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Showing content with the highest reputation since 07/13/19 in Status Updates
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Alright, I think it's best to just put all my thoughts in one place to make things clearer. I didn't really expect that revealing the new icon in a joke post would cause such a reaction. I initially dismissed it because, to be honest, the icon is a low priority for me, as there's a lot of stuff that still needs to be worked on to get the upcoming update ready, which is also why I wasn't very open to feedback, as I would much prefer to focus on getting feedback about the UI. I realize that was the wrong approach to the issue, hence why I'm writing this. Another reason is that the branding is a little different to how I planned it going forward. While currently, the icon and logo are sort of stuck together, I decided to separate it all out into three distinct bits: logo, icon, and mascots. I don't plan on changing that, they will remain separate. What is going to change is the icon itself. A recurring bit of criticism about the logo is that it doesn't feel related to Minecraft anymore. When I designed it, I just focused on making it readable. I tried to make it belong with the rest of the branding using evocative colors and shapes, but in the end, it appears that it lost too much character and ended up less appealing. As we speak, I'm currently working on a first iteration for a new design, which will hopefully tie-in with the program and the game it's based on: This new design is rather popular with the Mine-imator staff, and I hope it will be for the rest of you too. If there are any ideas or improvements you'd like to share, feel free to. Lastly, I'd like to apologize for my unprofessional and rude attitude. The rocky launch of Modelbench made it clear that transparency was important when it came to wanting to change how people use your program, but I hadn't realized that the icon would've been part of that too. I'll be sure to learn from that mistake and I hope we can move forward and work together in this next big step in the history of Mine-imator. Take care, y'all.33 points
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voxy's asleep time to post some teaser33 points
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27 points
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Shoutout to @Voxy for putting up with my constant requests for vague close-up shots o
LacaMenDRY and 24 others reacted to Nimi for a status update
Shoutout to @Voxy for putting up with my constant requests for vague close-up shots of all the new UIs we've worked on through the years. ? Mine-imator Community Edition 1.1.0 (Cancelled, revealed in 2016) Modelbench Beta (2018) Modelbench 1.0.0 (2020) Mine-imator 2.0.0 (2022) Really happy to see this 6-year long journey of a new UI coming to Mine-imator come full-circle in 2.0. I had my doubts when I first became a developer in 2017, but I'm glad we were persistent.25 points -
In the next Modelbench release, saving will no longer be prevented regardless of errors in your model. You'll still get a warning of some sort describing what's wrong though.23 points
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Yo gangstas, what it do i reinstalled GameMaker yesterday 2 help my homeboy @Nimi (th
Dr. Nexil and 21 others reacted to david for a status update
Yo gangstas, what it do i reinstalled GameMaker yesterday 2 help my homeboy @Nimi (this playa been doin some sick codes lately) with MI v2 n added some fly features for yall (fo' shizzle) 1st i booted Mine-imator n the fps was wayy wack so i upped by like x10-100 ez, then memory was real tight so i ported all the codes to x64, then x128, x256 and so on n now U can animate an entire M.C. world instantly but it no vibe on my 8 monitor setup so next i did a multi-monitor feature real quick and now the UIs fire (v1 cant touch this swag yo) + Mac and Ubuntu support cus gotta help out them Apple/Linux dawgs cruisin da hood, amirite? check out this preview vid of all the new dope stuff (fo' rizzlefizshizzle) https://www.youtube.com/watch?v=Kppx4bzfAaE wait nvm thats the wrong link try this https://www.youtube.com/watch?v=SW-BU6keEUw no where that link at aight i let U know when i find it PEACE -The OG Thug "D"22 points -
Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighting lmao couldn't be me, anyways:22 points
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Hey fellas, gonna be dropping a fairly ambitious hand-drawn animation this friday on
FredMCGamer and 19 others reacted to david for a status update
Hey fellas, gonna be dropping a fairly ambitious hand-drawn animation this friday on my dusty ol' Youtube channel, might make a topic for it as well. Here's a sneak peek... ?20 points -
Y'all need to stop antagonizing each other. Really hard to(and has been to) take this forum seriously when some of the most active users don't act their age. Pretty disappointed in a few members for how they've been acting recently, though while not breaking any forum rules. Regardless of how any situation started-- take the time to stop, grow up, and move on. That is all.20 points
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Hey all! Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice. I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches. But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process? What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing... Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have! See you around!19 points
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It'll still be a while till the next dev update, but after releasing a new alpha cont
OliCraft0612 and 16 others reacted to Nimi for a status update
It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year. Make of this what you will.17 points -
17 points
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As announced by David, IPBoard, the software used to run the forums, has been updated
TecnoXhaotic and 15 others reacted to Voxy for a status update
As announced by David, IPBoard, the software used to run the forums, has been updated to the latest version. Unfortunately, changes to the theming framework broke the Mine-imator Forums theme that has been with us for almost 6 years now, so I had to put something together to keep a bit of that spirit intact. However, please keep in mind that this theme is temporary. Some of you might already know that I've been working on a brand new design as part of the big rebrand/UI overhaul that's currently under progress. I've shared a few bits here and there, but I'll be making a proper announcement detailing all the changes once that's ready. If anything broke during the transition process, do let me know!16 points -
WIP on a random set.
