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Mine-imator Developer
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Nimi last won the day on April 1

Nimi had the most liked content!

About Nimi

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    Dedicated Member
  • Birthday 04/15/2000

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  1. Alright, who broke the forums?

    1. Cryptic Runner

      Cryptic Runner

      so i'm not the only one who heard notifications that i've already seen

    2. Aric Horn

      Aric Horn

      I don’t know I’m freaking scared because of the views on my topic it needs to go back to around like 457 this right here is the real view count (I’m talking about the New Light Mode and Dark Mode Mod)

  2. Try deleting everything in this folder: C:\Users\[Username]\AppData\Roaming\Mine_imator
  3. Hey Nimi been having a problem in mine-imator 1.2.7 don't know how to fix this.. it says I'm out of bounds even tho I'm not, is this some sort of bug? (World Importor)

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat, StorageFormat storageFormat)
       at import.Chunk.Load()
       at import.Region.Load()
       at import.World.GetRegion(Int32 x, Int32 y)
       at import.World.GetChunk(Int32 x, Int32 y)
       at import.frmImport.UpdateXYMap(Int32 x, Int32 y)
       at import.frmImport.LoadWorld(String filename)
       at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
       at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
       at System.Windows.Forms.ComboBox.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************
        Assembly Version:
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
        Assembly Version:
        Win32 Version:
        CodeBase: file:///C:/Users/aricm/Mine-imator/Data/import.exe
        Assembly Version:
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
        Assembly Version:
        Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
        Assembly Version:
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
        Assembly Version:
        Win32 Version: 4.8.4330.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
        Assembly Version:
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
        Assembly Version:
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
        Assembly Version:
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
        Assembly Version:
        Win32 Version: 4.8.4084.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
        Assembly Version:
        Win32 Version: 4.8.4330.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
        Assembly Version:
        Win32 Version: 4.8.4084.0
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version:
        Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
        Assembly Version:
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging

    For example:

        <system.windows.forms jitDebugging="true" />

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    1. Show previous comments  19 more
    2. LacaMenDRY


      Glad to hear it.

    3. ChromaticAeternus


      Meanwhile for me it doesn't work...

    4. LacaMenDRY


      You better Ask Nimi in Personal Message. 

  4. Make sure "Overlays" are enabled, and the grid setting is enabled in the overlays dropdown.
  5. Contrary to popular belief, Mine-imator 1.3 is not a myth.

  6. Not sure, frustum culling is a pretty straightforward optimization. Not sure if occlusion mapping requires rendering techniques I don't have access to through the engine.
  7. This error is coming from the engine Mine-imator uses.(GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. I don't have much advice outside of asking to update your graphics drivers and see if it fixes the issue.
  8. It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year.

    Make of this what you will.:steve_wink:

    1. Show previous comments  7 more
    2. TwoToRule


      My dad works at Mine-Imator and can confirm this

    3. WithBonMC59


      That's it. I quit.

    4. Apple101


      ur jokin ritght

  9. Hey nimi i found the dark mode feature its on stylus, i hope you update it, and everyone in this community we have achieved dark mode! https://prnt.sc/10bqlq8 kinda broken because this was made 4 years ago and sorry for not using imgur

    1. LacaMenDRY


      I Only have dark mode on My SmartPhone. Unless My laptop,It always makes my Eyes Drying. Hopefully I have a Anti-Blue Light Glasses,So Yeah.

  10. I could, but the update is still *far* from done, and is planned for late Summer regardless.
  11. 1.3 (or its pre-releases) are planned after Minecraft 1.17 releases, ETA is sometime in August or September.
  12. In 1.3, light sources will have a new "size" setting to determine how wide/blurred their shadows are.
  13. The world importer is a separate program from Mine-imator and doesn't use GameMaker Studio. All you'll need to edit the files is Visual Studio (which is free), code can be downloaded from here; https://github.com/stuffbydavid/Mine-imator-world-importer Support for the new default world size will come in 1.3 in late summer after Minecraft 1.17 is out. This way, 1.17 is done with experimental changes and I can make program changes accordingly to the final release.
  14. MatCap is just applying circular texture to a mesh based on its shape. Doesn't look good at all on flat surfaces, as they surface only faces one direction. (Which'll result in only one color from the MatCap texture being used.)
  15. I'm aware of this issue, however I won't be fixing it as most tooltips will be removed in 1.3 as most settings are self explanatory.
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