Hello everyone, and to kick things off, happy holidays!
This year has undoubtedly been a big year for Mine-imator, David, and myself. Starting off with the public beta release of Modelbench in the spring, and topping off with the much anticipated 1.2.0 update! Along with the transition of the lead developer from being the glorious David over to myself as of recently.
Now there are some things I'd like to address since my last dev update in July:
Since August, I've been enrolled in a technical college, trying to go for an Associate in Applied Science degree in these next couple years. Despite only being two years, it'll still require a bit of time and focus to get through the course.
Being the only current developer working on both Mine-imator and Modelbench, while also being enrolled in college and keeping up with personal responsibilities is no easy task by any means. Programming Modelbench and Mine-imator (including mods I've made) for roughly over 2 years without any sort of hiatus has been pretty tiring. With that said, please understand that development on Mine-imator will not be up to par like it has been in prior years. (Though this may be subject to change with another developer... )
Now of course, Modelbench as a whole nor most of 1.2 would be possible if David didn't teach me the ins and outs of developing Mine-imator code throughout 2016 and up until I became the lead developer. He was a big help in my journey in becoming a better and more professional developer, and if given the chance, I would like to collaborate with him more in the future if possible whenever it's my time to move on from Mine-imator.
So with 2018 setting on the horizon, what's to expect in 2019? Well...
Improved bending and fixed 3D planes!? More details to come next year, still being experimented with at the moment.
Modelbench 1.0's release
Mine-imator 1.3 to begin development
Anyways, with 2018 soon to be wrapped up, it's now time to get hyped for what's in store in 2019! So once again, Happy holidays!