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Showing content with the highest reputation on 08/10/19 in all areas
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Yeah this didn't exactly turn out the way I was expecting it to. I had a lot of fun making it though Edit: Here's a gif to show how much editing I did. All I really did was add Gaussian blur, edge blur, RSMB (motion blur) and radial blur where needed with a mask. Rest was done in MI17 points
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I was inspired by @ThatRobloxerGamerYT from his End wallpaper. So I did one of my own. Enjoy!12 points
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Robot Rig by DaffaTheOne (The Tech is Awesome)
Kromadimator animator and 10 others reacted to Daffa_the_One for a topic
public class Robot Rig by Daffa the One { this rig created with mapped texture block } for mine imator 1.2.0 or Higher now with FHINGERSS Created in Modelbench Code: {13 5 12 1 14 3 8 9} "this number is alphabet like 1 is A or 2 is B" Texture Size: 128x x2048bit sys } } }init (2)"n0t 1nclud3 sw0rd" <1>end Download the Rig: >>bOT.ZIP<< *call me if the rig is error*11 points -
Shadow glitch when "Follow camera" enabled (gif)
MojangYang and 7 others reacted to Voxy for a topic
Guess what? It is a toy. It was never meant for large-scale projects, it's just a small tool to let kids make short animations based on the game they like. If you can't wrap your head around that fact and realize you're asking way too much of it, that's on you, bud. You want a proper, more competent animation program? Go get one. You're like "oh just improve it" or "oh just port it", but do you even realize that it's only one college student spending all his spare time maintaining the program? It's true that the program has a lot of problems, but they all stem from the engine, or the workflow david introduced all the way back in 2012 when he created it. Changing any of those would basically require having significant portions, if not the entirety of the program rewritten. And guess what? It is not worth the effort. In no way it is worth investing so much time just because someone asks too much of a toy. You're probably gonna say that Mine-imator is easy and that learning another program is hard. But of course a toy is easy to use. If you're not willing to put in the effort to move on to a serious tool, then it's your problem, and not the toymaker's.8 points -
Set up the sunlight range to cover all the necessary area, positioning the schematic so that the sun's origin is halfway between X and Y to optimize it; Cut your schematic into smaller pieces, hiding and displaying them as needed rather than working with one large piece of terrain; Learn to manage your expectations and stop pestering the developers with your constant necroposting, ridiculous hyperboles, and endless pinging.6 points
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Dragons
MojangYang and 4 others reacted to Herobette for a topic
So I decided to try the new MI camera effects, and for the only way for me to use these two rigs together was to use the new MI // not the newest. Edit: I did not make the render in CB, I only made the rigs in CB. Community Build kept crashing when i tried using the two rigs together so I tried the new one. and I am pleased ^ I used Community Build to make these rigs, but I really like the results of this render Tried to do lighting that wasn't bad, I think I did well with it. //I am aware of the possible errors with the rig style and such. Not gonna fix it since I'm satisfied with it. Edited, I only edited the eyes. Raw I may post pictures of the new rig, of the dragon above the female Ender Dragon, which her name is Endertress btw I am not 100% sure if y'all will be interested, but ¯\_(ツ)_/¯5 points -
[MI 1.2.4] Luger unknown design
AKMRP and 4 others reacted to SoldierGG1 for a topic
Luger rig yay... i don't know which model this is probably mix mash of 3-5 models but it works. It's animatable... animation able ? dunno but hey i made somthing after like 7 or nine months yay... here's pics and here is video download link . Upvote and follow me on MI . subscribe to my channel . It helps me alot by reminding there is people that likes things i does. Share this to your fellow Mine Imators . Have a wonderful day and spill a coffee https://www.mediafire.com/file/uw12vj3xkbog2ra/Luger.miobject/file https://www.mediafire.com/file/ff17qshkzak82lk/Luger_[pre_animated].miobject/file5 points -
Why You Shouldn't Hurt Any Wolf in Minecraft
Nicolasev and 2 others reacted to LeonardoWithMC for a topic
