• Announcements

    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  
    • david

      Dev update #12 part 1   12/19/17

      Steve will get deliciously curvy in the next update! We also take a look at what happened during 2017 for Mine-imator. https://www.mineimatorforums.com/index.php?/topic/69008-dev-update-12-part-1-2017-in-a-nutshell-and-flexible-steves
    • Nimi

      Dev update #12 part 2   12/19/17

      Mine-imator will be getting some new and exciting graphics in 2018. https://www.mineimatorforums.com/index.php?/topic/69014-dev-update-12-part-2-a-bright-future-and-modelbench-news  


  • Content count

  • Joined

  • Last visited

About AnxiousCynic

  • Rank
    Advanced Member

Profile Information

  • Gender Not Telling
  • Minecraft username AnxiousCynic

Contact Methods

Recent Profile Visitors

5960 profile views
  1. Wolf Life 4

    Thanks for the feedback, and the reasoned take on these types of animations. The series has an intentionally simplified animation style. It's meant to be a "Minecrafty" style of animation, so that's why I chose to make their movements simpler.
  2. Just went through the series, and have to say I applaud the effort here, especially for making a cohesive storyline across multiple episodes. The effort you're putting in to create a more fleshed out universe isn't something seen much in the MC animation community, so it's always refreshing to come across the few who do. Technically speaking, the animation style/quality is very basic and could use a lot of improvement, but I think you're adding just enough detail in the right ways to pull off what you're trying to convey, so overall I'd say it's serviceable. There's something to be said about making episodic content and the time it takes to animate, so going for more basic movements, etc. is understandable. The "diary writing" bits happen a bit too fast to be read while watching, so if you don't want viewers to skip over the story you're writing, I'd recommend extending those shots (don't expect many will pause to read). Typically, it's recommended to leave text on screen for the duration that it takes you to read it 3 times, but you can probably get away with a little less time than that. Credits are way too long for the run time of each episode, > 30 seconds for a 2.5 minute video is a poor ratio. Instead of scrolling credits, maybe just static credits on screen that stay up for a couple seconds per page; or, little/no credits in video, and just add them to the description. I'd recommend using the end card feature to add the next episode at the end of each video, and/or adding a link to the next episode in the description, because YouTube doesn't always recommend them, which makes it a much more cumbersome experience for viewers who watch an episode and want to continue through. Hopefully there's something helpful in there, but anyway, keep up the good work!
  3. Wolf Life 4

    Much appreciated! Thankies. Perhaps! We'll have to wait and see.
  4. Wolf Life 4

    Clap accepted.
  5. Wolf Life 4

    Indeed! I don't think you know how long I've been on this forum, and how much I don't care how trendy it is to hate things everyone else hates.
  6. Wolf Life 4

    I think this one turned out to be the most scary and exciting part so far! I livestreamed the entire animation process for this one on my main channel, so that was cool.
  7. Customizable Steve Rig

    I love how the Alex models get bumped in the last GIF.
  8. The Six Sides Episode 2

    Lookin' forward!
  9. Simple night scene lighting

    Throwing together a quick scene for a tutorial doesn't really warrant a proper walk cycle; particularly when the walk cycle isn't the focus of the tut.
  10. Simple night scene lighting

    Depends on what you means when you say "fix"?
  11. A basic method of lighting night scenes, so your viewers can actually see the animation you worked so hard on.
  12. Ender Dragon Breath

    Ah. Well like I said in the tut, you can adjust the Initial, Add, and Multiply values to change the speed. You can also go into the Particle "timeline properties" window and adjust the Force of the Attractor.
  13. Ender Dragon Breath

    What you mean? Probably not the next one.
  14. The only method I could figure, for the time being, of creating an acceptable "Ender Dragon breath" effect in Mine-imator.
  15. Halo Animation Short

    As others have said, the character animation needs some work; doesn't have to be perfect, just a bit more sensible movements (imo). Overall I liked it, though! Was a fan of Halo back in da day, and have always considered doing some kind of animation of it; so it's cool to see someone try to bring it to life in Minecraft, especially with the space scenes and Warthog, etc. Keep it up.
  • Recently Browsing   0 members

    No registered users viewing this page.