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Mine-imator 2.0.2 Continuation Build 1.0.10
moniker replied to mbanders's topic in Modding discussion
There's still a bug in 1.0.8 with the zoom in / zoom out while selecting. If you select while zooming in, it spawns a big box of selection to the left, if you select while zooming out, it spawns a big selection box to the right, if you are still holding the ctrl key used to zoom in/out, it ignores the selection, if you stop hodling the key, it does select the keyframes. This is quite annoying. Reporting this @mbanders https://imgur.com/a/gwhKEHO -
Mine-imator 2.0.2 Continuation Build 1.0.10
moniker replied to mbanders's topic in Modding discussion
The shift + arrow shortcut is very useful, I don't get how that was missing for many years in MI. Any chances to fix the zooming issues? when you zoom out and press the middle button during the zoom in/out animation it glitches to the sides. And the F12 button to show fps covers half of the screen. I like to watch fps as I work but cannot use this with your build. -
moniker reacted to a post in a topic: Models for the kitchen (test)
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moniker reacted to a post in a topic: 🍫Chocolate - Bar🍫
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MAN reacted to a post in a topic: Incredibly annoying bug that overlaps the transition selection
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https://i.imgur.com/8UtetIP.mp4 To be honest, how do people work with 2.0? between this and the zoom bug it's pretty annoying to use. I wonder how they released it without noticing these bugs. It really ruins the workflow. You have to be collapsing the menus stuff in order for the list of transition to show, and sometimes not even that works since for some reason it refuses to show the list as it goes upwards: Hoping the Community Build fixes these. It would improve things A LOT just with these 2 fixes sorted.
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It's a shame 2.0 is basically unusable because of this. You'll lose hair trying to zoom in and out of stuff, so frustrating. Unfortunately im going to keep using pre-4. @Nimi could you come back just to fix this? it's a shame, all this work to not be able to use the software due broken zooming. Perhaps @david is still around to read this? I don't get it unless im zooming in and out the wrong way. I press ctrl, and I scroll up and down with the mouse wheel. It is not accurate where I want to zoom in, it goes bonkers when you zoom in and displaces where you were at. It is really making this unuseable to the point I have to use old versions. Hoping someone reads this.
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moniker reacted to a post in a topic: directional motion blur
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So we are stuck with this thing going on forever now? geez. It's really noticeable specially un darker blocks, you see these lines jumping around.
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Where exactly? which minute and second? I watched the video, he talks about camera usage, but not this particular motion blur technique.
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Where in this tutorial is it explained? Where is "camera aperture" at? The anamorphic ratio slider seems to be doing nothing. Im using pre-4 btw. I don't like the colors after 2.0. Everything seems too bright or something, I cannot get the same color for the image as I got on the previous versions.
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CanIIA reacted to a post in a topic: Mine-imator 2.0.2 Continuation Build 1.0.10
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CanIIA reacted to a post in a topic: Zooming in is broken in 2.0
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Mine-imator 2.0.2 Continuation Build 1.0.10
moniker replied to mbanders's topic in Modding discussion
I've reported some bugs which were never fixed, hopefully you can look into it: And here's some suggestions: -
moniker reacted to a post in a topic: directional motion blur
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If you open a project on 2.0 made on anything before pre-4 you'll see the settings are screwed up since they removed the Master Strenght setting. Now I have to go keyframe by keyframe adjusting the camera shake again unless someone has a better idea.
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If you try to zoom in on the green line you'll see it goes out of sight. https://i.imgur.com/BbStLcX.mp4 The way it worked on 1.2.9 was that if the cursor was on top of the line it centered the zooming in there so if you put the cursor on top of the line it wouldn't go out of sight. It wasn't the best GUI i've used but at least you could zoom in where you actually wanted. But now it just goes out of wack as you can see above. Im hoping @david still browses the forum. I would use pre-4 version but it has it's own bugs:
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I clicked on reset brightness and it crashed: Variant: Value() const on invalid type Integer in CppProject::VarType::Value:197 Version: 2.0.0 (Windows 10 Version 1809) Im clicking on view log but it doesn't open.
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I mean this: I like to know the frame im at, 2492 in this case. So where is this located now? they should have added it next to the time. This is pretty basic information that's now missing for some reason. Also, where do I quickly toggle fog on/off? this is very useful to see where stuff is located at.
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