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mbanders

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    51
  • Posts

    324
  • Joined

  • Days Won

    51

Everything posted by mbanders

  1. 7?

     

     

    is this the one i played?

    let's check it out

  2. If you are using Continuation Build, you can create a keyframe in the particle editor, then under the "Particles" tab, set the Attractor to your path and increase the Directional force. (It has to be Continuation Build because the feature is broken in vanilla 2.0.2.)
  3. Common Mine-imator Problems and What to Do About Them This is an FAQ topic for commonly reported issues and problems with Mine-imator, and short guides on how to deal with them. Please make sure to look through this list before asking a question or submitting a bug report! Also be sure you're using the latest version of Mine-imator (or a fan-made mod of it), as any issues you're having may have already been fixed. Mine-imator 2.0.2 (Vanilla) Mine-imator Continuation Build Mine-imator Community Build Various graphical glitches / errors: Can't find a specific option / options not appearing: Viewport controls / tools not appearing: Particles not appearing: World importer not loading specific worlds / crashing: Objects not appearing behind transparent objects: Objects moving without any other keyframes after it: Recent projects disappearing from Home screen: Missing textures / purple and black checkerboards everywhere: Mine-imator 1.2.9 legacy problems: if theres anything you think i missed just let me know k thx bai
  4. A postmodernist tragedy remastered. she foiled
    1. Piglin Studios

      Piglin Studios

      how do you make these experiments?

  5. may the second be with you

    1. TwoToRule

      TwoToRule

      may the third be with you

    2. MojangYang

      MojangYang

      May the 9th be with you.

  6. confession, ive never done a drug in my life

  7. (Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/zppwqy59olju7kl/Mine-imator_2.0.2_Continuation_Build_1.0.13.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.13 (March 24th, 2026), changes since 1.0.12: Features "Import asset..." option now allows for multiple assets to be imported at a time. Added image preview to the Import image popup. Added a progress indicator to the program's taskbar icon when rendering projects (Windows only). Added sound effect and taskbar icon flashing when rendering is finished. Changes Updated Minecraft assets to 26.1 - Tiny Takeover. Updated the sphere shape. "Segment" and "ring" details can now be adjusted individually. Textures on spheres (equirectangular) now better match how they would appear in other 3D programs. Search box icons now remain highlighted while a query is entered. Updated icons for "Reload", "Replace", and "Open in external program" buttons in Resources tab. Bugfixes Fixed not being able to use certain context menu actions on model and scenery parts. Fixed the "Duplicate" and "Delete" context menu actions on model and scenery parts not being grayed out. Fixed animated block textures in resource packs not appearing correctly. Fixed certain keys not binding and/or appearing correctly in the Keybinds menu. Fixed some unwanted behaviors when typing certain symbols in text entry fields. Fixed the "Sort by" button in the home screen sometimes showing the wrong dropdown menu. Fixed being unable to adjust the beginning of a timeline region starting on frame 0. Fixed the XYZ Scale gizmo setting the object's scale to 0 when clicking it without dragging. Fixed softlock when using an object's gizmos as it becomes invisible. Fixed item sheet "Rows" and "Columns" names being inverted. Fixed grid overlay "Rows" and "Columns" names being inverted. Fixed some minor UI bugs with Compact panels mode. Older changelogs:
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