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Showing content with the highest reputation on 07/05/20 in all areas

  1. A Render for The MineImator Dev i really appreciate their work to make this Software so i made this render MineImator NetherUpdate
    7 points
  2. alzcreation

    Crimson Forest [4K]

    So i made new wallpaper again I tried mineimator 1.16 update / nether update Then i try to make Crimson Forest render Do you get the feel? Here ya go Wippo Hope you like it
    6 points
  3. 6 points
  4. Floofy

    3 points
  5. TwoToRule

    Cookout

    Happy 4th of July lol EDIT: I tried scaling everything up to get better lighting. Here's the new version: Old: Skins (Left To Right): @lifecraft, @Frost, me, my brother, @Duskstar Shine Credit:
    3 points
  6. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    2 points
  7. Highlight: 4:13 5:28 The sixth episode of Boney Bros series. Boney Bros lost their way home in the woods. They find a cabin and enters, having no idea who lives there... (The instrument scene is a homage to Disney's The Skeleton Dance)
    2 points
  8. Frost

    A new journey

    A little lava glow and and a few more mobs around the scene would've been nice, but this looks really good!
    2 points
  9. Don't you find it annoying when someone finds an immature comment you made a really long time ago and just downvotes it out of the blue?
    2 points
  10. idk if the title right or not, but I don't care... Hello, I'm Yanuar Mohendra a.k.a ShinyGHATTear (can't change the username). And this is Minecraft letters model(s). So, I made this for about a week, can't find a way to make it simpler. Just take a look for it. ~shuffle text preview : ~textures preview : DOWNLOAD if there's a problem with the model, please tell me. I'll glad to hear that. Updates : Updated expired/deleted previews Added some feature preview on the post Fixed "T" letter
    1 point
  11. This rig uses multiple multiply surfaces to create a water depth effect, making the water look more realistic. I decided that rather than just making a tutorial, I'd simply just make it a download, there's two different versions that you'll be able to download. You can use this rig for your animations and projects, but credit to either this post or the video link are r e a l l y appreciated. Screenshots: Video Showcase: Downloads: Current version: (1.2) 22nd May 2019 (Updated links to new location 21st May 2020) Realistic: https://drive.google.com/file/d/1bmw1SPoo7edvhaG_eneEw8bj9zTkWoos/view Minecraft Styled: https://drive.google.com/file/d/1Rxg5Lj6cALQ2F9ajZRqGEEwLowuERqLf/view Known Issues: Apparently there's still people dealing with crashes when trying to delete the rig, I'd suggest importing this when you're almost finished with your project and using a surface or the regular water as a reference for where the water will be in the meantime, it doesn't seem to have the crashing issue for me so I'm assuming it's hardware related (slow pc) for the people experiencing the issue. Changelog: Planned changes (Expected release:? ) : Legacy Downloads:
    1 point
  12. It's my first time writing a post on forum ZIL-131 Truck, with a civilian variant Dacia 1300 UAZ-469 Pickup truck from PUBG, Fog light and hardtop roof can be disabled. 1986 Fleetwood bounder RV Huey UH-1 Helicopter Those rigs were made only with mine-imator, so timeline and library can get kinda dirty and rigs might be unstable. Ford Crown Victoria LTD, with a police interceptor and taxi. For now, Ford Crown Victoria LTD is the only rig I've made with Modelbench. If you want to color it, please follow the instructions 1. Select those parts 2. Disable "Color" from hierarchy tab (right side) 3. Color it with RGB, HSB and MIX Download Link: http://www.mediafire.com/file/8ia61ab140wqafl/Salem%27s_Vehicle_Rigs_%282%29.zip/file Thanks for reading! + If you're looking for Ford Crown Victoria LTD / Pickup Truck, I recommend going here as I remade those.
    1 point
  13. Includes speed loader and a single .357 round It would be hard to make bullets fall from the cylinder easily And I failed to optimize timeline, too haha modelbench go brrrr 2020-06-30 Added a snub version Made some adjustments on the sight, barrel and grip http://www.mediafire.com/file/m7gf3rrebpf8i9i/sw586_%282%29.zip/file
    1 point
  14. Wizard Wars The Wizard Wars is a wallpaper I've made for an upcoming project in the near future. More details will be revealed on the 1st of July, but until then, I hope you enjoy the wallpaper.
    1 point
  15. this pistol took me more hour to animate than rifle, jesus
    1 point
  16. That's just something you should experiment with. There's no right or wrong, so do whatever you feel looks the best.
    1 point
  17. bullseyecg

    Battle axe

    Battle axe because y not Picture https://imgur.com/a/dN3n72T Download http://www.mediafire.com/file/xx2t8wwthzj9rvv/Battleaxe.rar/file
    1 point
  18. I’m Newbie Thanks for watching!
    1 point
  19. TwoToRule

