jakubg1

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About jakubg1

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    The guy that doesn't care about his reputation.

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  • Gender Male
  • Location Poland

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  1. jakubg1

    Random test movements

    Yes, I see the arm is clipping through the body. Also when the character turns in the beginning, I see the legs are sliding, I found it a bit weird and unnatural.
  2. jakubg1

    Random test movements

    Smooth, but a little glitchy.
  3. jakubg1

    My best Walk Cycle

    Use bending.
  4. jakubg1

    My best Walk Cycle

    I wouldn't say he's walking.
  5. jakubg1

    How to open backup?

    Open them by searching for in "Load" menu.
  6. I'm definitely moving to Blender.

    Learning is gonna be long and painful, but I hope I'll learn the basics in less than 3 years.

    Learning MI in over 2 years was very painful and I was not proud with the effect (really, I haven't made any animation, only some tests that were strongly criticized with the ideas I known, but haven't any idea how to do them, it's so hard!), so I won't be surprised if I decide to move back to Mine-imator.

    1. Show previous comments  6 more
    2. EnderSculptor

      EnderSculptor

      Good luck.

      I certainly hope it works out perfectly.

    3. Swift

      Swift

      Good luck!

    4. MikTRF

      MikTRF

      Good luck!

  7. jakubg1

    Plush steves rig pack V.1

    It's just an ordinary Steve model with changed size and a helmet... @Skjold Really?
  8. jakubg1

    Jake's AMA

    Sorry, I didn't know that
  9. jakubg1

    Jake's AMA

    I was inspired by other AMA's by the way You could add some background and not only flatlands in the wallpaper, as I did. You could also use a better facial rig Back to the topic: Do you even plan moving into more advanced animation program? If so, Blender, C4D or Maya?
  10. jakubg1

    Walking Cycle

    I've exceeded the data limit. So no. If you want to obtain the cycle, you can tell me on Discord though
  11. jakubg1

    Keyframe randomizer

    If you mean randomizing each axis of each (rotation, position or scale) separately, that should be also possible.
  12. I've just measured my signature height and its height is 300-320 px, while in the rules the maximum is 250 pixels. I made last change to it about a half of year ago. Now I need to change it as fast as possible.

    The biggest question is: How did the staff miss that rule break? :P

    1. Show previous comments  1 more
    2. SkythecreeperCS

      SkythecreeperCS

      the biggest question is why did you even tell us this?

    3. jakubg1

      jakubg1

      I'll try to throw out the skin and everything above. They were not updated along with updates in my skin/rig anyways :)

      @SkythecreeperCS Because I want to be fair about the rules.

    4. SkythecreeperCS
  13. jakubg1

    Making something...

    Such a bit feet, so... Hobbit?
  14. jakubg1

    Need advice.

    There's no animation there. At least I can't see anything.
  15. jakubg1

    Keyframe randomizer

    It is possible. Randomizing would be only on position, rotation, scale. For examples, random positions you can use for grass, like in original Minecraft. Rotations I described above, and random scales could be used for something else. Also there will be "Randomize" button that will generate new values for all keyframes.
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