouds texture is no longer cropped to 32x32 pixels. Biomes are combined in one list and can now be animated. Particles Added rotation support for particle timelines, now rotates the “Launch angle” of particles. Added new particles; “Electric spark”, “Potion effect”, and “Teleport”. Updated default particles. Default particles now use the language file. Improved bouncing when hitting their bounding box. Minecraft support / Assets Added structure block file support. (.nbt) Integrity can be changed to randomly filter out blocks. If available, palettes can be chosen. Added support for custom player heads in scenery. Added support for shields in the new “Pattern editor”. Added "Trees4.schematic". Updated Minecraft assets to 1.19. Inverse kinematics Added “Inverse kinematics” settings to limbs: Target: a setting for choosing another object in the animation to rotate/bend towards. Angle target: another object in the scene to use for rotating towards. Angle offset: A rotation value to offset the twisting from the angle target. Blend: How much IK should rotate/bend the limb. Limbs that meet this criteria will support inverse kinematics: The body part must have bending. Can only bend on the X axis. Defines the "End offset" setting. (Ex. Distance from elbow to hand, knee to foot, etc.) Animation Block texture animations, wind, clouds, and particles are synced with the animation. Particles will be cleared if the marker goes backwards. Added "Bézier" transition. Added “Wind influence” slider for objects. Organized the transitions list. Camera Added “Zoom amount” setting for the distort effect. Added “Rotational” mode for camera shake. Cameras can be closer to objects without clipping through them. Changes Renamed settings: “SSAO” -> “Ambient occlusion” “AA” -> “Anti-aliasing” “Alpha” -> “Opacity” “Brightness” -> “Emissive” “Graphics” (Timeline panel) -> “Appearance” “Background” -> “Environment” "Show seconds" -> “Show intervals” Added mesh caching to speed up bending limbs. To prevent excessive memory use, bend angles are snapped by 0.05° internally and only update every quarter frame. “Render” and “Graphics” settings are combined and are per-project. Renamed "schematic" resources to "scenery" in the interface. Updated cloud name settings. Optimized noise texture generation. Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.) Resetting camera position/rotation now always defaults to 0. Updated text when canceling movie exporting to "Are you sure you want to stop rendering?". Sunrise and sunset no longer affects fog size. Timelines no longer use a random color for keyframes. Moved Moved playback time and buttons into a new timeline header. Moved the "Select all keyframes" button into a right-click menu. Moved “Blades” and “Blade Angle” settings into a new “Aperture settings” group. Moved “Grid snapping” to the viewport. Moved “View Grid Size” to the viewport. "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons are in a right-click menu. Position, rotation, scale, and bend tabs are combined in a new "Transform" tab. Color and texture tabs are combined in a new "Material" tab. The workbench button has been moved into the viewport. Removed Warnings when attempting to create a project: Empty project names will use a default name. Duplicate project names will be given a numerical suffix. Rotation loops setting. Custom interface color settings. Custom interface font setting. "Shadow blur size" and "Shadow quality" settings. "Follow camera" and "Sunlight range" environment settings. “Gigantic (8192x8192)” option for Point light buffer size. FPS interface setting. (Custom FPS can still be set in the settings file.) Custom watermark settings. "Desaturate night" environment setting. "Noisy grass/water" graphics setting “Block glowing” / “Block glow threshold” graphics settings. "Custom object fog color" environment setting. "Foliage tint" appearance setting. "Bleed light" / "Foliage light bleeding”. “Advanced Color Effects” button. Bugfixes Fixed texture filtering artifacts. Fixed frame outlines leaving particle sheet preview. Fixed "redo" creating particle creator new particle type in particle creator. Fixed "undoing" creating particle creator not working. "Redo" creating a new particle creator. Fixed crash when "redoing" duplicating particle type. (If "redoing" from before particle creator was created.) Fixed "redoing" deleting particle type not working. "Undo" crashes after redoing. (If "Redoing" from before particle creator was created.) Fixed crash when deleting huge hierarchies. Fixed sunlight in low-quality rendering. Fixed timeline selecting being offset depending on scrollbar. Fixed crash if an asset's file extension wasn't fully lowercase. Fixed timelines and keyframes disappearing on edges of the timeline. Fixed slow viewport navigation during lag. Known issues Particles spawned from the “Spawn particles” shortcut won’t show until the marker moves forward. Preset particle loading issues. End time value for sound effects not working. Crash when selecting items with the "Surface properties" tab open with material maps enabled. Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring)
    45 points
  2. Well... I'm destined to be an animator. I was born on a day like today, and recently I realized how special this date was. For all the animators in this community: HAPPY WORLD ANIMATION DAY! GREETING EVERYONE!!! rig by Fox Miner
    9 points
  3. Fox Miner

