Reputation Activity
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ChristofuPH reacted to The Tan James for a status update, A bittersweet finale to the hero of Mineimator @Nimi Still get slightly emotional thi
A bittersweet finale to the hero of Mineimator @Nimi
Still get slightly emotional thinking about how this may have been the last Mineimator update
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ChristofuPH reacted to SKIBBZ for a status update, Minecraft Steve but with Ed, Edd n' Eddy sound effects
Minecraft Steve but with Ed, Edd n' Eddy sound effects
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ChristofuPH reacted to __Mine__ for a status update, Oh hey, I'm back. It's been a while, huh? H oping to get back to making stuff soon. A
Oh hey, I'm back. It's been a while, huh?
Hoping to get back to making stuff soon.
And would you look at that... my forums account is 4 years old today. Nice!
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ChristofuPH reacted to david for a status update, I've upgraded the forum software and it seems our Inventory theme broke in some place
I've upgraded the forum software and it seems our Inventory theme broke in some places, like oversized rank symbols scattered about. Let me know if you find other bugs and we will fix it! ??
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ChristofuPH reacted to Nimi for a status update, Shoutout to @Voxy for putting up with my constant requests for vague close-up shots o
Shoutout to @Voxy for putting up with my constant requests for vague close-up shots of all the new UIs we've worked on through the years. ?
Mine-imator Community Edition 1.1.0 (Cancelled, revealed in 2016)
Modelbench Beta (2018)
Modelbench 1.0.0 (2020)
Mine-imator 2.0.0 (2022)
Really happy to see this 6-year long journey of a new UI coming to Mine-imator come full-circle in 2.0. I had my doubts when I first became a developer in 2017, but I'm glad we were persistent.
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ChristofuPH reacted to Voxy for a status update, Hey folks! I've made a few changes to the theme, I'd also like to get your input abou
Hey folks! I've made a few changes to the theme, I'd also like to get your input about how I should re-implement a text size feature in the text editor. More details here! https://www.mineimatorforums.com/index.php?/topic/85213-welcome-to-the-new-mine-imator-forums/page/2/&tab=comments#comment-847790
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ChristofuPH reacted to Voxy for a status update, Hey folks, Just posting this to let you know that we're about to deploy the new forum
Hey folks,
Just posting this to let you know that we're about to deploy the new forum theme, which also comes with a few extra changes, so you might see some things changing a little unexpectedly as you browse the forums, don't be alarmed, we'll explain it soon!
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ChristofuPH reacted to Voxy for a status update, As announced by David, IPBoard, the software used to run the forums, has been updated
As announced by David, IPBoard, the software used to run the forums, has been updated to the latest version.
Unfortunately, changes to the theming framework broke the Mine-imator Forums theme that has been with us for almost 6 years now, so I had to put something together to keep a bit of that spirit intact.
However, please keep in mind that this theme is temporary. Some of you might already know that I've been working on a brand new design as part of the big rebrand/UI overhaul that's currently under progress. I've shared a few bits here and there, but I'll be making a proper announcement detailing all the changes once that's ready.
If anything broke during the transition process, do let me know!
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ChristofuPH reacted to Voxy for a status update, Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighti
Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighting lmao couldn't be me, anyways:
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ChristofuPH reacted to Voxy for a status update, Hey all! Yesterday, I wrote an announcement regarding the surprise reveal of what was
Hey all!
Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice.
I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches.
But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process?
What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing...
Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have!
See you around!
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ChristofuPH reacted to Ratchet55 for a status update, fnaf is gay oh damn i can finally say the thing
fnaf is gay
oh damn i can finally say the thing
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