Status Replies posted by OpHsVinicius
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A year ago, I made a couple of test icons for a hypothetical Mine-imator update and Modelbench release back when it was still an unnamed project by Nimi.
I thought it would be nice to revisit these icons and I'm really happy with the results!
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@Nimi Hi Nimi, I spent some time away from the forum hoping that when I came back after the last month It had already released ModelBench, and here I am. Do you have any idea how much time is still left to launch it?
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what do you mean? @RedAnimator
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Don't play Doki Doki
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@Colonel Muffin godamn i want to die now because of this game, it's really sad :c
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https://gyazo.com/55baf8c272c9a4a850bf6f308e44dc4c
Who's hungry? -
Unlike previous screenshots of Modelbench, here's one that's unedited.(Note that it's still WIP and there will be some minor changes before it's released.)
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Should I post actual content along with updates on stuff I'm making instead of just showing off developer stuff?
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A challenge: I doubt you make an anime character in mine-imator identical to an anime character of a manga or any other reference that is anime...
@Nimi btw, I see you have some experience with this (at least i think), when it comes to making anime characters, what's the hardest part to do?
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@Mike They are really good! But the eyes of those rigs seems to be very down...what I'm looking for, is kind of a Default Eye that is always used in any anime characters...those eye rigs seem to be only usable for these types of characters...
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A challenge: I doubt you make an anime character in mine-imator identical to an anime character of a manga or any other reference that is anime...
@Nimi btw, I see you have some experience with this (at least i think), when it comes to making anime characters, what's the hardest part to do?
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@Nimi what? seriously? I thought the face was the most difficult to do...
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The new notifications in 1.1.0. They no longer appear on the toolbar, and now appear on the bottom right of the window and pop out from the right.
I should also mention that there's one(or two) new factors that MI:CE's release is riding on now, so expect the release to be later than what you've been hoping for.
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In 1.1.0, bloom is getting updated. Instead of the blur being biased towards the longer dimension, it's now an even gaussian blur.
Left: Community Build 1.0.2
Right: Community Edition 1.1.0
In the camera settings, the settings have been flipped(less means less, instead of more visible) and now go from 0% to 100% instead of going from 0 to 1. So now when you import a camera with both settings being 0%, you won't get blinded.
Thanks to the blur being different, you can change the blur radius in the render settings.
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Hello People! ok bye
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@Nimi I know you will not see, answer or accept requests, but you know what would be good in mine-imator? Animations in loop, without us having to work much, this would facilitate much more, it would GIVE much more lives in animations of large populations.
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@Mike no, i from brazil, so yeah....
@Upgraded Moon kinda....I think people walking, talking, like I said, that would give more life to the animation, even because you are giving life to characters outside the scene, after all, we have to highlight more the main characters.
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Jedi are blue, Sith are red, execute order 66, and drop that youngling's head.
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I Broke with my Ex-Girl.....
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What the hell guys, This turned out to be a Real Talk about girlfriends....
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- ziyadkhalq, Dannyboi and Tiedemies1
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I Broke with my Ex-Girl.....
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New wallpaper
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10/10 gif:
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@Ninja Dino i just understand that in that way:
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Stop mentioning me in help topics that have nothing to do with the Community Build.
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@Zeno I thought it was brown .-.
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missed the Animation that i made?
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More time progression for the upcoming rig pack
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More time progression for the upcoming rig pack
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