The "FBI Raid" scene mostly a reference from one of the RackaRacka's videos “How to Smokebomb a Party”: https://www.youtube.com/watch?v=c46_i... . Because it was funny (and it was one of the videos on YouTube that shows the "FBI open up" scene thing), and then I was thinking if I remake the scene in Minecraft animation. It was pretty good, but the original RackaRacka's version was better though. btw I need a better title for this video, like something cool, suitable, or a title that makes YouTube Viewers more interested (or maybe not a clickbait title) And Don't Forget to Like if You Enjoy and Subscribe for More Videos Have a Nice Day3 points -
The cupcake profile pic is back!3 points
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Blender Physics > Mine-imator - Sphere Collision | Teaser
Supreme Whovian and one other reacted to YoGames Studios for a topic
This is a test for a physic translation tool that is supposed to seamlessly translate a baked rigid body animation from Blender to Mine-imator, but it currently only works with not textured spheres (because you can't tell that they don't rotate).2 points -
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no pomegranates on a budget
YoshiHunter and one other reacted to Extro for a topic
featuring my good lads this took way too long to make2 points -
w bon rig
Ian_The_One and one other reacted to Hozq for a topic
Although, i never said that you were allowed to, so i'll have to ask you to remove it.2 points -
Dragons
Fray and one other reacted to Nasiruddin Hamizad for a topic
Ayyyy- Also for y'all who keep saying this is CB... hellllooooo READ THE WHOLE THING BEFORE YA COMMENT because clearly the rig's made in CB, and the render's made in the NEW MI ps: also for those who were just talking without raising voice, sorry about that2 points -
Shadow glitch when "Follow camera" enabled (gif)
__Mine__ and one other reacted to YoshiHunter for a topic
2 points -
Heeelllllooooooooo So I was bored (as usual) and whipped a rig browser up, its not to complicated as its just a beta (this is a beta release but still functional) Image: Download: https://www.dropbox.com/s/2oegnkp7wznww2i/Mine-imator Rig Browser.zip?dl=0 VirusTotal (if you dont trust me): https://www.virustotal.com/gui/file/891b4637d9a1959e94306b652d6d1fc1560bc25487a8f36dc062a332bec5fdfd/detection Enjoy (name some things that i could improve on, also leave a like!)2 points
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Advanced Character Model Version 3
紅羊qwq reacted to SoundsDotZip for a topic
Hey everyone, the Advanced Character Model Version 3 is finished! ! Import the .miproject ! Features: -Smooth and Sharp bends -Controllers, for that Blender/C4D feel (Not fake, they actually work) -Full body auto 3D second layers -Skin friendly, no skin editing required, just apply your skin and it works -Auto texture fingers (only for steve) Overview: Auto 3D extrusions: Full: Legs: Body and arms: Head: Fingers: Trailer animation by Hozq: That's all, hope you guys like it. (Contains both Steve and Alex) Download link: http://www.mediafire.com/file/8s9rdd76pkkuk67/ACMV3.ZIP/file ! You don't need to credit me, but it would be appreciated !1 point -
This is a render based on @YoGames Studios's incredible technique of creating accurate reflections, but with a little improvement: a Fresnel effect, where the reflection becomes stronger when reaching grazing angles, just like in real life. Water depth rig by @Keep on Chucking1 point
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Markers on the timeline
MojangYang reacted to moniker for a topic
Markers on the timeline so you can have everything easily recognizable Like this, and you can also rename "1" to whatever.1 point -
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Battle In The End (4K Cinematic)
Hagus reacted to Cryptic Runner for a topic
Ah yes, the memories of playing Minecraft with my friends and my brother on the XBOX 360, fighting the brand new ender dragon..1 point -
Steve has an important message
Sir Mistick The Yopstick reacted to ShotU for a topic
What happens when you create a new minecraft world.1 point -
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Shadow glitch when "Follow camera" enabled (gif)
Ian_The_One reacted to YourNormalPersonDavi for a topic
So @moniker anything smart to say now?1 point -
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Ty @9redwoods for the butttttiffuullllllllllllll banner
BaconSandwich reacted to iZestyYT for a status update
Ty @9redwoods for the butttttiffuullllllllllllll banner1 point -
