Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


9redwoods last won the day on November 23

9redwoods had the most liked content!

About 9redwoods

  • Rank
    Dedicated Member
  • Birthday 09/22/2005

Profile Information

  • Gender
  • Location
    Washington State
  • Interests
  • Minecraft username
    9redwoods, 9redwoodsMC

Contact Methods

  • YouTube:
  • Twitter:
  • Discord

Recent Profile Visitors

31979 profile views
  1. I think it's set up to be a simple render. You can't do much with a few trees. This would be a good time to try out some godrays if you haven't experimented with them before.
  2. Wish bread Steve good luck
  3. Let me clear this up for you. The wall model is broken in Mine-imator 1.2.7. The update was a minor one, so downgrading to 1.2.6 is recommended if you need the model.
  4. Grab the right edge of the object list and move it to the right.
  5. Click on your name on the top right, then "Account Settings."
  6. Pretty sure this has already been suggested, and I'm almost positive Nimi said he's not planning on adding emissive materials.
  7. In case you missed it:


    1. Mercury


      hippity hoppity your lighting methods is my property now

    2. Swingzero


      Is that a Dani reference 

  8. I've thought about the idea of "subsurface scattering" with light bleed for a while now, and today I tried it out for the first time, and my results were successful! A real-world example of subsurface scattering for those who are confused: In Mine-imator (spotlight count: 9) Image from behind Here's the gist. Knowing spotlight range directly changes the thickness of light bleed, I set up a folder rig with one spotlight with a very dark red hue and a very high range for very thick light bleed, then I simply duplicated it and lowered its range several times for a gradient effect. The dark red/orange colors stack on each other, giving a gradient effect. A last spotlight is added with a low range as to not affect the light bleed. It's set to a blue hue to counteract the reds of the subsurface scattering. QnA: Download the test project HERE. Important notice: your results may vary depending on your render settings. For the same results as the showcase image, you will need 15% blur size and 64 shadow blur quality. Test project scaled by 8

  10. Are you asking for a website with tons of schematics? You can always download a world from Planet Minecraft and use the world importer to bring it into Mine-imator.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...