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moniker

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Everything posted by moniker

  1. If you want to have a for instance a TV screen and parent a camera to the screen, I see this glitch: https://imgur.com/OlJo5bj Changing shadow buffer settings does not fix it, it is a bug. Any ideas? Edit: looks like when you render an actual video it shows normal.
  2. https://i.imgur.com/8UtetIP.mp4 To be honest, how do people work with 2.0? between this and the zoom bug it's pretty annoying to use. I wonder how they released it without noticing these bugs. It really ruins the workflow. You have to be collapsing the menus stuff in order for the list of transition to show, and sometimes not even that works since for some reason it refuses to show the list as it goes upwards: Hoping the Community Build fixes these. It would improve things A LOT just with these 2 fixes sorted.
  3. It's a shame 2.0 is basically unusable because of this. You'll lose hair trying to zoom in and out of stuff, so frustrating. Unfortunately im going to keep using pre-4. @Nimi could you come back just to fix this? it's a shame, all this work to not be able to use the software due broken zooming. Perhaps @david is still around to read this? I don't get it unless im zooming in and out the wrong way. I press ctrl, and I scroll up and down with the mouse wheel. It is not accurate where I want to zoom in, it goes bonkers when you zoom in and displaces where you were at. It is really making this unuseable to the point I have to use old versions. Hoping someone reads this.
  4. So we are stuck with this thing going on forever now? geez. It's really noticeable specially un darker blocks, you see these lines jumping around.
  5. Where exactly? which minute and second? I watched the video, he talks about camera usage, but not this particular motion blur technique.
  6. Where in this tutorial is it explained? Where is "camera aperture" at? The anamorphic ratio slider seems to be doing nothing. Im using pre-4 btw. I don't like the colors after 2.0. Everything seems too bright or something, I cannot get the same color for the image as I got on the previous versions.
  7. I've reported some bugs which were never fixed, hopefully you can look into it: And here's some suggestions:
  8. If you open a project on 2.0 made on anything before pre-4 you'll see the settings are screwed up since they removed the Master Strenght setting. Now I have to go keyframe by keyframe adjusting the camera shake again unless someone has a better idea.
  9. If you try to zoom in on the green line you'll see it goes out of sight. https://i.imgur.com/BbStLcX.mp4 The way it worked on 1.2.9 was that if the cursor was on top of the line it centered the zooming in there so if you put the cursor on top of the line it wouldn't go out of sight. It wasn't the best GUI i've used but at least you could zoom in where you actually wanted. But now it just goes out of wack as you can see above. Im hoping @david still browses the forum. I would use pre-4 version but it has it's own bugs:
  10. I clicked on reset brightness and it crashed: Variant: Value() const on invalid type Integer in CppProject::VarType::Value:197 Version: 2.0.0 (Windows 10 Version 1809) Im clicking on view log but it doesn't open.
  11. I mean this: I like to know the frame im at, 2492 in this case. So where is this located now? they should have added it next to the time. This is pretty basic information that's now missing for some reason. Also, where do I quickly toggle fog on/off? this is very useful to see where stuff is located at.
  12. Yeah but this is an insane workaround for something that just should be a feature.
  13. @davidwill this get fixed?
  14. Would be insanely useful to have direction motion blur, for for instance, have the background blurred while the character is inside a car and so on.
  15. It's insanely annoying how when you add a new folder, you have to copy the entire timeline into the new folder, then delete them on the previous folder and then set everything set to 0 there, since when you add a new folder, it's all set to 0, so you can't use it. Why isn't there an automatic way to do this. For instance to have cool camera movements you need to keep adding folders, or for certain movements like a car drifting.
  16. Anyone has a more modern looking rocket launcher? I've only seen the same ones for years. An rpg7, a ww2 one, and the TF2 one, that's it. Something like this would be cool, but there's no download link for that one: https://www.deviantart.com/gregor-lijianwei/art/RPG-94-582053423
  17. Bugs/glitches that weren't fixed in 2.0.0:
  18. What finger part? I don't get it. Whenever I use IK handles something screws up my saved keyframes when imported.
  19. I've reported tese visual glitches for a long time, will it get fixed?
  20. We also need a way to switch what particle type is being used for a keyframe or at least an object. If you want to clone a bunch of particles you've placed (like bullets being shot in a wall) and you want to paste them somewhere else with a different particle type, you have to manually place each of them again, with the other particle system you want to use which is insanity. Sometimes you just want to have different particles instances because you want different seeds, right now there's no other way but to manually divide them and place them. If this is not clear enough I can try to explain it again.
  21. @Nimi I was testing pr6 and I've noticed the light surface I was using on the example project still has some problems rendering. Now when set at 100% Emissive (previously brightness) it seems to be ok, but there's a sort of a shadow around it going on: Also the bug described here is still happening: And shaded mode is insanely bright for some reason: I can't really work on shaded mode, since it changes the final colouring compared to render a lot. On pr4 when you enabled "lightning and fog" button it looks as you would expect, like the flat mode but with shadows on the sides, the colouring stays the same:
  22. It would be extremely useful to be able to switch between schematics with keyframes. What I mean is, just like how you can switch between skins and textures within the same object, you should be able to change the schematic too. Something like this: This would allow you to switch between schematics on the fly very fast. Sometimes you just want to stay on the same object. For instance make that car have a crash and have the front a bit deformed. Well you could edit the car schematic on Amulet Editor so it looks like the car is damaged, save it on a different file. Then when the crash on the animation happens, load the damaged car by simply changing the schematic in there with a keyframe. Right now if you want to do this you have to clone the object within the timeline, clone all parented stuff (driver and whatever else) only to change the schematic which is a waste. Kind of how back in the day you needed to do this everytime you wanted to switch between item textures and now we can do this all within the same object by drawing keyframes. This would be useful for switching between models too. The more stuff you can automate with keyframes, the more ideas you can come up with faster. @Nimi
  23. For instance im using these cars: Adding a folder to each front wheel is very useful to independently rotate the axis so you can make a smooth left-right rotation using the "Easy in and out" transitions while the wheel keeps rotating in a linear speed as the car moves and turns. The problem is you cannot add folders to custom models for some reason. This limits the usage of rigs a lot. This is what happens when you try to add a folder. It just creates an empty folder. You can probably use Modelbench to add custom angles as well as modify the custom rotation point but it would be faster if you could do this within Mineimator. @Nimi
  24. Anyone remembers @Salem's vehicle packs? this guy had amazing talent for this. The cars just look like they would fit within the minecraft vanilla aesthetics. Anyone knows anything similar? I just can't find any cars to use other than his work but there aren't enough variations for cars for a city scene for instance. https://www.mineimatorforums.com/index.php?/topic/81071-salems-vehicle-rigs/
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