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Pavelanimator

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  1. Hello, I am writing a translator through Google, so the meaning may change slightly Installed a new version of mine imator. He built the world in minecraft, transferred it to the program, everything works. But if you close the project and then reopen it, the whole piece of the world disappears, and only the doors remain. What could be?
  2. Hello. I am writing through a Google translator - there may be semantic errors, thanks. He asked how you can transfer objects of a different format to the game in order to use the simplicity of the engine, but use realistic models. I did not find a solution, BUT ... Is there anyone who can create super realistic rigs (models with bones for mineimator). There is some kind of program for this, as far as I know, for creating custom models. Ready to pay for a couple of models, who can build / make them as realistic as possible
  3. Hello. I’m writing a translator through Google, so there may be a loss of meaning Dear developers, how much do you need to pay for you to add the ability to add .obj models or .fbx to mineimator? You can build exactly the same architecture for any model as the model of minecraft, the limitation is not systemically determined. You can’t even add a static object (for example, a car, a house, etc.). Well, any human model can look the same, 2 bones in the hand, 2 in the leg, back and head. Also, mineimator can bring the animation of these bones manually. Why I do not use cinema 4d, or others. Because mineimator makes the same animations several times easier, it is a banal saving of time and nerve cells. The interface is many times easier, why then so rot the potential of this engine? Maybe somehow there are programs for converting .obj to mineimator format? If you already have this, I will be grateful
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