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Found 18 results

  1. Hello everyone, as we near 2.0's full release I thought I'd release a cancelled update to the Mine-imator Community Build. (Based on Mine-imator 1.0.6, MICB 1.0.2.) This was cancelled for various reasons including crazy instability, overly ambitious, and with me switching priorities to creating Modelbench. I don't recommend using this for actual projects due to its many bugs, as I'm only releasing this for archival purposes. Most features and changes added in Mine-imator 1.2 -> 2.0 can be traced back to this project (New interface, materials, glow, etc.) and I didn't want to leave Mine-imator development until I was able to officially add back these features. (Nor did I want to cause fighting over if the mod or vanilla was better due to lacking these features.) I don't have an official changelog cause I never made one while developing this mod. Enjoy messing with this update that led to 2.0 being what it is. Between sessions you'll need to delete "settings.file" in the Data folder or else the program will crash on startup. (Also, don't report any bugs you find.) Download 1.1.0 (Jan 17th, 2017)
  2. This pack includes: -PM (USSR and East germany variants) -Sig P320 -Glock 19 with TFO TruGlo sights (Made with items, works both 1.0.6 (CB 1.0.3) and 1.1.+ Screenshots Download
  3. Hey guys! in a bit of a pickle and need some help >.< so i opened mine-imator and noticed a little sighn that said i can update it to 1.1.0 pre-release so i thought that would be cool as i can add new stuff to my animation so i downloaded it and upon opening my rigs i found something shocking that all of my hard work on my rigs had been undone as they are way broken but the set piece i was working on is fine so i thought to open the community build and continue on that until the full update is out and low and behold the rigs work but i went to update the set folder so i had my latest set to work on and its just an empty folder, and so i moved some stuff around an did try to get my previous mine-imator back so i can continue work but things are still broken and the set folder is "empty" wen i open it but i know stuff is in there...so i need help with 1. fixing my rigs to work with 1.1.0 and 2. getting my set to load up in the 1.1.0 community build. https://imgur.com/a/y14yG thank you in advance and i will supply any info if needed along with screen shots
  4. Download 1.0.3 Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless. Special thanks: Emunator David Version 1.0.3, 2017.06.15, changes: Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits. Version 1.0.2, 2016.11.19, changes: Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes: An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6): Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'.
  5. Hi! I'm Aidanete or GoldenAge Productions. I think this will help someone. It's a keyframes files for an animated TNT block. I only put the TNT Block, not particles, that is your work. You are free to use this keyframes with or without credit to me. Isn't necessary to credit me. P.D: I think this can work also for a creeper.
  6. I'm having this trouble in which when I try to bend the left leg of this character, this happens: Legs Bending: https://drive.google.com/file/d/0B86l5E9aXyNuXzRBRFhRcnhSd0E/view?usp=sharing Legs Straight: https://drive.google.com/file/d/0B86l5E9aXyNuZHNhYXFsVXdhYWM/view?usp=sharing As you can see, the texture on the bent part of the left leg is flipped. Anyone know how to fix this?
  7. I am back! If you like it or not haters! I made an N64 Rig (Because of Nostalgia) (no controllers sadly ) It has Controller jacks, buttons (kinda) DOWNLOAD PICS
  8. A new remake of my old St George & The Dragon artwork.Credits: Knight Skin by The Lucifer.All other textures by Mojang. Info: Created with Mine-imator 1.0.6 FULL.Edited with paint.net 4.0.9
  9. My new rig thing (The word "Thing" Is associated with this thing) Like it if you like this thing! Eyes dat blink! Arms! Legs! And a mouth that looks different when you rotate his head! Clothes you can change its colour! Download: https://www.mediafire.com/?3muofiofl5zndtv Enjoy? :DD
  10. LasseTheLaser

    new schyth

    hey guys i havnt uploaded a rig in a long time so here you go. download: https://www.mediafire.com/folder/95z1nz3rkk635/schyth its free to use
  11. Hey guys! 2016 is the year of virtual reality and I, just like some of you guys, am hyped for it. I even tried a few VR experiences myself! Because of this, I made a HTC Vive rig. Now here it is: As you can see, it includes the headset, two controllers,two sensor boxes and a Steve wearing it. Download: http://www.mediafire.com/download/bfam6ckvf9f5zg7/HTC+Vive+Rig.zip HTC Vive Website: www.htcvive.com Hope you enjoy it. Have a nice day, everybody!