BloxTheRigger and 15 others reacted to Frost for a status update
WIP on a random set.16 points -
1.2.5 is now out(if you couldn't tell by the forum headers.). Was one of the most difficult updates I worked on because my computer would crash pretty frequently during development.16 points
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Made a short clip for the monthly AnimChallenge on Facebook: The theme was "Cat's hid
Heavenira and 14 others reacted to david for a status update
Made a short clip for the monthly AnimChallenge on Facebook: The theme was "Cat's hidden talent". This could be a fun challenge to join if you're interested, any animation medium is allowed (that includes Mine-imator ): https://www.facebook.com/groups/AnimChallenge/15 points -
PSA to our dear forumers, COPPA will not do anything to your YouTube channels, stop u
Jake_28 and 14 others reacted to tditdatdwt for a status update
PSA to our dear forumers, COPPA will not do anything to your YouTube channels, stop using Vlare for your videos, it will die like any other alternative YouTube and your posts will be video-less15 points -
don't be afraid to offset parts when animating to improve the pose examples15 points
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Minecraft Steve but with Ed, Edd n' Eddy sound effects
ChristofuPH and 14 others reacted to SKIBBZ for a status update
Minecraft Steve but with Ed, Edd n' Eddy sound effects15 points -
I won FIRST place in the Desmos Global Math Art Contest ! @david , I am dedicating th
Salem and 13 others reacted to Heavenira for a status update
I won FIRST place in the Desmos Global Math Art Contest! @david, I am dedicating this victory to you. You MADE my love for 3D graphics; I'm only realizing this now. I used to think that Minecraft was the reason for Mine-imator's success. But now it has dawned on me, the INGENUITY of the program is what made it great. You broke the limits of computer graphics back then, and I intend to follow you in your footsteps by reinventing 3D myself! I hope life is treating you well and stay safe! - Ezra Oppenheimer14 points -
13 points
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nimi's asleep time to post some teaser
Ludo Silver and 12 others reacted to Voxy for a status update
nimi's asleep time to post some teaser13 points -
Some more wip thx to @Phyre helping me get the hue for the pants
BaconSandwich and 12 others reacted to Jnick for a status update
Some more wip thx to @Phyre helping me get the hue for the pants13 points -
More assets for the set: All cabinets have moving parts.
BloxTheRigger and 12 others reacted to Frost for a status update
More assets for the set: All cabinets have moving parts.13 points -
Waiting for the next Modelbench update must be pretty egghausting. Can I offer
ziyadkhalq and 12 others reacted to Nimi for a status update
Waiting for the next Modelbench update must be pretty egghausting. Can I offer you this nice egg in this trying time? ?13 points -
Finally, a WIP after so long Almost finished now, might even be releasing Pack 7 some
MoltenLapizza and 11 others reacted to __Mine__ for a status update
Finally, a WIP after so long Almost finished now, might even be releasing Pack 7 sometime within the next day or so.12 points -
Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding
NemosCoolStuff and 11 others reacted to LacaMenDRY for a status update
Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is: So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got.12 points -
Wip on a current set: Wood textures by @Phyre Remaking this:
BloxTheRigger and 11 others reacted to Frost for a status update
Wip on a current set: Wood textures by @Phyre Remaking this:12 points -
Guys don't jump on to this sudden bandwagon of AMAs. If too many are posted, the topic flood will kill topics quickly, and most AMAs won't be very successful.12 points
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WIP on a personal set: Edit: I'm remaking this in MB12 points
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12 points
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Here's what I think the Revenge Reanimated Collab did wrong, just for future reference for you potential collab hosts in the future. I'm not here to call out the hosts or anyone participating, just to point out what went wrong throughout. First of all, there was an extremely frustrating lack of communication. There were no Discord mentions ever from either of the collab hosts when they told us very important information, such as: Switching collab hosts Nearing deadline There are still people who need to submit an entry Hosts don't know who still need to submit This lack of communication caused my problem. I submitted both my entries to the first host months ago, which he confirmed, and I assumed I was safe. Check back into that channel for fun in late September, and I find out the host is switched and the new host doesn't think I even submitted anything. If I had never checked in, my part of the collab would be completely missing. If the deadline is that close and has been delayed so many times, you need to tell people instead of blaming them for being lazy. The deadline was missed so many times because people either forgot the deadline or thought they were fine. I don't know how many people finished but weren't in the video, but judging by the fact a third of the