Entibrine303 last won the day on June 3 2025
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About Entibrine303
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Rank
Newbie
- Birthday 06/26/2009
Contact Methods
- Website
- YouTube
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Discord
entibrine303
Profile Information
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Member Title
Entibrine303
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Gender
Male
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Location
At my house
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Interests
Playing minecraft, making music or renders
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Minecraft username
EntiBrine303
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rofrrrrrrrrrrrrr reacted to a post in a topic:
Happy New Year to my Bois!
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Happy new Year!!!! Hope all of you have a great time here on the forums!
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Ah, that's good! But I'm order for the importer to work correctly, you need to set up the texture in a specific way. Like I mentioned, tutorials on YouTube will show you how to do that. If that still doesn't work, then that's probably just because the extension still isn't perfect.
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I'm guessing since you used blockbench, the model you have is a .json file. Mine-Imator doesn't support json files and will do what you described when trying to import them. You'll either have to use modelbench to make models in the .mimodel format or get the Mine-Imator exporter extension for blockbench, but I'm not sure how that process works on the web version. Look for tutorials on how to convert json to mimodel files on YouTube, you should be able to find some.
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I mean you can just use blender with the Minecraft addon thingy
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I think the lag is just because these effects do look quite complex and probably use a lot of parts, in simple terms, your computer is probably just too weak to run these without lag.
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Deim117 started following Entibrine303
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rofrrrrrrrrrrrrr reacted to a post in a topic:
Password Email issues(please help!)
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Password Email issues(please help!)
Entibrine303 replied to Entibrine303's topic in Forum discussion
Yeah, my phone. But how can I get my password back through that? -
rofrrrrrrrrrrrrr reacted to a post in a topic:
Password Email issues(please help!)
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Entibrine303 started following Weird, common error. and Password Email issues(please help!)
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I recently had to reset my PC and the password saved in my password manager for the forums is an old one. Thing is, the password reset emails aren't coming through to my Gmail account. Is this a common issue or do any of the mods or something know how to fix this?
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Titanicminion reacted to an answer to a question:
How to UV map?
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I apologize for not sending the response today, I had to reinstall Windows recently and forgot my MI forums password, the reset emails aren't coming through though.
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Titanicminion reacted to an answer to a question:
How to UV map?
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Entibrine303 reacted to an answer to a question:
How to UV map?
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Yeah, when you resize the UVs, you resize the cubes. So don't resize them, instead, you need to just move the UVs. I'm not sure if you move them with one of the buttons on the UV or by just holding down the mouse when you don't have one of the edges, but your mouse should turn into a four-sided arrow icon I think. Otherwise, YouTube might know more. I will send a more detailed answer once I'm home and can try this out for myself too! As for option two, yeah, that's confusing. It takes a little time to get used to Modebench, and as I've said, I will give a more detailed version of my reply with screenshots and stuff as well!
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Alright, that explains the overlayed UVs. Make sure to reply once you tried it and tell me if the stuff brought you any further!
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Entibrine303 reacted to an answer to a question:
How to UV map?
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Titanicminion reacted to an answer to a question:
How to UV map?
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I do have a MCSM rig, but it's not exactly easy to edit, but you might figure it out. I would also be able to make a easier version of you want.
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Ok, I think what's happening is you have a lot of cubes that you just duplicated, scaled down and positioned. Because you used the same cube for each duplicate, they all use the same space on the texture. In order to change this there's two methods, one easier and one harder, although I'm not sure if the second method actually works or not. For the first and harder method, you need to change the mapping in Modelbench. To do this, select a cube in the sidebar. Then, using crtl+e(or a similar keybind, I believe it was ctrl+e though), you can bring up the UV editor. Make sure that none of the cube model's uv Maps overlap and that they are all inside the texture(the white field with the grid). And now, for the second method where I'm not sure if this works for .obj files in modelbench, you can do what the tutorial says up until the "Apply to untextured faces" step. Afterwards, click the left icon above the texture and make sure "box uv" is on. That should separate all the textures and you should have a paintable model! As I've said, the second method is one I'm not sure about and I just made it up based on what I know about Modelbench and Blockbench. I can't test it since I'm not home until the end of the week, but make sure to tell me if these tips worked or not and where you found issues! I might be able to solve them for you!
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So, I've seen this error floating around the forums a lot lately. Invalid id -1 in CppProject::Asset::Find:71 I think it was five or six posts with this error? Anyway, this error seems extremely common, especially on Mine-imator 2.0.2, maybe even only on this version from what I've seen. Do any of the devs know about this error or can anyone who had this error report how they fixed it? I think this would help a lot of people that have the same error!
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Did you make sure to select an object that has running cycles support? Try importing a player, selecting it and then clicking the button.
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Please give more details of the error. Maybe send the actual error it gives you when you add the item? Or send a screen recording of you doing it.
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