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Hello, animators! Today, we're going to talk about block models. I'm sure you all know that you can import individual .json files inside of Mine-imator and it'll work just fine! However, if you wanted to use these models in a schematic, to give it additional detail or to make certain blocks a little more unique looking, you probably noticed that it doesn't really work. If you import a resource pack that contains 3D models, Mine-imator simply won't import it. But fear not, because there actually is a way to get Mine-imator to load the models you want in any schematic! And I'm gonna tell you all about it, so that you can turn this... ...into this! DISCLAIMER: The method I'm about to show you requires some messin' around with internal files, thus it's not officially supported. Always backup files before doing anything to them. Proceed at your own risk! How does it work? Ever wondered what this screen was about? When you launch Mine-imator, it will load a folder containing all kinds of Minecraft resources, so that you have everything you need to get started. Because it's an external folder, it means it can also be updated to include resources from newer versions as well. But it also means we can mess around with those resources, letting us make Mine-imator load anything we want. This folder is located at the following filepath: C:\Users\<YOURNAME>\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2 If you take a look inside, you might think, "Hey, that looks like a resource pack!". And you'd be right! This is essentially a resource pack, with all the stuff you'd expect to find inside, along with the Mine-imator exclusive .mimodel files which are used for characters and special blocks. Let's add our own models! If you want to change the appearance of a block, all we need is to replace said block's model and/or texture inside the folder. In this tutorial, I'm going to use a custom leaf block model and textures I've created, which you can see up above. If you'd like to follow along or use that model for yourself, download it here: Click! Just unzip it in the folder of your choice, and you're good to go! It contains a .json file, which is the model, and 6 .png files, which are textures for each type of foliage. Models First, we'll replace the model. Go to... Minecraft_unzip\1.12.2\assets\minecraft\models\block This is where the block models are located. We're going to be replacing the "leaves.json" file here, but the steps are the same for other blocks. Start by renaming the original file, for example, with the BAK suffix, just so that we can keep it in case we want to restore it. Once that's done, grab the new file and simply copy it to the folder. Textures Because our model requires its own textures, we need to copy those as well. This time, go to... Minecraft_unzip\1.12.2\assets\minecraft\textures\blocks ...which is where the block textures are located. This time, we'll replace the "leaves_acacia", "leaves_big_oak", "leaves_birch", "leaves_jungle", "leaves_oak", and "leaves_spruce" PNG files. Once again, back up the files by renaming them, before copying over the new textures. If you've done it right, it should look something like this: Alright! Now that everything is done, we can launch Mine-imator, create a project, import a schematic, aaaand... ...Ta-da, our new model is displaying, awesome! At this point, you're probably saying, "Wait, is that it? Is it really that simple?" The truth is, yes it is. It's really just a matter of swapping files. However, this method is far from perfect and it can cause a few headaches if you don't do it properly. Before you go and change all your models, keep in mind the following: Caveats Be careful with the file names! The reason we actually have to replace files is that Mine-imator will only load files with those exact names. If you give it files with names it doesn't know, it will ignore them and they won't be loaded. Because of that, you have to make sure the names of your textures and models are the exact same as the original Minecraft files Mine-imator loads! This also means that if you made multiple texture files for one model, you will need to change it, and make it so that it only uses one image. For example, if my leaf block model had multiple textures for the additional leaves, it wouldn't have worked, as Mine-imator would've ignored the files. This is why I had to make the whole texture into a single image. Importing a resource pack might break everything! Because models might require additional texturing, importing resource packs that will replace the textures might cause a lot of issues. For instance, because my leaf block model requires a completely different kind of textures, you won't be able to use a resource pack if you also use the model, unless you modify the pack in the first place. Some glitches can also occur where Mine-imator doesn't import the texture with the correct resolution, which can make for really weird visual results. It's not recommended if you change resource packs a lot in your projects. Since we're changing the assets Mine-imator loads on startup, this means that every single project will show those changes. If you want to use different models in a project, or stop using them in another, you have no choice but to close the program, do the changes, and relaunch it for every single project. This can become tedious very fast. While you could think of solutions, like keeping different folders with different names and renaming them accordingly, it still requires to restart the program each time. For all those reasons, I can only recommend to follow this tutorial if you want the changes on all your projects and if you don't use alternative resource packs a lot. If that's not the case, it's better you keep custom models as an occasional thing. But if this is the case and you found this tutorial useful, let me know by voting or commenting. Have fun finding cool ideas with custom models!12 points
