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Nimi

Mine-imator developer
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    2384
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Nimi last won the day on May 4

Nimi had the most liked content!

About Nimi

  • Rank
    Developer
  • Birthday 04/15/2000

Profile Information

  • Gender
    Male
  • Location
    United States
  • Minecraft username
    Nimikita

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  1. 1.0.0 is still in heavy development with no ETA I can confidently give out.
  2. If you want something to do and are considering making it, make it. The decision ultimately comes down to you.
  3. I'll look into it for the next update. That's not how it works. You need to use a texture like this;
  4. Depend on the cause of the crash. Do you get any sort of error?
  5. What version of Minecraft is the resource pack made for?
  6. In case some people here haven't seen this yet.

     

    1. Show previous comments  5 more
    2. Twotorule

      Twotorule

      It's beautiful

    3. WAZZL3

      WAZZL3

      I feel like the last few updates have been focused on lighting. Iwould love to see new animation/rigging updates, I think thats why people were excited when modlebench came out. None the less cant wait.

       

    4. Lock_downmc213

      Lock_downmc213

      Finally the word has been spread.

  7. Anyone have a .miframes file of the (once was) Fortnite default dance?

  8. 1.) The shadows don't cover the entire scene because your sunlight range isn't big enough, try raising it but not too much to where your shadows will be low quality.(Can be combated with raising the sunlight buffer size in Render settings, though this will take a performance hit depending on your computer's specs.) 2.) The scenery is disappearing behind the cloud because of a common graphical issue regarding transparent objects/textures, which can be fixed be adjusting the 'Render depth' option in the timeline properties of the scenery object when selected in the timeline. That only happens when SSAO is enabled(messed with the FOV of the sun when rendering its depth buffer to render shadows), and it's going to be fixed in the next update.
  9. bloom when

    1. Show previous comments  4 more
    2. Cubic Ralsei

      Cubic Ralsei

      horizontal and vertical bloom when

    3. Nimi

      Nimi

      Patience. 👀

    4. HeYoNia

      HeYoNia

      Kobayashi s2 when

  10. This was one of the first things implemented with the next update. https://www.mineimatorforums.com/index.php?/profile/2898-nimi/&status=188870&type=status
  11. Chill? Chill.(Forums account required.) https://discord.gg/wcfSATN

    1. BaconSandwich

      BaconSandwich

      hey itsa me BaconSandwich

    2. YoshiHunter

      YoshiHunter

      Before I get my butt kicked again, just check my profile page.

       

    3. crustyjpeg
  12. The obvious stuff: Alright so first, let's get the elephant out of the room: The rain. It's pretty obvious it's an overlay tacked on when editing. Instead, try using particles to bring more depth to it.(Create a cube and mess with the appearance and movement in the particle creator tab. If you're unfamiliar with particles, here's a tutorial on them.) Character/subject: As for the character, the posing is fine however the expression they're making is hard to determine since the camera is backed away from the character and is very mundane.(Try making the smile bigger in height and tilting the eyebrows more?) Maybe also look into making the teeth a little brighter, don't be afraid to mess around with how an object looks in a still or under tricky lighting conditions. Camera: The composition is decent, though a decrease of the FOV(Field of view) would be nice to give the character a more prominent focus in the render. Now this is optional, but there's something called the "Rule of Thirds" in photography which can help bring focus to a subject in a picture or help balance a picture. If you want to apply it to this render, I'd recommend pushing the camera to the left so the character/subject aligns with the right line. You can enable a preview grid for this in MI by clicking the circled button in the first picture below. Since it's also rainy, I'd recommend enabling "Color correction" in the camera(if not already enabled and in use) and bringing the saturation down a little bit below 100%.(70% - 75%? Whatever looks good to you.) Lighting: The background lighting could probably also be a tad darker(It's raining, it's supposed to be pretty dark though try not to make it so you can't see the surrounding area.) and the torches' lighting could also be more orange to help tint objects around the torches to bring more color to the render. Conclusion: This is not a bad render and is fairly decent in comparison to most you'd find made in Mine-imator. The points I brought up are merely things I would do myself if I was making the wallpaper.
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