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Showing content with the highest reputation on 08/10/19 in all areas

  1. Yeah this didn't exactly turn out the way I was expecting it to. I had a lot of fun making it though Edit: Here's a gif to show how much editing I did. All I really did was add Gaussian blur, edge blur, RSMB (motion blur) and radial blur where needed with a mask. Rest was done in MI
    17 points
  2. I was inspired by @ThatRobloxerGamerYT from his End wallpaper. So I did one of my own. Enjoy!
    12 points
  3. public class Robot Rig by Daffa the One { this rig created with mapped texture block } for mine imator 1.2.0 or Higher now with FHINGERSS Created in Modelbench Code: {13 5 12 1 14 3 8 9} "this number is alphabet like 1 is A or 2 is B" Texture Size: 128x x2048bit sys } } }init (2)"n0t 1nclud3 sw0rd" <1>end Download the Rig: >>bOT.ZIP<< *call me if the rig is error*
    11 points
  4. Guess what? It is a toy. It was never meant for large-scale projects, it's just a small tool to let kids make short animations based on the game they like. If you can't wrap your head around that fact and realize you're asking way too much of it, that's on you, bud. You want a proper, more competent animation program? Go get one. You're like "oh just improve it" or "oh just port it", but do you even realize that it's only one college student spending all his spare time maintaining the program? It's true that the program has a lot of problems, but they all stem from the engine, or the workflow david introduced all the way back in 2012 when he created it. Changing any of those would basically require having significant portions, if not the entirety of the program rewritten. And guess what? It is not worth the effort. In no way it is worth investing so much time just because someone asks too much of a toy. You're probably gonna say that Mine-imator is easy and that learning another program is hard. But of course a toy is easy to use. If you're not willing to put in the effort to move on to a serious tool, then it's your problem, and not the toymaker's.
    8 points
  5. Set up the sunlight range to cover all the necessary area, positioning the schematic so that the sun's origin is halfway between X and Y to optimize it; Cut your schematic into smaller pieces, hiding and displaying them as needed rather than working with one large piece of terrain; Learn to manage your expectations and stop pestering the developers with your constant necroposting, ridiculous hyperboles, and endless pinging.
    6 points
  6. 5 points
  7. Herobette

    Dragons

    So I decided to try the new MI camera effects, and for the only way for me to use these two rigs together was to use the new MI // not the newest. Edit: I did not make the render in CB, I only made the rigs in CB. Community Build kept crashing when i tried using the two rigs together so I tried the new one. and I am pleased ^ I used Community Build to make these rigs, but I really like the results of this render Tried to do lighting that wasn't bad, I think I did well with it. //I am aware of the possible errors with the rig style and such. Not gonna fix it since I'm satisfied with it. Edited, I only edited the eyes. Raw I may post pictures of the new rig, of the dragon above the female Ender Dragon, which her name is Endertress btw I am not 100% sure if y'all will be interested, but ¯\_(ツ)_/¯
    5 points
  8. Luger rig yay... i don't know which model this is probably mix mash of 3-5 models but it works. It's animatable... animation able ? dunno but hey i made somthing after like 7 or nine months yay... here's pics and here is video download link . Upvote and follow me on MI . subscribe to my channel . It helps me alot by reminding there is people that likes things i does. Share this to your fellow Mine Imators . Have a wonderful day and spill a coffee https://www.mediafire.com/file/uw12vj3xkbog2ra/Luger.miobject/file https://www.mediafire.com/file/ff17qshkzak82lk/Luger_[pre_animated].miobject/file
    5 points
  9. The "FBI Raid" scene mostly a reference from one of the RackaRacka's videos “How to Smokebomb a Party”: https://www.youtube.com/watch?v=c46_i... . Because it was funny (and it was one of the videos on YouTube that shows the "FBI open up" scene thing), and then I was thinking if I remake the scene in Minecraft animation. It was pretty good, but the original RackaRacka's version was better though. btw I need a better title for this video, like something cool, suitable, or a title that makes YouTube Viewers more interested (or maybe not a clickbait title) And Don't Forget to Like if You Enjoy and Subscribe for More Videos Have a Nice Day
    3 points
  10. mbanders

    3 points
  11. Ghatos

    The cupcake profile pic is back!

    The cupcake profile pic is back!
    3 points
  12. This is a test for a physic translation tool that is supposed to seamlessly translate a baked rigid body animation from Blender to Mine-imator, but it currently only works with not textured spheres (because you can't tell that they don't rotate).
    2 points
  13. featuring my good lads this took way too long to make
    2 points
  14. Hozq

    w bon rig

    Although, i never said that you were allowed to, so i'll have to ask you to remove it.
    2 points
  15. Nasiruddin Hamizad

    Dragons

    Ayyyy- Also for y'all who keep saying this is CB... hellllooooo READ THE WHOLE THING BEFORE YA COMMENT because clearly the rig's made in CB, and the render's made in the NEW MI ps: also for those who were just talking without raising voice, sorry about that
    2 points
  16. 9redwoods

    Dragons

    Just use the newest version.
    2 points
  17. iZestyYT

    Rig Browser (app)