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Red Dragon (2k)
Frost and 5 others reacted to PigmanMovie for a topic
Hello.. it been awhile xP so i was browsing the other day and i saw a website called www.minecraft-schematics.com and it's help me a lot when trying to make a new idea (and i don't have to browse for a maps) anyway,here is my new wallpaper: thx for watching bye6 points -
Thatsalotofdamage.png
Legendarian and 3 others reacted to Shane for a topic
https://streamable.com/vhwur4 points -
Look that shoes! (2 Hours)
TwoToRule and 2 others reacted to TecnoXhaotic for a status update
Look that shoes! (2 Hours)3 points -
3 points
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Since when could we bend bodies like that? Also that low resolution really ruins it3 points
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3 points
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The Freefall Collab! (COMPLETED)
Nature Gecko and one other reacted to Rollo for a topic
Entrants (in order of appearance (these are in the credits as well of course)) @jailrush @MachineGunInc @mbanders @Slime @YoshiHunter @fuzzehead06 @EnderSculptor @Fenrir_Yukimaru @Pigeon_ @Subaru @Chaukeke @Jadturentale @Netherall Brimstone @Adesi @Fray @Swift @Chirp Thank you to everyone who participated!2 points -
Dev update #13: 1.2 feature gallery
GlitchApple and one other reacted to Nimi for a topic
Hello Mine-imator users! Today I have some important and exciting news concerning the next update.. we've decided that since Minecraft 1.13 is taking a while to be released, we went ahead and merged 1.1.5 into 1.2. (So the next update is no longer 1.1.5 but instead 1.2.) Now, enough progress has been made on 1.2 to show off some of its many features! (Be wary that 1.2 is still in active development, however.) Glow effect for objects and bright blocks/models(Optional) Collapsable checkboxes Bloom camera effect Animatable DOF blur size Sprite particle angle settings Biome color tinting and hiding during different render modes Spinning items (Spin offset option has since been removed as you can rotate the items with keyframes.) Edit: Blocky bending for arms/legs The update's development is going rather well, however I did have to scrap specular lighting due to complications with the texturing system Mine-imator had, so I focused my efforts on the addition and improvement of other features to the update. The next update is still planned for release after Minecraft 1.13 with its accompanying mobs and blocks, so in the meantime, happy animating!2 points -
"Dolphins"
Ratchet55 and one other reacted to YoshiHunter for a topic
In celebration of the release of Update Aquatic next Wednesday for Java players, I made a wallpaper consisting of my second favorite addition to the game: Dolphins. (I know there is only one in this wallpaper.) I took inspiration from the Jaws poster for this wallpaper. I don't know why, but it kinda fits for me. Texture Pack Used: - Name: Rodrigo's Pack 8x8 - Author: @Rodrigo_Al_ (twitter) - Download: planetminecraft.com/texture_pack/8x8-rodrigos-pack-pvp/ Dolphin Model by @TheIanPlays88 As always, Constructive Criticism is appreciated.2 points -
People complainin' that i keep making too much wallpapers that involves torches So i show you something im not good at I messed up with that stone opacity2 points
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Pubg frying pan
SadCreeperGamer-YT | Jay and one other reacted to LiroG_ames for a topic
This is My Second Rig ? Download: http://www.mediafire.com/file/weus5l1y8mfbzwl/PubgPanRig.zip2 points -
TF2 Shotgun Rig [Functional 3D Pixel Rig]
Shane reacted to SharkleSparkle for a topic
I haven't posted a rig or a wallpaper in a while, so here's the shotgun from Team Fortress 2. Also, I might get back to posting 'regularly', but I ain't got any plans rn. PIIIIIIICTURRRRRRE: Moar pics: Give Credit If You Use It In Your Rigs. Otherwise I Don't Really Care. Oh hey, a download: https://www.mediafire.com/file/e31yg0rys2y4ghp/Tf2 Shotgun.zip Finally get to use a Pyro in one of my rigs. (Pyro not included) ~ ShonkleSponkle1 point -
Hi guys! My second dinosaur rig pack is here! Let's see what is in my second dinosaur pack! 1. Velociraptor IBRIS They are velociraptors that was shown in Jurassic World. They are named 'Blue', 'Delta', 'Charlie', 'Echo'. Download link: https://drive.google.com/open?id=1mfF2a_eFGHk5Et5hHguJ0yEVXiuYCJwS 2. Dimorphodon They are pterosaur that appeared in Jurassic World. They usually ate fish or little creatures, but they attack humans in the movie. Download link: https://drive.google.com/open?id=1BoSSMU5iJW-lqxXc12yKCyV40skzGFav (I recommend you to make just flying motions of them. Making sitting pose is very difficult.) 3. Baryonyx It's a dinosaur that was shown in Jurassic World: Fallen kingdom. Download link: https://drive.google.com/open?id=1vl8TAwQzh601prNsgrJYzQbUMh1NLwhg This is Baryonyx that was based on Jurassic World concept art. When you summon it, original baryonyx schematics will be loaded too. Download link: https://drive.google.com/open?id=1NC2CkJ4ATFb_Jc0q9WyU4CLb4rVmaS0G (All of those include many schematic files) Well, I have finished my second dinosaur pack! Did you like it? Please leave credit when you these rigs! If you have found error or glitch on these rigs, please report me!1 point
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Outline mod?