final video is just the original, I can't be the only one. You can't just assume people will constantly check back on the channel. Please tell people things. Also, manage your entries better. I don't know how my entries were lost in translation, nor how many others were lost. Secondly, the editing wasn't the best. There wasn't a huge effort to sync stuff to the music. I get that it was rushed, but again, it didn't have to be rushed. The video itself feels scrambled together. When watching the video you can tell there were huge problems in the development of it. I get that the host editing it probably felt overwhelmed and didn't know what to do. In the host's mind at the time, half the people who entered are totally flaking out and not submitting their entries. That's not the case for most of it, but all of this would have been solved if the hosts kept constant communication with their entrants. Delay it again if you have to, just never leave blank spots in a collab. It's absolutely messy and completely takes away from any positive aspect of the video. Also, I wasn't tagged in the topic, even though I was in the video. Not a big deal, I just don't know why that happened or what went wrong. Maybe they were using an outdated list, maybe it's partially for the same reason they didn't have my submission. Either way there was something to be handled better there. Again, no disrespect towards either of the hosts. They didn't realize what they were doing wrong and didn't know what to do in certain situations. I'm not here to chastise them, just to point out what can be handled better in future collabs. I know from personal experience that both hosts are cool and talented dudes. Mistakes were made along the way, which is okay! But they're worth talking about. That'll be all, thank you.12 points
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11 points
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Modeled a small wooden shack in MB .
ChennyWang0311 and 10 others reacted to Frost for a status update
Modeled a small wooden shack in MB.11 points -
Woah, what? 1,000 Rep ?! But... how? ;o; I ought to make a celebratory render. Even t
HeYoNia and 10 others reacted to __Mine__ for a status update
Woah, what? 1,000 Rep?! But... how? ;o; I ought to make a celebratory render. Even though my rendering skills have become a bit rusty after nearly a whole year of zero rendering motivation, so it'll likely take me a while... lol Thank you so much for all of the support you've given me throughout the past two years I've spent on here. It really means a lot to me.11 points -
hey everyone i just finished remaking gm_bigcity in minecraft https://www.planetminecraft.com/project/gm-bigcity-minecraft-recreation/11 points
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The set is finished.
BloxTheRigger and 10 others reacted to Frost for a status update
The set is finished.11 points -
Assets being made fast
vinnyg0621 and 10 others reacted to Frost for a status update
Assets being made fast11 points -
Merry Christmas! ?
MicrogamerCz and 10 others reacted to Nimi for a status update
Merry Christmas! ?11 points -
11 points
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A very janky and compressed storm is coming https://i.imgur.com/nqWpm8a.mp411 points
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Just switching back to mine imator real quick
JaystepherMLG and 9 others reacted to Hozq for a status update
Just switching back to mine imator real quick10 points -
The down-rep button is and should only be used in cases where the content in question
willingsas and 9 others reacted to Jake_28 for a status update
The down-rep button is and should only be used in cases where the content in question is objectively bad and adds nothing to the forums. Before down-repping, you should throw all opinions out and try to think objectively rather than subjectively. Is this post unhelpful, toxic, or rude? Is this post’s subject overused, or generally not appropriate? If the content seems bad only subjectively, rather than down-repping, try to help the poster understand why you dislike the content by writing a comment explaining everything you dislike, and (optionally) potential ways they could improve their content. Consider up-repping comments that support your points rather than down-repping the topic.10 points -
The downvote button is used for: to downvote trash unhelpful posts -stick it's for ge
Ratchet55 and 9 others reacted to Ian_The_One for a status update
The downvote button is used for: to downvote trash unhelpful posts -stick it's for genuinely awful or *mentally disabled* stuff, not stuff you personally dislike -crusty image file counter productive, lazy, or just incredibly bad content that adds nothing make a wall of text about it and post it as a status, people will upvote you for being such a virtuous person ? -stick boi again10 points -
10 points
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You guys are way too harsh on newer members, like yeeesh. And older members now too, apparently. You guys need to learn to be a little more nice towards one another, my goodness.10 points
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Welp, since I can mess around with themes, I might as well.
DragonPixel and 9 others reacted to Voxy for a status update
Welp, since I can mess around with themes, I might as well.10 points