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Zerghunter666 last won the day on January 7

Zerghunter666 had the most liked content!

About Zerghunter666

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    Game Developer
  • Birthday February 11

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    Zerghunter666 / Xavyre

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  1. Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2F173/O
  2. You'd just have to make your own using textured arms with fixed bends. Honestly just takes experience and a good understand of mine-imator's tricks. Remember. We didn't have modelbench for awhile there and people have made some great facial rigs without it in the past.
  3. "You might consider sitting this one out" -Cortana "Breaking Benjamin - Blow Me Away" starts playing*
  4. This test animation was made to sorta view the way the plants would move artificially as if it was affected by the wind. The movement of these objects are controlled by bends and the illusion of these plants looking 3D make it look more realistic then the built-in wind effect in Mine-imator. Lighting wasn't something I put effort into while making this example. Don't be afraid to send honest ´╗┐feedback Fun fact: I made this rig accidently by importing the HD texture of the plants into Modelbench instead of my intended texture of a pixelated crate.
  5. You have to keep in mind of respect and understand how they may feel about someone else posting their creations. Just because everyone can use it doesn't mean it needs to be distributed by anyone other than the original creator. Like what @MojangYang said I understand your intention of posting the rig, but if the creator wanted it posted on here they would've done it themselves.
  6. Haven't seen those rigs in a phat minute.
  7. Imagine watching someone get a turtle helmet while you're stuck with some iron boots.
  8. A visual representation of reach in Minecraft using a hacked client.
  9. That's actually something I was worrying about. It's actually cranked up pretty high. I'll trust my gut next time
  10. It's definitely a start! With edits like your own maybe play around with the colors and overall setting. Not entirely sure what all would look good with such intense filter(s).
  11. This test animation was made to kinda test my realistic lighting in a video format for a work in progress animation that takes place in realistic environments. I played around with using multiple glow sources to make a more customized god ray. Don't be afraid to send honest ´╗┐feedback Fun fact: This scene is actually still being worked on as it's one of the many settings I still have to make for the animation project.
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