    The Raid (4K Rez)

    Well, I am back using Pre-release 4 because Pre-release 5 just can't render anymore with my current equipment... So yeah using the Pre-release 4 is a bit sad, but it gets the job done... so no reflections... BUT MAINLY, don't start a raid you dumb human, why would you? You fight, die, respawn, repeat... WHAT'S THE LOGIC IN THAT!? No round lips... means this image was made a month ago, but what I wanna say is I am still going to use Pre-release 4 because 5 isn't working with me...
    8 points
  4. 8 points
  5. The phone will be released in 2 days... but this thing is something you will be crying for... this will be something that the world will crash on, the one project with so much potential. The newest generation of hardware! Be prepared, because there is no way that you'll survive this one without loving it! - Guess the name and the next Teaser will come sooner then you think (Not what it is, but the Name of the Model, Not what it is, obviously it's a Laptop who can't see the display and the keyboard with the POWERBUTTON, Nothing else in this world has the POWERBUTTON next to the Keyboard so what in GOD'S NAME!?) Anyways, you like it?
    8 points
  6. Vivien is a simple angel, but... not really... She was killed, but is still alive? Also not true, angels are alive, they get reborn from a human with a worthy soul, but this one was stolen... and captured into a orb. Why though? Most people say... Angels can heal, they have powers so great they could reawaken a god... But others say... their Power is just enough to rule the world they weren't supposed to enter... BANNER INCLUDED!!! LET'S GOOOOOOOOOOOOOOOOOOO Rendered with Mine-imator Pre-release 4
    7 points
  7. Well, a small render for a small occasion. Happy Birthday @tutibrave and pls... don't kill me
    7 points
  8. Well, this is possibly one of the last images that would make in this style (Modified Mojang Skin Art) since now that Mine-imator 2.0 supports my Human Model v 45 without lag, I can make ton of amazing pics with those, so I wont be needing these anymore... RIP I guess? Maybe one day they will make a big comeback, but for now, rest in peace my good style... Banner: BTW THE FOXYCON IS OUT GET IT!!!!
    7 points
  9. niam

    Reaper

    Sending a $150,000 missile to a $150 tent in the middle of nowhere. Speaking of price, you can get this rig for less than a half of $15!
    7 points
  10. Ludo Silver

    Witch House

    Rendered in MI 1.2.8 BRDF Edited The Minecraft map : https://www.planetminecraft.com/project/the-house-of-the-mad-witch-lydia/
    7 points
  11. Description: Grit turns into "Baller" from a Roblox game.
    6 points
  12. 6 points
  13. Well, I am Testing round Lips... and other Features of My Human Model v50 which again, will be released when the full release of Mine-imator 2.0 drops. Anyways... Enjoy my testing...
    6 points
  14. Download Here! (pls credit to me, if you using my Model) Description a Very Cool Auto Character Extrude (or whatever you called it) that can be made in 10 min lol by orange cat dude Features: - Can Toggle Layer Like Minecraft vanilla skin does! (yes there is feature where you can toggle your minecraft skin layer!) - Female Model Include + Support Classic Female Skin! (4px Female Skin) Images / Showcase
    6 points
  15. CanIIA

    Fisiks :)

    Well, this is an amazing joke TheToastedIron made to a friend TheToastedIron profile https://www.mineimatorforums.com/index.php?/profile/71350-thetoastediron/ I decided to make him an animation because i really liked it. so here it is Featuring: TheToastedIron on the right side, a character he made on the left side, and his joke of course. enjoy it! This is Komedi!!!
    6 points
  16. FOX MINER, HAVE A GOOD DAY!!! ENJOY THIS CAKE I MADE FOR YA: HAPPY BIRTHDAY
    6 points
  17. Hello everyone. Here it is: Sorry for the poor animation, by the time I was done with the rigs, I was already burned out. I had to change the original soundtrack to not get copyrighted (Still, I got copyrighted T_T). I used Mine-Imator & Modelbench. Bye!
    5 points
  18. This render will be ONE OF the last images I've rendered using MI Pre-release 1
    5 points
  19. Teaser poster for Limbo Next (formerly called MDVDCDC, short for Madnaoç Districter Valley: Director's Cut: Director's Cut) For a while, I've been working on Limbo Next, a roughly 30 minute movie featuring Limbo ( @MikTRF ,@9redwoods, @Frost, @Jake_28 @DragonPixel, @LordKillo ,@Jnick, @Floofy, PhyreCreations and me), a regular group of teenagers that while meeting up in NYC, quickly turns into a resistance caught in the middle of the crossfire of a cartoonishly cliché evil authoritarian hivemind dead-set on taking over the minds of every human on the planet. Will they succeed to defeat the hivemind and save the world using the power of friendship? There's only one way to know. this was more of a render to test out MI 2.0 but i figured i'd have a little more fun with it
    5 points
  20. Fox Miner

