Everything posted by Entibrine303
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I can't import scenery from worlds created in newer versions
Entibrine303 replied to MaxSaturn3000's question in Help
I think Community Build does, along with some other new features it adds. -
This is extremely impressive, well done! I like that bending is optional with this model and you still managed to give it IK support!
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Fix for "Invalid id -1 in CppProject::Asset::Find:71"
Entibrine303 posted a topic in Issues and bugs
So, a lot of people have reported this error before and I assume it will happen again. "Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.2 (Windows 10 Version 2009)" Nimi, one of the devs for Mine-Imator, recently shared a solution for this common error and I think it would be appropriate to share it so that anyone who has the same problem can easily solve it without having to create a new topic! In the "Data" folder where Mine-imator is installed, delete the "recent.midata" file and try again. If it doesn't work, try deleting "settings.midata". -
Autodesk Maya-like Viewport in Mine Imator
Entibrine303 replied to Michael T.'s topic in Suggestions
When you enable rendered mode in the viewport, you can change what you see using the small arrow on the right of the symbol. I believe that menu has options to get some of the things you are asking for here. And it's probably the best you can get since development for the program has ended. -
What graphics card do you have? It might be too weak or have too little vram is what I'm guessing. Also, what error do you get exactly?
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Soo I just downloaded Mine-imator Vexel build, and I gotta say, it doesn't just compile all the cool features of other mods(e.g. Simply Upscaled or Community Build) into one package, it also adds it's fair share of new cool features, especially with what's promised("Beacon" renderer is what I'm most excited about). I just made a short test animation, trying out volumes, godrays and the shake modifier. I just added some little frames to Steve here so that he turns his head and blinks, which he did very well as it doesn't require much thinking power. Here is Steve again, yet slightly different, idk what's wrong about this exactly. I hope you enjoy this test and if you have any thoughts on Vexel build yourself, I am very interested in hearing them! I have no idea if the inclusion of the features from other mods is legitimate or not, I definitely hope so, since what this version promises is pretty cool. Also, I am dropping a new song on the 14th! Save the premiere here: NT out! Ok I have no idea why the bitrate is so low but I am NOT spending another 20 minutes awake in front of my computer
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I'm using the latest version of the community build mod, that should have 26.2 as the version I think
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Me and a couple of friends have a SMP going and I decided to build the Backrooms under the island we live on. Then I decided to make two quick showcase renders in Mine-Imator Community Build and they turned out kinda nice with the outline and VSH effects, so I decided I might as well share them with you guys since someone might enjoy them. Made with 100% vanilla blocks, new sulfur drop is pretty cool for this!
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Thank you so much! The armor trims are actually just because this was made with Mine-Imators default armor models, where you can add trims to each piece and it's really useful!
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How do I make my Time and Rotation settings into wheel?
Entibrine303 replied to KubaBabilon's question in Help
Hmm ok. Maybe I didn't look hard enough, there might be a setting for it under the preferences menu which you can access through the menu buttons at the top of the screen. -
How do I make my Time and Rotation settings into wheel?
Entibrine303 replied to KubaBabilon's question in Help
What Mine-Imator version are you using, and do you have it set to advanced mode? I looked through the settings of my Mine-Imator installation(latest version) and couldn't find any sort of toggle between the two. I have wheels for time and rotation. -
Importing 1.21.11 worlds into Mine-imator 2.0.2.
Entibrine303 replied to D.J.Jonas's question in Help
If the world doesn't use the newer features of 1.21.11, you should be able to convert it to 1.21 and open the converted world. There's some websites where you can do that easily. -
SPOILERS FOR DELTARUNE CHAPTER 5, SPECIFICALLY THE WEIRD ROUTE, AHEAD! You've been warned. Enjoy : ) (second spoiler is some alts and me rambling about why I made these images, but that text actually contains even more spoilers(and possibly self-harm mentions), so read at your own risk : D) Well, that was it for this post! I hope you enjoyed the renders, and if you also had any experiences with the weird route or even favourite moments in Deltarune itself, feel free to leave your comments on that here. Don't think it'll be too overwhelming for me to look at every comment this post will get. Always remember: you are an amazing person, loved, and a child of God!
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Can you give any more information, like what mineimator version you are using or what you did in the project? By default, your projects will be saved in your mineimator install directory under the "...\projects" folder. If it isn't in that folder, you probably didn't save it correctly.
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Sketchfab model not working with Mine-imator
Entibrine303 replied to DD_Blue's topic in Issues and bugs
The .mimodel plugin for blockbench has many issues, this is probably just another one of them. You could try to use modelbench to remake the model from the texture alone. -
First thing you should do is reinstall Mine-Imator, preferably to a different directory. Otherwise, I've heard the cause can be weak hardware. What are you computer's specs(GPU, CPU, RAM)?
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This error seems more related to Windows than Mine-Imator. I'd suggest googling the bottom line of the error if you haven't already.
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Mine-Imator only supports up to 1.20.2. If you want to import newer worlds(up to 26.1), you can use Mine-Imator continuation build.
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First render I made in years, woah! This one really just got made because I wanted to make something with MI again. It isn't anything crazy, probably pretty bad by forum standards, but I hope you enjoy nonetheless! Here, we can see Steve about to get completely COOKED by the zombie spawner. He might look well equipped, but he doesn't know how to use said equipment. Also, I wanted to say that I just made a post talking about my voice reveal(which happened, yes), my new channels, my first album release and more! check that out over here if you're interested: With that being said, I couldn't be happier with how my life is going. School is going good, I love making my music, and I appreciate everything that God gives me. I sometimes miss when I used to hang out on the forums more often, but I know that the way I'm on now is God's way and it's what he intended for me. I really, REALLY want to thank all of you who were followers of/friends with me back in the good old times on the forum, since without my exposure to the forums, I would've probably never even tried to make myself known on the internet. And to think about that almost makes me want to cry if I'm being honest. Always remember: You are an amazing person, you are loved by God and you should spread said love to the people around you! NT out!
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How does importing the world generally work?
Entibrine303 replied to NicetaPlay_777's question in Help
well, that's unfortunate. :( I guess in order to get you into the right direction, Mineimator is made with GameMaker and C++ as far as I'm aware. I guess you'd need general knowledge of those to modify Mineimator. You might be able to find some info on MI's github page: https://github.com/stuffbydavid/Mine-imator/ -
Unable to import any scenery as it is covered by the main ui
Entibrine303 replied to Emson's question in Help
You open file explorer, type "%appdata%" at the top, go into .Minecraft(enable hidden files at the top view menu first)\saves\[the world you wanna import]\level.dat. If you installed Minecraft anywhere else, then you need to navigate there instead. The ui is also not being covered, the list of worlds is just empty. That means that you probably installed Minecraft somewhere other than the default path, so you actually need to do it that way. -
How does importing the world generally work?
Entibrine303 replied to NicetaPlay_777's question in Help
They probably have some kind of socials linked on their MI forums account -
How does importing the world generally work?
Entibrine303 replied to NicetaPlay_777's question in Help
I myself have no idea how making your own MI version actually works, but you could probably try contacting the programmers behind continuation build for help. -
1. If you've been using the installer to install MI, then try using the .zip file, and if you've been using the .zip, try the installer. 2. Install to a different location. 3. If those don't work, the problem might be related to your hardware/GPU being too weak to run 2.0 and later. try installing an older version of the program before 2.0.
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