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JH Animations

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Everything posted by JH Animations

  1. And I've left for some time again, been too busy with school. I probably won't come on here for a while.

  2. So, I haven't gone on this site in forever. Have I missed anything?

  3. So my friend asked if I could animate a Fortnite dance in Mine-imator. What dance looks good but is easy to animate?

  4. Do you really have the best graphics card in town?

  5. Before I saw what this actually means. I thought it meant a version of Mine-imator which works right in your browser. However, more collaboration is a good idea.
  6. Can we not. It looks good, but can we not.
  7. Hype! Also, I just had a play around with some of the stuff and I made a small wallpaper to show off some features. Edit: I am actually SO happy the old bending is back. Now finger rigs can look less stupid!
  8. If you guys don't follow the Mine-imator Twitter account, there will be a.... demo? of 1.2 which you can try in about 3 days and also, keyframe transitions can now be applied by right clicking a keyframe and a little window pops up. Hype!

    1. jakubg1


      I think most of us already know that, David posted a status update with a link to that post.

    2. StarFX


      little late buddy

  9. To be fair, this guy is getting better with his animation skills. We're slowly seeing more bodily movement and the only complaints I have is to improve the lip sync a little, use some transitions for the body movement and try to watch some lighting tutorials. Overall, you're getting better.
  10. OK, so you have to give this guy credit. He is improving. Edit: His rigging skills are also clearly improving.
  11. b2654fc3c84ab34ffebcf0d729700249.png

    Nice one. :steve_lol:

  12. OK, I'm in. But what does the resolution and fps of the video have to be?
  13. Yeah, I guess that's kind of true, but it would still be really cool. It's also possible in Blender and similar programs.
  14. So, this would be a really cool addition to Mine-imator and would allow for some really cool facial rigging and just rigging in general. If you don't know what boolean textures are, here's an example from a Blender Minecraft rig: Although it is not very easy to notice it in this picture, if you look to the bottom left of his face, you can see that the mouth isn't changing or deforming the texture at all. Look closely, Now, you may say this is already possible with alpha mouths, but it is not the same thing. I had a cool idea for a rig that currently isn't possible, so this being added as a feature would be cool. It would work with scaling so if you scale a flat plane with a texture of a part of a face on it, it would scale easily without deforming the texture, which could be so useful for more advanced facial animation. Also, it isn't just limited to facial rigs, it could be useful for a lot more things. So, what do you guys think? Edit: The idea I thought up is technically possible, but not in the way I want it to work. Edit 2: Come to think of it, this feature would be great for Modelbench too.
  15. Didn't realize I just hit 101 rep! Thanks guys for being supportive.

  16. OK, you will see it. However, it will probably take a while, probably up to 5 months, maybe even more.
  17. By "human" I mean like they have a face and act like a normal human.
  18. Don't mean to be rude, but I kind of need human characters with actual faces. Sorry, I'll try to add you in as an easter egg.
  19. So, I'm going to start production on a pretty big project (well, for me) and I need to know if anyone is OK with me using their skin. I will be personally rigging the skin for use in the project, so only the skins will be used. Anyone want to let me use their skin? Edit: You also have to be OK of the possibility that your character may be bleeding.
  20. Not a fan of fad, but these look pretty good. Well done!
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