Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 07/13/19 in Status Updates

  1. Alright, I think it's best to just put all my thoughts in one place to make things clearer. I didn't really expect that revealing the new icon in a joke post would cause such a reaction. I initially dismissed it because, to be honest, the icon is a low priority for me, as there's a lot of stuff that still needs to be worked on to get the upcoming update ready, which is also why I wasn't very open to feedback, as I would much prefer to focus on getting feedback about the UI. I realize that was the wrong approach to the issue, hence why I'm writing this. Another reason is that the branding is a little different to how I planned it going forward. While currently, the icon and logo are sort of stuck together, I decided to separate it all out into three distinct bits: logo, icon, and mascots. I don't plan on changing that, they will remain separate. What is going to change is the icon itself. A recurring bit of criticism about the logo is that it doesn't feel related to Minecraft anymore. When I designed it, I just focused on making it readable. I tried to make it belong with the rest of the branding using evocative colors and shapes, but in the end, it appears that it lost too much character and ended up less appealing. As we speak, I'm currently working on a first iteration for a new design, which will hopefully tie-in with the program and the game it's based on: This new design is rather popular with the Mine-imator staff, and I hope it will be for the rest of you too. If there are any ideas or improvements you'd like to share, feel free to. Lastly, I'd like to apologize for my unprofessional and rude attitude. The rocky launch of Modelbench made it clear that transparency was important when it came to wanting to change how people use your program, but I hadn't realized that the icon would've been part of that too. I'll be sure to learn from that mistake and I hope we can move forward and work together in this next big step in the history of Mine-imator. Take care, y'all.
    33 points
  2. voxy's asleep time to post some teaser
    33 points
  3. SKIBBZ

    Model by Hozq

    Model by Hozq
    27 points
  4. Shoutout to @Voxy for putting up with my constant requests for vague close-up shots of all the new UIs we've worked on through the years. ? Mine-imator Community Edition 1.1.0 (Cancelled, revealed in 2016) Modelbench Beta (2018) Modelbench 1.0.0 (2020) Mine-imator 2.0.0 (2022) Really happy to see this 6-year long journey of a new UI coming to Mine-imator come full-circle in 2.0. I had my doubts when I first became a developer in 2017, but I'm glad we were persistent.
    25 points
  5. In the next Modelbench release, saving will no longer be prevented regardless of errors in your model. You'll still get a warning of some sort describing what's wrong though.
    23 points
  6. Yo gangstas, what it do i reinstalled GameMaker yesterday 2 help my homeboy @Nimi (this playa been doin some sick codes lately) with MI v2 n added some fly features for yall (fo' shizzle) 1st i booted Mine-imator n the fps was wayy wack so i upped by like x10-100 ez, then memory was real tight so i ported all the codes to x64, then x128, x256 and so on n now U can animate an entire M.C. world instantly but it no vibe on my 8 monitor setup so next i did a multi-monitor feature real quick and now the UIs fire (v1 cant touch this swag yo) + Mac and Ubuntu support cus gotta help out them Apple/Linux dawgs cruisin da hood, amirite? check out this preview vid of all the new dope stuff (fo' rizzlefizshizzle) https://www.youtube.com/watch?v=Kppx4bzfAaE wait nvm thats the wrong link try this https://www.youtube.com/watch?v=SW-BU6keEUw no where that link at aight i let U know when i find it PEACE -The OG Thug "D"
    22 points
  7. Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighting lmao couldn't be me, anyways:
    22 points
  8. Voxy

    beby

    beby
    21 points
  9. Hey fellas, gonna be dropping a fairly ambitious hand-drawn animation this friday on my dusty ol' Youtube channel, might make a topic for it as well. Here's a sneak peek... ?
    20 points
  10. Y'all need to stop antagonizing each other. Really hard to(and has been to) take this forum seriously when some of the most active users don't act their age. Pretty disappointed in a few members for how they've been acting recently, though while not breaking any forum rules. Regardless of how any situation started-- take the time to stop, grow up, and move on. That is all.
    20 points
  11. Hey all! Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice. I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches. But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process? What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing... Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have! See you around!
    19 points
  12. It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year. Make of this what you will.
    17 points
  13. Voxy

    17 points
  14. As announced by David, IPBoard, the software used to run the forums, has been updated to the latest version. Unfortunately, changes to the theming framework broke the Mine-imator Forums theme that has been with us for almost 6 years now, so I had to put something together to keep a bit of that spirit intact. However, please keep in mind that this theme is temporary. Some of you might already know that I've been working on a brand new design as part of the big rebrand/UI overhaul that's currently under progress. I've shared a few bits here and there, but I'll be making a proper announcement detailing all the changes once that's ready. If anything broke during the transition process, do let me know!
    16 points
  15. Frost

    WIP on a random set.

    WIP on a random set.
    16 points
  16. 1.2.5 is now out(if you couldn't tell by the forum headers.). Was one of the most difficult updates I worked on because my computer would crash pretty frequently during development.
    16 points
  17. Made a short clip for the monthly AnimChallenge on Facebook: The theme was "Cat's hidden talent". This could be a fun challenge to join if you're interested, any animation medium is allowed (that includes Mine-imator ): https://www.facebook.com/groups/AnimChallenge/
    15 points
  18. PSA to our dear forumers, COPPA will not do anything to your YouTube channels, stop using Vlare for your videos, it will die like any other alternative YouTube and your posts will be video-less
    15 points
  19. don't be afraid to offset parts when animating to improve the pose examples
    15 points
  20. Minecraft Steve but with Ed, Edd n' Eddy sound effects
    15 points
  21. I won FIRST place in the Desmos Global Math Art Contest! @david, I am dedicating this victory to you. You MADE my love for 3D graphics; I'm only realizing this now. I used to think that Minecraft was the reason for Mine-imator's success. But now it has dawned on me, the INGENUITY of the program is what made it great. You broke the limits of computer graphics back then, and I intend to follow you in your footsteps by reinventing 3D myself! I hope life is treating you well and stay safe! - Ezra Oppenheimer
    14 points
  22. Voxy

    ?