    Crimson Forest [4K]

    Reminds me of this minifigure
    1 point
  20. BladerInc

    Tank Ambush

    Probably my first time showing off my renders in the Mine-imater Forums but here it is...... if you want the tank model then contact me, oh and the M113 APC rig is also not mine it belongs to @Private Cole Man and none of the textures were mine.. PS It was really laggy lol
    1 point
  21. Extro

    Frames Opposite

    I don't think so, for now you just have to them manually
    1 point
  22. Recently,My friend showed me an actual Minecraft Manga. I'm Serious. This is it... I don't know how but it's real.I've read it and I can say it has potential.
    1 point
  23. HeYoNia

    1.2.7 > 1.3

    1.2.7 > 1.3
    1 point
  24. Heres The Link To It https://drive.google.com/file/d/1DapX3dujLuPDDtC_ptc2vfJqfoI_zZjQ/view?usp=sharing
    1 point
  25. A sad sad affair by Americans that we have tolerated for far too long. The 4th of July, or Independence day as you know has been built on nothing but lies and misconceptions. We are Americans, we do not write the date 4/7/2020 which is how we say the 4th of July. For such a long time we have been using the eastern form of date usage to declare our independence. In the USA we say 7/4/2020, July 4th, the proper and superior date methodology. Are we really Independent if we continue to let this stay true within our culture? No, as Americans we are celebrating July 4th, Independence day. The greatest day in our nation. So please, consider being patriotic and using the right way of saying the date, like a real American.
    1 point
  26. This may be a result of varying chunk formats in the world. The world importer only knows what version of Minecraft a world was last opened in, so it has to assume the entire world is in the same chunk format.(Which may cause issues.) You could try to optimize the world in Minecraft via the 'Edit' button in the world selection screen, which will update all chunks to the same and latest format.
    1 point
  27. "that is just, accurate."
    1 point
  28. I love the humour in this lol, The zombie part got me laughing
    1 point
  29. yes you go to settings and you change your layout and theme
    1 point
  30. Sukrit

    Reached to the end(?)

    This is okay.
    1 point
  31. 9redwoods

    Scooter Model

    All colors visible are changeable with the color settings. DOWNLOAD
    1 point
  32. The funny thing is, it's not nit-picking at all, and I'm not sure how you can call it a "senseless detail" considering the fact it's the facial expression of the only visible character and subject of the scene. Such a detail is very noticeable if it looks odd, especially given that multiple people have pointed out this exact thing now. It's not just me, you know. This is much less "others nit-picking", but instead "you refusing to acknowledge a problem others are pointing out to you". Sorry if I'm coming across as harsh, it's not my intention... but we're trying to help you here.
    1 point
  33. Swingzero

    Warper Model

    Sooooooo, i made the warper form the game subnautica and stuff, idk DOWNLOAD Happy animating, mew.
    1 point
  34. Thanks everyone!
    1 point
  35. Shots you picked weren't horrible, I actually like the REALITY episode series; but if you look on the forums or other channels like PixelNitroz and/or skibbz, you'll be able to find other just as valid MI creations. Rigs, wallpapers, speedarts (9redwoods has some really cool speed arts actually, you should check his channel out) as well as other design tests. I do like your idea though
    1 point
  36. why would i buy an antivirus when i can just factory reset my computer every time it starts acting up?
    1 point
  37. Here, a simple model for you. Stay hydrated. The pinch bend is fixed in the download, but it brings out the notorious z-fighting. DOWNLOAD
    1 point
  38. Frost

    Smooth Jacket Rig Test

    Hey, I made a smooth bending jacket rig in MI. Took me about an hour to animate this little showcase. Rendered by @Phyre
    1 point
  39. Hello everyone! I'm back with a new tutorial! This time I'm covering rain! Special thanks to @ShinyGHASTTear for making such awesome text models!
    1 point
  40. wouldn't it be fun if they sold bubble wrap as individually wrapped bubbles?
    1 point
  41. Ghatos

    Couch (recolorable :0)

    Thta's what happens when you rename your couch "jeb_"
    1 point
  42. YoshiHunter

    SpringTrap Rig

    Great, another one. Try something original next time.
    1 point
  43. If it's blocked in your country: http://www.stuffbydavid.com/download/mineimator_rendering.mp4
    1 point
  44. That's what i'm talking about. It makes no sense for him to be looking anywhere else; he's casting a spell at a moving target in the middle of a battle. I get that it looks appealing for the pupils to wander around, but it makes much more sense for them to be paying attention The funny thing is, you can barely even see the other pupil, and the impression isn't reall there. It honestly feels like nit-picking a senseless detail (when it makes sense with the circumstances as well)
    -1 points
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