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PearAnimations

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About PearAnimations

  • Rank
    Newbie
    Newbie
  • Birthday December 5

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  • Member Title
    Pear
  • Gender
    Male
  • Location
    World of Dreams
  • Interests
    Minecraft, games, anime and animations
  • Minecraft username
    PearAnimations

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  1. You see... The interaction between these two is very funny to watch.
  2. For one moment my brain was like: What am i looking at?
  3. I saw that you were also having problems with the pre-release 5 renders. I also use a notebook and was having the same problem. not that it helps much, but I solved (for now) my problem. I just reduced the amount from render samples until I find a quantity that my laptop can handle and have the maximum possible quality, yes the quality is reduced but I have to deal with it. I hope this helps in some way.
  4. seeing the world they created from above.
  5. Lore says he was artificially created in a technological world that existed before the current one. He then destroyed that old corrupted world and was defeated by the Angels but survived. Meanwhile the world was repeating the history, the same as the previous world. I can say that the end of the old world was around the year 2070 (old world). I believe he was created sometime between the years 2060 and 2065 (old world). And the mission to make a perfect world began in year 501 in the medieval era (new world).
  6. the images alone don't say much, but I'll give some context: This guy is immortal. He killed MANY people throughout history. He destroyed entire nations He sacrificed everything, his loved ones, his life, his emotions, everything. He killed demons, killed gods, killed monsters. Everything to make a perfect world, a world without hunger, a world without losers or winners, a world without poverty, a world without crime, a world that works perfectly. He has become the strongest being to exist in the multiverse, and is currently in possession of the most dangerous and important object to the multiverse. He created new universes just out of boredom. He even killed himself from the other universes to protect his own and the others. And there he is, in a park, in a city, in the perfect world that he created, govern and protects with all his might. Just thinking about life while drinking a soda.
  7. Recently I was playing Space Station 13 with my friends, in one of the rounds there was a moment that motivated me to make this image. basically someone activated the NUKE in the station, I already knew that going out in the corridors was certain death and the emergency ship hadn't even been called yet, so I as a bartender decided to stay at the bar and die in the bar. It was then that Julia appeared at the bar, asking me to go with her to the cargo ship to escape, but then she received the information that the cargo ship was invaded and destroyed. so we stayed at the bar, with the whiskey bottle by our side, and as the light from the explosion reached us... we took our last drink. Julia is a happy girl pretty much all the time, and at that moment for the first time she was sad. I did my best to comfort her, even though I was sad myself. she tried to tell me something, but it was too late. for me and my friends on our server, Space Station 13 is not just a roleplay game, some things are for real.
  8. i tested with different JSON files and every single one cause the FATAL ERROR, so i dont think the JSON file is the problem.
  9. 1. The log: 22:05:42 Mine-imator version 2.0 Pre-release 4 (2022-07-29) 22:05:42 Platform: Windows x64 22:05:42 Executable: 64-bit 22:05:42 OS: Windows 10 Version 2009 22:05:42 working_directory: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/ 22:05:42 user_directory: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Data/ 22:05:42 DPI: 120 22:05:42 OpenMP max threads: 2 22:05:42 Found temporary folder C:/Users/Cliente/AppData/Local/Temp/Mine-imator_tmp/ 22:05:42 Minecraft saves: C:/Users/Cliente/AppData/Roaming/.minecraft/saves 22:05:42 Graphics device: Intel(R) HD Graphics 610 22:05:42 Load resources 22:05:44 Resources loaded 22:05:44 Initialize OpenAL 22:05:44 Audio is supported 22:05:44 Create vertex format 22:05:44 Shader init 22:05:44 shaders_are_supported: yes 22:05:44 shader_distort compiled: yes 22:05:44 shader_ca compiled: yes 22:05:44 shader_high_light_desaturate compiled: yes 22:05:44 shader_noise compiled: yes 22:05:44 shader_vignette