TwoToRule reacted to TheIceBlock3 for a topic
Could someone make a mod that puts an outline around all models that makes it look like a cartoon? I think might be helpful for some people.1 point -
Baldi's Basics Rig Pack
GlitchApple reacted to Goombro for a topic
I made some Baldi rigs that don't look MineCraft-y at all. Heck, some of them are just the textures from the game but resized to be more proportional to the game but utterly failing to do so! Hugging people for all eternity The sp00py sock The bald man himself! GOTTA SWEEP SWEEP SWEEP I wanna play with someone! No running in the halls! Give me something G R E A T http://www.mediafire.com/file/jp2pa1wxsdqsycf/Baldi%27s_Basics_Rig_Pack.rar/file Enjoy.1 point -
Hi guys! Today, I'm going to upload my three dinosaur rigs. Here goes the pictures and download links! #1. The Indoraptor "This is the most dangerous creature that ever walked the Earth!" Second hybrid dinosaur of Jurassic World series. Download link: https://drive.google.com/open?id=1Bv42yrDBWZc5hrdaE7GFcAeLcP1NU0-A #2 Mosasaurus "She's a little shy so be nice and give her a hand when she comes out." Mosasaurus from Jurassic World series. Download link: https://drive.google.com/open?id=1BOw2fLR9oawMHQatXu1DlI2hf27VLBsZ #3 Stygimoloch "Hey girl. You think what I'm thinking?" Stygimoloch (design is based on Jurassic World: Fallen Kingdom) Download link: https://drive.google.com/open?id=1CTAWbGuHYd4hMyfROxrYobFj8wFOTHmd All of these rigs have many schematic files. (But it would not be laggy except Mosasaurus.) Please leave credit when you use these rigs!1 point
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Nether Godzilla (Netherzilla) Rig V.1
GlitchApple reacted to Lzake for a topic
I spent only 2 days making this Download: http://www.mediafire.com/file/ut1851c7uv1vly1/NetherZilla.rar Pic (Of Course):1 point -
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StickyMations' character rig [+Sticky Template Update + Alex and Steve rigs]
Menace reacted to -StickyMations- for a topic
Hello! I kind of needed to update a lil bit my template for the new Mine-Imator version and also tweak a little bit some other stuff. I took this opportunity to add a very simple FINGERS! system into the template that takes advantage of the custom rotation point in limbs feature, added recently. I haven't seen anyone do this type of system but hey, idk. I also decided to add some minor changes to my own character so I could have a topic for people to go to if they wanted to download it. Look at him: CLICK HERE TO DOWNLOAD ==================================================================================================================================== And well, since I changed my template, I also had to update the Alex and Steve rigs, take a look!: CLICK HERE TO DOWNLOAD THESE Template download: kthx bye1 point -
Broken sword pack V2
SadCreeperGamer-YT | Jay reacted to GameMaster0 for a topic
Download: https://www.youtube.com/redirect?q=https%3A%2F%2Fdrive.google.com%2Fopen%3Fid%3D1G1dLrz4mTcLwI98AhUQIJN3EhXlqAyFx&event=video_description&v=cLe25bSEhVw&redir_token=e4mbB9b5yTlIbE_S1yMQxlB7hxt8MTUzMTY3NTQ5OUAxNTMxNTg5MDk5 Preview:1 point -
Gladiator -scalable -can chage the skin -not easy to recolor credits: @Hozq for his facial rig download: http://www.mediafire.com/file/6b4lmg6172g66f8/armor_Gladiator.miobject/file don't forget to credit1 point
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Cyclope from Mobile Legend
Red-X reacted to Daffa_the_One for a topic
Cyclope So, i made this because i like the character but im not like to play mobile legend. This rig for Mine Imator 1.1.4 >>>Here to Download<<< ~~~~Enjoy~~~~1 point -
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How to Add Custom Models to Schematics!
Voxy reacted to -StickyMations- for a topic
I had no idea this was possible...?!!!?! Holy crap, one has to wonder what we can do with this...? Imagine the potential! (NO NSFW!!1!!!1) Excellent tutorial on the other hand, you even made some neat graphics for it. Very nice!1 point -
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Relaxation Render!
Craft inator reacted to 9redwoods for a topic
The same things I said still apply, sorry dude.1 point -
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Relaxation Render!