  12. Steve puts on his HTC Vive and is instantly transported virtually to The End. Credits:HTC Vive Headset, Controller and Sensor Box Rigs by me.Living Room also by me.Computer Rig by BloxTheRigger.The End created with Minecraft's terrain generator.All other textures by Mojang. Info: Created with Mine-imator 1.0.6 FULL.Edited with paint.net 4.0.9. HTC Vive website: https://www.htcvive.com
  13. Hi there! So I have a suggestion... I have Mine-imator on my Mac using Wine Bottler but I can only use 0.6.2 or below! I can't use 1.0.X (1.0.0 and above) because I can't get direct x! Even using wine bottler! I tried but I couldn't! Is it possible for mine-imator to have a version that is at least 1.0.0 without direct X? Oh and also why dose Mine-imator need direct X anyway? Thanks (I know I'm talking to myself but I'm asking anyway!)
  14. I have been wondering how to update it so I can get the Minecraft 1.9 stuff... Do I have to uninstall Mine-imator and then just download it again or is there some sort of update button on the website or program. THANKS
  15. hey guys im bored so comment a weapon KIND that i should make with that i mean not a spesific weapon from something but rather a kind of weapon like for an eksampel: staff, sword, schyth and other kind of weapons i fogot to add no guns
  16. so im sorry theres no download but media fire doesnott let me upload it.
  17. Before I start this post: I am working on a project so I will be busy Kitchen Appliances Rig Pack My first ever rig pack , this has 3 rig Fridge Download Oven Download Microwave Download
  18. I used to make animations very well wuthout any problems or bugs, but at recent days i start using it lot, i didn't repeat other topic because there is an other topic says "i downloaded a newer version" but me no! i was just making animation normal but yesterday i closed and opened mine-imator lot and now it is making me many bugs that appears just suddenly and i do not have any choices just to abort, the error: Mine-imator log, please paste this into your bug report! 18:12:27 version: 1.0.5 18:12:27 gm_version: 1.4.1690 18:12:27 build date: 13/01/2016 21:11:39 18:12:27 YYC: yes 18:12:27 LAA: yes 18:12:27 working_directory: D:\Mine-imator\ 18:12:27 file_directory: C:\Users\Hichem\AppData\Roaming\Mine_imator\ 18:12:27 OS: Windows_NT 18:12:27 os_version: 393217 18:12:27 os_is_network_connected: yes 18:12:27 os_get_language: fr 18:12:27 os_get_region: FR 18:12:27 USERDOMAIN: Hichem-PC 18:12:27 USERNAME: Hichem 18:12:27 USERPROFILE: C:\Users\Hichem 18:12:27 APPDATA: C:\Users\Hichem\AppData\Roaming 18:12:27 NUMBER_OF_PROCESSORS: 2 18:12:27 PROCESSOR_ARCHITECTURE: x86 18:12:27 PROCESSOR_IDENTFIER: 18:12:27 PROCESSOR_LEVEL: 6 18:12:27 PROCESSOR_REVISION: 0f0d 18:12:27 video_adapter_0_name: NVIDIA GeForce 210 18:12:27 video_adapter_0_driver_version_high: 524305 18:12:27 video_adapter_0_device_name: \\.