    Heeelllllooooooooo So I was bored (as usual) and whipped a rig browser up, its not to complicated as its just a beta (this is a beta release but still functional) Image: Download: https://www.dropbox.com/s/2oegnkp7wznww2i/Mine-imator Rig Browser.zip?dl=0 VirusTotal (if you dont trust me): https://www.virustotal.com/gui/file/891b4637d9a1959e94306b652d6d1fc1560bc25487a8f36dc062a332bec5fdfd/detection Enjoy (name some things that i could improve on, also leave a like!)
    2 points
  18. Hey everyone, the Advanced Character Model Version 3 is finished! ! Import the .miproject ! Features: -Smooth and Sharp bends -Controllers, for that Blender/C4D feel (Not fake, they actually work) -Full body auto 3D second layers -Skin friendly, no skin editing required, just apply your skin and it works -Auto texture fingers (only for steve) Overview: Auto 3D extrusions: Full: Legs: Body and arms: Head: Fingers: Trailer animation by Hozq: That's all, hope you guys like it. (Contains both Steve and Alex) Download link: http://www.mediafire.com/file/8s9rdd76pkkuk67/ACMV3.ZIP/file ! You don't need to credit me, but it would be appreciated !
    1 point
  19. Voxy

    Water Fresnel Experiment

    This is a render based on @YoGames Studios's incredible technique of creating accurate reflections, but with a little improvement: a Fresnel effect, where the reflection becomes stronger when reaching grazing angles, just like in real life. Water depth rig by @Keep on Chucking
    1 point
  20. Markers on the timeline so you can have everything easily recognizable Like this, and you can also rename "1" to whatever.
    1 point
  21. Model Made By @ShotUAnimations
    1 point
  22. Fray

    Dragons

    I came back from the dead for this: *sighs* the render was made in the new MI the rigs were made in CB lol k now for the render i really like this, very interesting imo and just overall appealing. Good job
    1 point
  23. Dr.Trance

    Programmer Art Pack

    Thank you
    1 point
  24. Steve tried to swim in lava
    1 point
  25. Ah yes, the memories of playing Minecraft with my friends and my brother on the XBOX 360, fighting the brand new ender dragon..
    1 point
  26. What happens when you create a new minecraft world.
    1 point
  27. Cryptic Runner

    Discord Wayback Machine

    Discord Wayback Machine
    1 point
  28. So @moniker anything smart to say now?
    1 point
  29. Ian_The_One

    w bon rig

    why dont you put the eyebrows in the model?
    1 point
  30. Ty @9redwoods for the butttttiffuullllllllllllll banner
    1 point
  31. YoshiHunter

    Rig Browser (app)

    That was meant to be a joke, my apologizes
    1 point
  32. Hagus

    1 point
  33. InfinityHeroZ

    Dragons

    Cool I really like this Render
    1 point
  34. Topic bumping a post you made a long time ago just to get a developer's attention is the scummiest thing you could ever do.
    1 point
  35. 9redwoods

    Free The End [4K]

    Get that glow outta here m8
    1 point
  36. Aronanners

    2D Taiga

    Challenge mode: Do one of these for every biome. Every. Single. One. /s
    1 point
  37. petition to make yogames studios a mine imator developper
    1 point
  38. The title might sounds weird but the idea is simple. Make a way to hide stuff like folders/cubes/surfaces/… Let me explain. For exemple I have lots of extrusions and stuff on the body of my character, I could simply click on a special button to hide the extrusions in the timeline, but at the same time make it visible on camera. Do you get it ? (I'm still so bad with English lmao) So then we would be able to make them visible again by a window under the Project, Library, Background thing on the right. It's just an idea maybe not the best but adding this would make one animator happy :3
    1 point
  39. This is the 3. tutorial of my MI realtime masking tutorial series, the topic is Perspecteively Correct Reflections. WARNING: since my english is not the best some of the explanations are tough to understand, so if you have any qustions just ask, but watch the full video before you do so. I use MI-version 1.2.4 in this tutorial.
    1 point
  40. There should be a notification on the forums that informs you whenever you get on the showcase board!
    1 point
  41. A dissolve effect partical system I came up with a while ago. This partical system should work with MI 1.2 and higher. Some criticism would be helpful.
    1 point
  42. Bastard Rifle fits in apocalypse like world. Bastard Rifle uses 7.62×39mm [AK-47's ammo] and hold around 30 to 31 bullets per mag. Bastard rifle is direct upgrade of Bastard Gun. Bastard Rifle jams less and more accurate and heat up is lessened but it lacks fire rate and has higher recoil than bastard gun. Also bullet it uses is around uncommon Wallpaper of Bastard Rifle https://www.mediafire.com/view/sqf2jc9biep9vid/bastard_rifle_wallpaper.png/file Download here https://www.mediafire.com/file/hy7aom4hgd8q0le/Bastard_Rifle.miobject/file and Follow me on MI forum and subscribe me on Youtube aaaand upvote this post . Thank you
    1 point
  43. Piegon99

    Maid rig by hyun

    Download https://www.dropbox.com/s/8tfjaltj3aa0byi/Maid.zip?dl=0
    1 point
  44. Editing your shots and cutting frames is a part of video editing, and post-production in general (I consider this type of thing "normal", but maybe I'm weird like that). You probably could've done so many times over with all the time you've put into posting about the problem itself. Turn on some good music and start cutting away, you'll be done in no time.
    1 point
  45. Really? What moniker do you use for your channel? I'd like to look it up
    1 point
  46. Herobette

    Dragons

    Thank you, glad you do Not that broken, but yes I still use Community Build Because, it's easier to use for me.
    -1 points
  47. When the sunlight is too large the shadows become glitched. Having to cut schematics around is annoying. Just make the program work as intended (ie, not glitching when you are using follow camera, etc) Most likely we are stuck with this nonsense until Mineimator is ported out of CrapMaker But until the program needs to improve as much as possible. Otherwise stop complaining that most people do shitty animations if the program is basically a toy.
    -6 points
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