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About Shane
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yeet
- Birthday January 24
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Member Title
dab
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Gender
Male
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Xada reacted to a reply to a status update: every time I check on here there's more furries
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MysteryTrio reacted to a post in a topic: Lapis Face Rig V2.0.0 ― For the Community, by the Community.
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TheCollieStalks reacted to a post in a topic: FC5_
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Haha i love the square ball, great composition
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cities High point [4k ultra wide] 2 parts
Shane replied to TheCollieStalks's topic in Wallpapers and art
Love your work -
Shane reacted to a post in a topic: High point [4k ultra wide] 2 parts
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Shane reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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Shane reacted to a post in a topic: what is 2+2? [MI 2 RENDER]
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the armchair developers here yikes You guys are insane, I can't believe after a decade of using mine-imator that i'm actually gonna use IK . I can't even begin to comprehend the amount of trouble you guys went through just to please some internet people.
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Lionnet reacted to a post in a topic: Dev update #23: 10th year anniversary and... IK?!
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I think you can split the image into smaller 16:9 resolution images and it'll show them properly on the forums. The tutorial itself is really well made, thank you!
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Mnazz10 reacted to a post in a topic: Dev update #23: 10th year anniversary and... IK?!
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Shane started following Pandawadles
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Not really, but you can specify a custom resolution in the render export tab:
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Dev update #23: 10th year anniversary and... IK?!
Shane replied to Nimi's topic in Downloads and news
You two are legends! I've been using MI for almost a decade at this point. And watching it grow from a niche game maker project to what looks like a professional-grade animation software is mind-boggling. I thank you for your efforts Nimi. You've been an incredible developer and I wish you nothing but good luck with your next projects. Also give us the source code pls -
sunset lighting Have you seen the blocks of light?
Shane replied to TheCollieStalks's topic in Wallpapers and art
I adore your characters -
Hello everyone, I've been hard at work for the last 2 days on a a silly little project for automating the process of translating Mine-Imator. It's just a glorified JSON reader but it gets the job done. I took on this project mainly to practice and experiment with front-end development. Essentially, you choose a language, hit the button, and after a few minutes it will output the translation file with all the values translated. I still need to add a few things like a download button (to replace manually copying the text) and maybe making it look prettier, but yeah, just wanted to share my progress with it so far. I will continue to update this post as new features come in. The web app is deployed at https://kapeet.github.io/mineimator-translator/ and the repository for the code is also available at https://github.com/Kapeet/mineimator-translator/. Feel free to fork the repo, or write any suggestion that you think would help out with this project,
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Lapis Face Rig V2.0.0 ― For the Community, by the Community.
Shane replied to Jossamations's topic in Rigs
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Shane started following TheCollieStalks
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MrChiefHello started following Shane
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Hey everyone, I'm just swinging by to drop my yearly post and then skedaddling. This is something I have not seen brought up in this section besides maybe 2 posts that went nowhere and have been long closed. We've already seen users in these forums achieving amazing things like Volumetric Lighting and Real-time Reflections. These are things that aren't even supported in the current version of Mine-Imator (As far as i know) but we have still managed find find ways to either fake them or make them work without native support from the software itself. I think the next logical step would be adding plugin support, or even just making an API for Mine-Imator. I've never used C++ but over the last 2 years I've been learning how to code as a hobby and have found APIs to be an amazing tool for developers to use. An API (or any other way to manipulate the code) for Mine-Imator would allow us, the users, to come up with whatever suggestions we'd like and actually implement those suggestion ourselves. I've been slowly transitioning from using Windows to Linux (ubuntu btw xd), and I've noticed that in Linux, most of the packages are user-made and open source. Hell, the operating system itself is open-source - meaning that if you wanted to customize and edit the very operating system you're running on your computer, with enough technical knowledge and know-how, you could theoretically craft a unique experience for your device. I was wondering what would happen if Mine-Imator would take the same approach, where, In a few years from now, we might have a whole forum section dedicated to user-made plugins. Do you want Ray-Tracing in Mine-Imator? Boom, there's a plugin for that. Walking cycle automation? Boom, there's a plugin for that. etc, etc. Everything I just said is a big shot in the dark. There are lots of things to address like virus and exploits via plugins, how to even implement such a thing, or whatever else that can turn this idea off, but I did want to at least get a discussion going about this thing. Also, a little disclaimer: I am by no means discrediting the Mine-Imator development team. Heck, I wouldn't achieve 250k subs on YT without them, They really made a banger software here. I am also not claiming to be some god-tier programmer who can remake Mine-Imator or something, I'm just a forum user with an idea. I'd really like to hear your thought on this suggestions. Thank you for coming to my TED talk, I was cringy minecraft school kid xddd
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How long did this take to create?
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I was half-expecting a goku png tbh
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I want Robbie to run.
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