\DISPLAY1 18:12:27 video_adapter_0_driver_version_low: 730542 18:12:27 Old log found 18:12:27 DLL init 18:12:27 file.dll 18:12:27 movie.dll 18:12:27 Movie init 18:12:27 window.dll 18:12:27 texture.dll 18:12:27 Texture init 18:12:28 exe_directory: D:\Mine-imator\ 18:12:28 Trying to save files 18:12:28 surface_save OK 18:12:28 texture_create OK 18:12:28 file_delete_dll OK 18:12:28 Shader init 18:12:28 shaders_are_supported: yes 18:12:28 shader_high_ssao_blur compiled: yes 18:12:28 shader_high_ssao compiled: yes 18:12:28 shader_high_ssao_depth_normal compiled: yes 18:12:28 shader_high_light_apply compiled: yes 18:12:28 shader_high_light_night compiled: yes 18:12:28 shader_high_light_point compiled: yes 18:12:28 shader_high_light_spot compiled: yes 18:12:28 shader_high_light_sun compiled: yes 18:12:28 shader_high_fog_apply compiled: yes 18:12:28 shader_high_fog compiled: yes 18:12:28 shader_high_dof compiled: yes 18:12:28 shader_high_aa compiled: yes 18:12:28 shader_replace compiled: yes 18:12:28 shader_draw_texture compiled: yes 18:12:28 shader_depth compiled: yes 18:12:28 shader_color_fog_lights compiled: yes 18:12:28 shader_color_fog compiled: yes 18:12:28 shader_blend_fog compiled: yes 18:12:28 shader_blend compiled: yes 18:12:28 shader_border compiled: yes 18:12:28 Create vertex format 18:12:28 Render init 18:12:28 Ground model init 18:12:28 Character models init 18:12:28 Windows init 18:12:28 Lists init 18:12:28 Load language file: D:\Mine-imator\Data\Languages\english.txt 18:12:28 Make transitions 18:12:29 Transitions OK 18:12:29 Globals init 18:12:29 Opening pack from folder: D:\Mine-imator\Data\Textures\ 18:12:29 mob_texture 18:12:29 block_texture 18:12:30 colormap_grass_texture 18:12:30 colormap_foliage_texture 18:12:30 item_texture 18:12:30 particles_texture 18:12:30 block_preview_texture 18:12:30 sun_texture 18:12:30 moonphases_texture 18:12:30 moon_texture 18:12:30 clouds_texture 18:12:30 Pack opened 18:12:30 Found key_file: D:\Mine-imator\Data\key.file 18:12:30 Loading settings: D:\Mine-imator\Data\settings.file 18:12:30 load_format: 3 18:12:30 Loading recent: D:\Mine-imator\Data\recent.file 18:12:30 Loading closed alerts: D:\Mine-imator\Data\alerts.file 18:12:30 Startup OK 18:12:30 Resetting project 18:12:30 Destroying instances 18:12:30 Project resetted 18:12:30 Show popup: startup 18:12:31 HTTP: [] 18:13:46 Opening project: D:\Mine-imator\Projects\Tests\Tests.mproj 18:13:46 load_folder: D:\Mine-imator\Projects\Tests 18:13:46 load_format: 12 18:13:46 Resetting project 18:13:46 Destroying instances 18:13:46 Project resetted 18:13:46 save_folder: D:\Mine-imator\Projects\Tests 18:13:46 load_iid_offset: 0 18:13:46 Templates: 44 18:13:46 Timelines: 174 18:13:46 Resources: 10 18:13:46 Get template iids 18:13:46 Get particle type iids 18:13:46 Get keyframe iids 18:13:46 Get timeline iids 18:13:46 Build trees 18:13:46 Update program 18:13:46 Project loaded 18:14:47 Action: action_tl_select 18:14:52 Action: action_tl_select 18:14:52 Action: action_tl_remove 18:14:53 Action: action_tl_deselect_all 18:14:53 Action: action_tl_keyframes_select_area 18:14:53 Saving project: D:\Mine-imator\Projects\Tests\Tests.mproj 18:14:53 load_folder: D:\Mine-imator\Projects\Tests 18:14:53 save_folder: D:\Mine-imator\Projects\Tests 18:14:53 Project saved 18:14:53 Show alert: Project saved!, , 78 18:15:00 Action: asset_open 18:15:00 Opening asset: D:\Mine-imator\Mobs Rig\Skeleton\Skeleton.object 18:15:00 load_folder: D:\Mine-imator\Mobs Rig\Skeleton 18:15:00 load_format: 12 18:15:00 save_folder: 12 18:15:00 Opening object 18:15:00 load_iid_offset: 16699519 18:15:00 Templates: 7 18:15:00 Timelines: 24 18:15:00 Resources: 4 18:15:01 Get template iids 18:15:01 Get particle type iids 18:15:01 Get keyframe iids 18:15:01 Get timeline iids 18:15:01 Build trees somebody help because this is enough to me, please
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