    ?
    13 points
  23. nimi's asleep time to post some teaser
    13 points
  24. Some more wip thx to @Phyre helping me get the hue for the pants
    13 points
  25. More assets for the set: All cabinets have moving parts.
    13 points
  26. Waiting for the next Modelbench update must be pretty egghausting. Can I offer you this nice egg in this trying time? ?
    13 points
  27. Finally, a WIP after so long Almost finished now, might even be releasing Pack 7 sometime within the next day or so.
    12 points
  28. Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is: So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got.
    12 points
  29. Wip on a current set: Wood textures by @Phyre Remaking this:
    12 points
  30. Guys don't jump on to this sudden bandwagon of AMAs. If too many are posted, the topic flood will kill topics quickly, and most AMAs won't be very successful.
    12 points
  31. WIP on a personal set: Edit: I'm remaking this in MB
    12 points
  32. mbanders

    12 points
  33. Here's what I think the Revenge Reanimated Collab did wrong, just for future reference for you potential collab hosts in the future. I'm not here to call out the hosts or anyone participating, just to point out what went wrong throughout. First of all, there was an extremely frustrating lack of communication. There were no Discord mentions ever from either of the collab hosts when they told us very important information, such as: Switching collab hosts Nearing deadline There are still people who need to submit an entry Hosts don't know who still need to submit This lack of communication caused my problem. I submitted both my entries to the first host months ago, which he confirmed, and I assumed I was safe. Check back into that channel for fun in late September, and I find out the host is switched and the new host doesn't think I even submitted anything. If I had never checked in, my part of the collab would be completely missing. If the deadline is that close and has been delayed so many times, you need to tell people instead of blaming them for being lazy. The deadline was missed so many times because people either forgot the deadline or thought they were fine. I don't know how many people finished but weren't in the video, but judging by the fact a third of the final video is just the original, I can't be the only one. You can't just assume people will constantly check back on the channel. Please tell people things. Also, manage your entries better. I don't know how my entries were lost in translation, nor how many others were lost. Secondly, the editing wasn't the best. There wasn't a huge effort to sync stuff to the music. I get that it was rushed, but again, it didn't have to be rushed. The video itself feels scrambled together. When watching the video you can tell there were huge problems in the development of it. I get that the host editing it probably felt overwhelmed and didn't know what to do. In the host's mind at the time, half the people who entered are totally flaking out and not submitting their entries. That's not the case for most of it, but all of this would have been solved if the hosts kept constant communication with their entrants. Delay it again if you have to, just never leave blank spots in a collab. It's absolutely messy and completely takes away from any positive aspect of the video. Also, I wasn't tagged in the topic, even though I was in the video. Not a big deal, I just don't know why that happened or what went wrong. Maybe they were using an outdated list, maybe it's partially for the same reason they didn't have my submission. Either way there was something to be handled better there. Again, no disrespect towards either of the hosts. They didn't realize what they were doing wrong and didn't know what to do in certain situations. I'm not here to chastise them, just to point out what can be handled better in future collabs. I know from personal experience that both hosts are cool and talented dudes. Mistakes were made along the way, which is okay! But they're worth talking about. That'll be all, thank you.
    12 points
  34. Voxy

    11 points
  35. Modeled a small wooden shack in MB.
    11 points
  36. Woah, what? 1,000 Rep?! But... how? ;o; I ought to make a celebratory render. Even though my rendering skills have become a bit rusty after nearly a whole year of zero rendering motivation, so it'll likely take me a while... lol Thank you so much for all of the support you've given me throughout the past two years I've spent on here. It really means a lot to me.
    11 points
  37. hey everyone i just finished remaking gm_bigcity in minecraft https://www.planetminecraft.com/project/gm-bigcity-minecraft-recreation/
    11 points
  38. Frost

    The set is finished.

    The set is finished.
    11 points
  39. Frost

    Assets being made fast

    Assets being made fast
    11 points
  40. Nimi

    Merry Christmas! ?

    Merry Christmas! ?
    11 points
  41. mbanders

    11 points
  42. A very janky and compressed storm is coming https://i.imgur.com/nqWpm8a.mp4
    11 points
  43. Just switching back to mine imator real quick
    10 points
  44. The down-rep button is and should only be used in cases where the content in question is objectively bad and adds nothing to the forums. Before down-repping, you should throw all opinions out and try to think objectively rather than subjectively. Is this post unhelpful, toxic, or rude? Is this post’s subject overused, or generally not appropriate? If the content seems bad only subjectively, rather than down-repping, try to help the poster understand why you dislike the content by writing a comment explaining everything you dislike, and (optionally) potential ways they could improve their content. Consider up-repping comments that support your points rather than down-repping the topic.
    10 points
  45. The downvote button is used for: to downvote trash unhelpful posts -stick it's for genuinely awful or *mentally disabled* stuff, not stuff you personally dislike -crusty image file counter productive, lazy, or just incredibly bad content that adds nothing make a wall of text about it and post it as a status, people will upvote you for being such a virtuous person ? -stick boi again
    10 points
  46. __Mine__

    WIP

    WIP
    10 points
  47. Hozq

    10 points
  48. You guys are way too harsh on newer members, like yeeesh. And older members now too, apparently. You guys need to learn to be a little more nice towards one another, my goodness.
    10 points
  49. Hozq

    10 points
  50. Welp, since I can mess around with themes, I might as well.
    10 points
  • Create New...