YoGames Studios last won the day on July 22 2019
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About YoGames Studios
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Gender
Male
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Location
Germany
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Minecraft username
YoCraftLP
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Well, about 3 monthes ago I posted a tutorial about sphere reflections in wich I used external software and claimed that it would not be possible to get the same effect just within MI. But well, it seames that I found a way to do that, event though some fine tuning still needs to be done and I still have to get creative to solve the problem with the bottom and top.
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SinnfulAl started following YoGames Studios
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Sphere Reflection | Tutorial
YoGames Studios replied to YoGames Studios's topic in Tutorials, tips and tricks
I am 99% sure that (with the current MI-version) it is not possible to make it adaptible. Actually, I knew this method for over a year and I actually was experimenting, but gave up on it. Programing wise it should not be to difficult to implemet a feature that makes accurate reflections within MI (since it is just some mathe that has to be done). But, in order to make it useable with videos, I will make a program that automaticaly makes the key-frames for changing the texture every singel frame, wich will drasticicaly improve the workflow with animated textures and baked refelctions. -
So, here it is. Another tutorial about reflections in Mine-imator. Hope you enjoy. Blend-file: http://www.mediafire.com/file/j62rrffbvbii7mb/EquiConverter.blend1/file 360 Toolkit: https://360toolkit.co/convert-cubemap-to-spherical-equirectangular
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Approximated Sphere Reflection | Showcase Short
YoGames Studios replied to YoGames Studios's topic in Random/Test animations
There is no specific meaning to the scene, I just needed some "specular highlights" and general lighting in the scene to test it. -
UnmutEMC started following YoGames Studios
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Approximated Sphere Reflection | Showcase Short
YoGames Studios replied to YoGames Studios's topic in Random/Test animations
It sometimes does not show it, and i have to edit it later. It should be there now. -
ChennyWang0311 started following YoGames Studios
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Supreme Whovian started following YoGames Studios
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I'm by far not good enough to be a Mine-imator devolper, the tools I make are just realy basic Java application (and java isn't used in MI, and is the only language I partially know). Also I don't fulfill some of the requirements for the developers (e.g. I'm not 18 yet). Maybe I'll learn the other required languages till I turn 18, in this case I would be glad to become one of the MI-developers, but since I'm currently 15 this will at the earliest happen in 2.5 years.
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Actually, that is what I was working on, but since Mine-imator uses it's fancy local roation, it looks very silly when you import it to MI. Later I realised that it still can be used for just location translation and found this as an example. Maybe ther is a way to convert the global-space rotation to MIs roation with some math, but currently I don't know how this could work.
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Perspectively Correct Reflaction | Tutorial
YoGames Studios replied to YoGames Studios's topic in Tutorials, tips and tricks
Yes. -
I see, this of cause will make the reflection cleaner. Also: Instead of adding the last layer you can also try to screen it, wich could work better some times (it prevents overexposure). Did you try to restart MI? I also had some situations in wich the image was not in sync anymore, but after restarting, I was able to coposite up to 4 compositions (from other cameras) together.
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I tried to replicate the effect so that it works in an animation and it worked quite well. I don't know how you did it but I see no reson for another layer. Also, I think in your case you don't have to make a copy of your scene. You should be able to just mirror the camera movement, since it doesn't seam like anything gets in the way of the camera, or do I miss something? How i did it: I'm not that much of an artist though. only 1 scenerie
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