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JH Animations

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  • Posts

    112
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About JH Animations

  • Rank
    Likes pushing levers and pulling buttons.
    Newbie
  • Birthday 05/01/2005

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Profile Information

  • Member Title
    Likes pushing levers and pulling buttons.
  • Gender
    Male
  • Location
    Under your bed.
  • Interests
    Playing Minecraft, animating, and eating lasagna (though not all at the same time).
  • Minecraft username
    JDeviloFTW

Recent Profile Visitors

15080 profile views
  1. good god it's been a while. anyone remember me? i made some funny h post that one time

  2. And I've left for some time again, been too busy with school. I probably won't come on here for a while.

  3. So, I haven't gone on this site in forever. Have I missed anything?

    1. jakubg1

      jakubg1

      Welcome back to forums! :D

    2. tonybony animations
    3. Hagus

      Hagus

      I'm making a comic strip.

  4. So my friend asked if I could animate a Fortnite dance in Mine-imator. What dance looks good but is easy to animate?

  5. Do you really have the best graphics card in town?

  6. Hype! Also, I just had a play around with some of the stuff and I made a small wallpaper to show off some features. Edit: I am actually SO happy the old bending is back. Now finger rigs can look less stupid!
  7. If you guys don't follow the Mine-imator Twitter account, there will be a.... demo? of 1.2 which you can try in about 3 days and also, keyframe transitions can now be applied by right clicking a keyframe and a little window pops up. Hype!

    1. jakubg1

      jakubg1

      I think most of us already know that, David posted a status update with a link to that post.

    2. StarFX

      StarFX

      little late buddy

  8. To be fair, this guy is getting better with his animation skills. We're slowly seeing more bodily movement and the only complaints I have is to improve the lip sync a little, use some transitions for the body movement and try to watch some lighting tutorials. Overall, you're getting better.
  9. OK, so you have to give this guy credit. He is improving. Edit: His rigging skills are also clearly improving.
  10. Oh ? I was hoping I could do 60FPS.
  11. OK, I'm in. But what does the resolution and fps of the video have to be?
  12. Yeah, I guess that's kind of true, but it would still be really cool. It's also possible in Blender and similar programs.
  13. So, this would be a really cool addition to Mine-imator and would allow for some really cool facial rigging and just rigging in general. If you don't know what boolean textures are, here's an example from a Blender Minecraft rig: Although it is not very easy to notice it in this picture, if you look to the bottom left of his face, you can see that the mouth isn't changing or deforming the texture at all. Look closely, Now, you may say this is already possible with alpha mouths, but it is not the same thing. I had a cool idea for a rig that currently isn't possible, so this being added as a feature would be cool. It would work with scaling so if you scale a flat plane with a texture of a part of a face on it, it would scale easily without deforming the texture, which could be so useful for more advanced facial animation. Also, it isn't just limited to facial rigs, it could be useful for a lot more things. So, what do you guys think? Edit: The idea I thought up is technically possible, but not in the way I want it to work. Edit 2: Come to think of it, this feature would be great for Modelbench too.
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