Rig Browser (app)
iZestyYT reacted to YoshiHunter for a topic
That was meant to be a joke, my apologizes1 point -
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Topic bumping a post you made a long time ago just to get a developer's attention is
Cryptic Runner reacted to Mineshaft Animation for a status update
Topic bumping a post you made a long time ago just to get a developer's attention is the scummiest thing you could ever do.1 point -
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2D Taiga
_Blue reacted to Aronanners for a topic
Challenge mode: Do one of these for every biome. Every. Single. One. /s1 point -
Blender Physics > Mine-imator - Sphere Collision | Teaser
Agentsecret24 reacted to Cryptic Runner for a topic
petition to make yogames studios a mine imator developper1 point -
Hidden stuff in timeline
Cryptic Runner reacted to Raph Crafter for a topic
The title might sounds weird but the idea is simple. Make a way to hide stuff like folders/cubes/surfaces/… Let me explain. For exemple I have lots of extrusions and stuff on the body of my character, I could simply click on a special button to hide the extrusions in the timeline, but at the same time make it visible on camera. Do you get it ? (I'm still so bad with English lmao) So then we would be able to make them visible again by a window under the Project, Library, Background thing on the right. It's just an idea maybe not the best but adding this would make one animator happy :31 point -
Perspectively Correct Reflaction | Tutorial
9redwoods reacted to YoGames Studios for a topic
This is the 3. tutorial of my MI realtime masking tutorial series, the topic is Perspecteively Correct Reflections. WARNING: since my english is not the best some of the explanations are tough to understand, so if you have any qustions just ask, but watch the full video before you do so. I use MI-version 1.2.4 in this tutorial.1 point -
Introducing the Mine-imator showcase and #MineimatorMonday
Cryptic Runner reacted to 9redwoods for a topic
There should be a notification on the forums that informs you whenever you get on the showcase board!1 point -
Volumetric DISINTEGRATION effect
Draco63 reacted to YoGames Studios for a topic
A dissolve effect partical system I came up with a while ago. This partical system should work with MI 1.2 and higher. Some criticism would be helpful.1 point -
[MI 1.2.1+] Bastard Rifle [+WallPaper!]
crustyjpeg reacted to SoldierGG1 for a topic
Bastard Rifle fits in apocalypse like world. Bastard Rifle uses 7.62×39mm [AK-47's ammo] and hold around 30 to 31 bullets per mag. Bastard rifle is direct upgrade of Bastard Gun. Bastard Rifle jams less and more accurate and heat up is lessened but it lacks fire rate and has higher recoil than bastard gun. Also bullet it uses is around uncommon Wallpaper of Bastard Rifle https://www.mediafire.com/view/sqf2jc9biep9vid/bastard_rifle_wallpaper.png/file Download here https://www.mediafire.com/file/hy7aom4hgd8q0le/Bastard_Rifle.miobject/file and Follow me on MI forum and subscribe me on Youtube aaaand upvote this post . Thank you1 point -
Maid rig by hyun
AntTheGamer reacted to Piegon99 for a topic
Download https://www.dropbox.com/s/8tfjaltj3aa0byi/Maid.zip?dl=01 point -
Shadow glitch when "Follow camera" enabled (gif)
Frost reacted to AnxiousCynic for a topic
Editing your shots and cutting frames is a part of video editing, and post-production in general (I consider this type of thing "normal", but maybe I'm weird like that). You probably could've done so many times over with all the time you've put into posting about the problem itself. Turn on some good music and start cutting away, you'll be done in no time.1 point -
Really? What moniker do you use for your channel? I'd like to look it up1 point
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Dragons
Mineshaft Animation reacted to Herobette for a topic
Thank you, glad you do Not that broken, but yes I still use Community Build Because, it's easier to use for me.-1 points -
Shadow glitch when "Follow camera" enabled (gif)
MojangYang reacted to moniker for a topic
When the sunlight is too large the shadows become glitched. Having to cut schematics around is annoying. Just make the program work as intended (ie, not glitching when you are using follow camera, etc) Most likely we are stuck with this nonsense until Mineimator is ported out of CrapMaker But until the program needs to improve as much as possible. Otherwise stop complaining that most people do shitty animations if the program is basically a toy.-6 points