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Zerghunter666

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Zerghunter666 last won the day on November 15 2018

Zerghunter666 had the most liked content!

About Zerghunter666

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    Game Developer
  • Birthday February 11

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    Zerghunter666

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  1. This render was kind of a render I used to test out the "skills" I once had for mine-imator. The map is a part of a mini game that is being developed for Minecraft Realms. Played around with shadows and the bloom a bit, otherwise it's just a quick render I came up with. Don't be afraid to send honest feedback Fun fact: This project was first started a couple of months ago and was recently resumed and finished within a couple of minutes.
  2. Godly vibe with the aesthetics of the textures making the place look like something straight out of the game "Amnesia." Lovely scene and the dust is only the cherry on top .
  3. Love the extrudes on the rigs and the background scenery is very fitting with the set lighting.
  4. I had this issue years back with Sony vegas. I'm pretty sure Hitfilm doesn't have issues with reading the exported MP4, but you can always try using the software "Handbrake."
  5. Yeah I agree on the SSAO being a bit too "intense" but thanks!
  6. Im glad someone appreciates the ambient cave aesthetics i was going for.
  7. I recently updated to the newest version of Mine-Imator and thought I'd make something. Sadly I didn't use any of the new camera features on this render but thought I'd play around with cave lighting. I had to make the image a tad bit more vibrant to make it seem less dull. Don't be afraid to send honest feedback Fun fact: The map used in this render is for a mini game I hope to put on the Minecraft Realms mini game list.
  8. This was a project took longer than I intended it to take. Added as much as I could and had to optimize a bit before Mine-imator would give up. I made all models and used JosSamLoh's displacement map illusion on the ground to add depth and 3D realism. Don't be afraid to send honest feedback Fun fact: The render shown above is the last render of the project that Mine-imator would render before crashing.
  9. Made half those rigs. Glad you posted this!
  10. I'm working on a self updating MI "mod." Legit almost deleted the whole project after I found out this was just a fan made trailer. Looks lovely though
  11. This is mainly a test for fake displacements maps in mine-imator. With the help of @JosSamLoh I figured out how they work and can be achieved in mine-imator. I plan on using a lot more fake displacement maps for future photo realistic renders. Don't be afraid to send honest feedback Fun fact: The wall consists of 2340 surfaces.
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