compiled: yes 22:05:44 shader_color_correction compiled: yes 22:05:44 shader_blur compiled: yes 22:05:44 shader_add compiled: yes 22:05:44 shader_high_bloom_threshold compiled: yes 22:05:44 shader_color_glow compiled: yes 22:05:44 shader_high_ssao_depth_normal compiled: yes 22:05:44 shader_high_ssao_blur compiled: yes 22:05:44 shader_high_ssao compiled: yes 22:05:44 shader_high_light_sun compiled: yes 22:05:44 shader_high_light_spot compiled: yes 22:05:44 shader_high_light_point_shadowless compiled: yes 22:05:44 shader_high_light_point compiled: yes 22:05:44 shader_high_light_night compiled: yes 22:05:44 shader_high_light_apply compiled: yes 22:05:44 shader_high_fog_apply compiled: yes 22:05:44 shader_high_fog compiled: yes 22:05:44 shader_high_dof_coc_blur compiled: yes 22:05:44 shader_high_dof_coc compiled: yes 22:05:44 shader_high_dof compiled: yes 22:05:44 shader_high_aa compiled: yes 22:05:44 shader_replace compiled: yes 22:05:44 shader_draw_texture compiled: yes 22:05:44 shader_depth_point compiled: yes 22:05:44 shader_depth compiled: yes 22:05:44 shader_color_fog_lights compiled: yes 22:05:44 shader_color_fog compiled: yes 22:05:44 shader_color_camera compiled: yes 22:05:44 shader_border compiled: yes 22:05:44 shader_blend compiled: yes 22:05:44 shader_alpha_test compiled: yes 22:05:44 shader_alpha_fix compiled: yes 22:05:44 Loading legacy file 22:05:44 Make transitions 22:05:44 Transitions OK 22:05:44 Loading language file: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Data/Languages/english.milanguage 22:05:45 Found key_file: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Data/key.midata 22:05:45 Loading settings: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Data/settings.midata 22:05:45 load_format: 28 22:05:45 Render init 22:05:45 Loading Minecraft assets version: 1.18 22:05:45 Archive already unzipped, re-using: C:/Users/Cliente/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 22:05:45 Model textures: load 22:05:48 Model textures: done 22:05:48 Block textures: load static 22:05:52 Block textures: load animated 22:05:52 Block textures, blocksize: 16 22:05:52 Block textures: static block surface 22:05:52 Block textures: static block preview 22:05:52 Block textures: animated block surfaces 22:05:52 Block textures: animated frames 22:05:52 Block textures: animated block preview 22:05:52 Block textures: find static block depths 22:05:52 Block textures: find animated block depths 22:05:52 Block textures: done 22:05:52 Item textures: load 22:05:55 Item textures: surface 22:05:55 Item textures: done 22:05:55 Particle textures: load 22:05:55 Particle textures: legacy sheets 22:05:55 Particle textures: done 22:06:06 Loaded assets successfully 22:06:06 Moved 399 sprites to texture pages: 0.0368812s 22:06:06 Ground vbuffer init 22:06:06 Resetting project 22:06:06 Destroying instances 22:06:07 Project resetted 22:06:07 Show popup: startup 22:06:07 [WARNING] List: Attempting to access out of list bounds at index -1 in CppProject::List::Value:29 22:06:07 Using the latest assets 22:06:10 Opening project: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Projects/New Project6/New Project6.miproject 22:06:10 load_format: 33 22:06:10 Resetting project 22:06:10 Destroying instances 22:06:10 Project resetted 22:06:10 save_folder: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Projects/New Project6 22:06:10 load_folder: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Projects/New Project6 22:06:10 Project loaded 22:06:11 Saving settings: C:/Users/Cliente/Documents/Mine-imator 2.0 Pre-release 4/Data/settings.midata 22:06:29 Opening model: C:/Users/Cliente/Documents/Mine-imator 1.2.9/armas rig/arthuria/golden_sword.json 22:06:29 Action: action_res_model_load 22:06:29 Add resource: model 22:06:29 filename: golden_sword.json 22:06:29 [FATAL ERROR] Invalid id 0 in CppProject::Asset::Find:86 2. How to reproduce the error: just try to import a JSON file. 3. The project file: it's not relevant, i tried 7 times in different projects it always happens.
  10. I must say... this is stunningly beautiful
  11. basically, i'm leaving. I'm going through a very difficult time. my pc was hacked, my google, roblox, discord and steam accounts hacked, my steam account was stolen and my youtube channel deleted. I am currently dealing with these problems and others to come. but don't worry, that door will open again, and when it does I'll bring things with me. cars, mobs, furniture, itens and maybe weapons I've been planning and they will all be free to use. so that's it, see you later.
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