Craft inator reacted to 9redwoods for a topic
Good scythe. I have some criticism, though! The scythe should be more “Minecrafty” as in more pixelated. Maybe make it 16x16 or 20x20 pixels. The torch is giving off way too little light. Try turning up the range. The torch light should be glowing orange, not white. The lighting looks bland. Did you use a spotlight like I suggested? Try moving the light around to get the best result with shadows. The face rig is really distracting. Either take it out or make his eyes closed or something. Right now, it looks like he’s deciding what shape a cloud is. The crafting table is off centered. Make the snap size to 16 so you can snap blocks to the correct exact block you want. I suggest moving it to the open area behind the tallgrass and the flower. The wall is sinking into the ground. Try giving the camera a cinematic size, instead of being the default size. Give the camera a more cinematic camera angle, it’ll make the scene way more appealing. Try editing your photos like adding a slight glow to the torch or make leaves fall from trees, or just adjust the contrast. Other than that, I can tell you’re getting better. Remember to make the scene more cinematic and just develop an understanding of what looks good and what doesn’t. When you do that, you’ll improve greatly. Good day!1 point -
Lightroom Zero V3
TheJeweledWolf reacted to GameMaster0 for a topic
Download: https://www.youtube.com/redirect?event=video_description&v=lfooT5cXZ-g&redir_token=eOvBx_PDfhq9zDyC4mOLsHW8UUV8MTUzMTY3NTYxM0AxNTMxNTg5MjEz&q=https%3A%2F%2Fdrive.google.com%2Fopen%3Fid%3D1fMy_sOt0uS4qu0ChSIjdh29TFPiBB4Fh1 point -
Improved Rig! V.1
Craft inator reacted to -StickyMations- for a topic
...why not? It'll come in handy for Craft Inator and other people passing by. It's very helpful for everyone to be specific. It doesn't really matter how long the criticism is, it only matters if it's helpful. Also Craft Inator I'll check out the rig later today to see your improvements.1 point -
Car Render wallpaper!
Craft inator reacted to Minealif for a topic
Look like there is a alpha glitch here........ try make the car or the bird render depth to 2 just open the property and click graphic and done!1 point -
Tokyo Ghoul Kaneki Kakuja - Imperfect 1
Ninja Dino reacted to Red-X for a topic
My second Rig,KenK1 or Kaneki Kakuja 1.Credit me if you want to use this rig. Here is the link :http://www.mediafire.com/file/732iru4r7k2b0d4/KenK1 Rig By Red-X.rar1 point -
THIS IS IRRELEVANT OH MY GOD THIS IS TOO IRRELEVANT IT BECAME RELEVANT ADD DIS NIMI OR DIE TMR1 point
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Good test so far, Nice use of transitions but the only problem is steve's kneeling animation, it felt kind of quick and robotic.1 point
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"Torch"
YoshiHunter reacted to HeYoNia for a topic
I guess i messed with the torch settings and the point light raidus stuff etc and the bump mapping thing was actually enhanced by photoshop without photoshop it wouldn't be really noticable anyways thanks! Power of uhhh staring at my wall occasionally.1 point -
Charizard Rig
SadCreeperGamer-YT | Jay reacted to 12bly for a topic
Hello! This is the (third?) rig me and @LIsPixel made, but this time i made it alone and facial rigs done by @LIsPixel, yup! Eye: Fire Tail : Also, i made an original wallpaper for this rig. Neat, now. Download : If you want the Charizard X and Y version, here Seriously, it looks cool! Please give me and @LIsPixel credit if you are using it in a wallpaper! (c) @LIsPixel and @BagasMC (c) Poke-imator Project1 point -
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Minecraft Sound Pack — 1.17
ThiefPlayz735 reacted to Voxy for a topic
This is not meant to be used in Minecraft. To use them in Mine-imator, you have to create an audio track from the workbench, and click the "Add sound" button on the Audio track properties panel to load the sound file you want.1 point -
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War
stepUpUSER reacted to BoltedJames for a topic
Hello again ? I decided to make a war or WW2 render and it took me forever (around 6 hours). I hope you like it! Credits: @CodyBI For the gun rig. https://www.planetminecraft.com/project/omaha-beach-d-day-minigame/1 point -
Download:[http://www.mediafire.com/file/u2em9xwpemyvekb/Villager Knight.rar Credit: SKIBBZ (Face Rig) AnxiousCynic(Fishing Rod)1 point
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Principal of the Thing Rig
EmeraldsOnToast reacted to mbanders for a topic
No promises in the halls.1 point -
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Antman Trailer - Minecraft Cinematic Animation
XPAdventureYT reacted to KooReung for a topic
Hello, I'm preparing a new video clip. but too busy in July. My original purpose was to complete before the release of the new Antman movie. It is probably difficult. So I upload a trailer. Anyway, I plan to finish it, so please watch it a lot.1 point -
Dev update #13: 1.2 feature gallery
XPAdventureYT reacted to TheButterMinecart for a topic
WOOO BLOCKY BENDS AND BLOOM ARE COMING BACK!!1 point -
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Im making weapon rigs for people again.
ThiefPlayz735 reacted to ItzAnimal for a topic
Aye that meh knife :3 <31 point