    Foxcorp Tech Market

    We Present the Foxcorp Tech Market, awesome devices and many more godets to come! No Download yet The Foxones, one of the smaller Items to buy, but still very effective and Stylish! The main Product why we are here, our biggest success. No way to deny it! Just buy it! Info:
    5 points
  21. Yes, you heard more then correctly, the most detailed Smartphone for Mine-imator is going to drop in just 3 days! Get your self ready, because this is going to be a blast!
    5 points
  22. This is the first time I've actually dedicated my time into making a project, so if you can, give feedback so I can improve my skills Made using the pre-release 5 version. Credits: RandyElevenX for the models (thanks!) Jumbo_Studio for the house map. Also I left the watermark on purpose
    4 points
  23. After Months of No Tiny Head Render, Here's one! Inspired by Mob Psycho 100 Season 3 Poster. Also First Render made in MI 2.0 Pre-Release 5. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    4 points
  24. I really appreciate your art, keep at it!!! You're getting better everyday : >
    4 points
  25. FOXY TOONS

    Ramen | 4K REZ

    Reyzon Kino.
    4 points
  26. Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi
    4 points
  27. RED: BLU This pack inclued: Mini-Sentry Level 1 sentry Level 2 sentry Level 3 sentry + Rockets Dispenser Mini-Dispenser Teleporter Mini-Teleporter Tool box This Pack is also an updated version of all Sentry-gun model that i made 2 years ago here's a list of stuff that've updated: New Sentry-gun texture, BLU Team texture, Updated Level 3 Sentry look + rockets, +Updated Sentry-gun ammo belt look, Updated Sentry-gun barrels, Updated Mini-sentry headlight, Fixed some issues, Fixed level 2 + 3 Sentry wires does not look smoothly, Updated Dispenser and Mini-dispenser texture. Download: https://www.mediafire.com/file/m4x3w89e9rmx6xc/Engineer_buildings.rar/file NOTE: 1.Do not repost this model 2.Remember to Credit when use (especially you twitter users) 3. Do not claim you made these.
    4 points
  28. You know, @LacaMenDRYis the oldest member out of WEARONE. He joined in late 2019.
    4 points
  29. niam

    Tacticool Camel in 3D

    Tacticool Camel in 3D
    4 points
  30. Thank you much, this is so nice!
    4 points
  31. HAPPY BIRTHDAY, FOX MINER , !!!!!!!!!!!!!!!!!!!!!!!!!
    4 points
  32. October 28th... The day i was born. But not just that... There's something else... Something animators celebrate on October 28th... HAPPY WORLD ANIMATION DAY EVERYONE!!! GREETINGS!!!
    4 points
  33. I'm ordering an RX 580 graphics card for less than $80, sounds sketchy doesn't it?
    3 points
  34. tutibrave

    It's my birthday!

    It's my birthday!
    3 points
  35. The Return of the DRIP The Characters: Voxhel Grit HuoTao
    3 points
  36. It's a very easy fix, just add those pixels, and if you can't for some weird reasons... then just ask a friend or for a more professional fix: go to the Skin Maker Studios and Simply ask to get the F.F.T.S fix! Attention! This only applies for female skins The fix won't be visible in Minecraft or in Mine-imator for normal uses This fix is completely free to obtain in the Skin Maker Studios Ken's Model: Fox Miner's Human Model:
    3 points
  37. Do NOT use .mimodels, please use the .miobjects. I spent a few minutes looking at vanilla armor to get roughly the same exact size. All armor types are included since the model uses a different texture format, leather has it's own model to it's easily colorable. Download Link No, Steves aren't included. -Liokindy
    3 points
  38. The first version of "unknown untitled game made in unity by a noob" is done. Just editing the video of that game o upload on yt. spoilers below. click below at your own risk
    3 points
  39. What's on your mind? SV-CAMEL from Metal Slug! yes, I'm still making models.
    3 points
  40. i don't remember the battle axe who i downloaded from, so if you're the one who made it, please comment down and let me know.
    3 points
  41. Well, no mean to brag, but My Human Model v50 is capable of all that, you can ask my beta testers: @CanIIA @master attack since they have been using pre-releases of those. The full Model will be released with Mine-imator 2.0 pre-release 5 which if I am correct will be released this November, then there isn't long to wait for.
    3 points
  42. alzcreation

    Warden

    heyyo,its me again,its been a long time im not posting on forums,i just want to share my last artwork,its a banner youtube some detail here btw warden model by: @Anch
    3 points
  • Create New...