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    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  
    • david

      Dev update #12 part 1   12/19/17

      Steve will get deliciously curvy in the next update! We also take a look at what happened during 2017 for Mine-imator. https://www.mineimatorforums.com/index.php?/topic/69008-dev-update-12-part-1-2017-in-a-nutshell-and-flexible-steves
    • Nimi

      Dev update #12 part 2   12/19/17

      Mine-imator will be getting some new and exciting graphics in 2018. https://www.mineimatorforums.com/index.php?/topic/69014-dev-update-12-part-2-a-bright-future-and-modelbench-news  


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About ThatGuyBrian

Profile Information

  • Gender Male
  • Location A bit to the left of Disney World.
  • Interests Playing video games, animating, and drinking carbonated soft drinks.
  • Minecraft username trekker123

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4515 profile views

    even faker news, i don't see any charactars in the original post or anywhere in this thread
  2. TwinGlave


    this post is fake news, the thread title says "fad story characters", yet there's only one character.
  4. Scenery Request

    open up mcedit, from there you should see a button that says "open", click on it. then you're gonna want to go to whichever directory you have the broville map extracted to, and open the file called "level.dat"
  5. A rig

    that skeleton gave me a heart attack
  6. Light Bulbs (2K)

    thomas edison would be proud probably i dunno
  7. Pou

  8. RedAnimator's AMA!

    have you really been far even as decided to use even go want to do look more like?
  9. Obi Wan Kenobi in BLENDER

    hello there
  10. Um

    what's your system's hardware specifications? it sounds like it might be an issue with your video card
  11. Door test [Dodge Charger]

  12. Intro Giveaway

  13. Suggestions

    the framework and engine m-i is built off of simply isn't fit to use fbx or mdl models, considering it doesn't actually support geometry data mocap would be really cool though
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