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CRAZYKOKEBROZ

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About CRAZYKOKEBROZ

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    Member
  • Birthday May 22

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  • Gender
    Male
  • Location
    Titan, Saturn
  • Interests
    Minecraft, Portal, Mine-imator, Trains! =D (I strangley like trains, NOT A JOKE!) Galaga.
  • Minecraft username
    crazykoke2

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  1. Then is there a way to free some up, or am I supposed ti get another RAM card?
  2. I found another error when I upgraded tp 1.2.5. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:50:45 PM mineimator_version: 1.2.5 4:50:45 PM gm_runtime: 2.1.5.246 4:50:45 PM YYC: yes 4:50:45 PM working_directory: C:\Users\~~~~~\Mine-imator1.2\ 4:50:45 PM file_directory: C:\Users\~~~~~\AppData\Roaming\Mine_imator\ 4:50:45 PM OS: Windows 4:50:45 PM os_version: 655360 4:50:45 PM os_is_network_connected: yes 4:50:45 PM os_get_language: en 4:50:45 PM os_get_region: US =Censored for personal stuff= 4:50:45 PM External library init 4:50:45 PM External library: Data\file.dll 4:50:45 PM External library: Data\movie.dll 4:50:45 PM External library: movie init 4:50:45 PM External library: Data\window.dll 4:50:45 PM External library: Data\math.dll 4:50:45 PM working_directory: C:\Users\~~~~~\Mine-imator1.2\ 4:50:45 PM Trying to save files 4:50:45 PM surface_save OK 4:50:45 PM texture_create OK 4:50:45 PM file_delete_lib OK 4:50:45 PM Create vertex format 4:50:45 PM Shader init 4:50:45 PM shaders_are_supported: yes 4:50:45 PM shader_distort compiled: yes 4:50:45 PM shader_ca compiled: yes 4:50:45 PM shader_high_light_desaturate compiled: yes 4:50:45 PM shader_noise compiled: yes 4:50:45 PM shader_vignette compiled: yes 4:50:45 PM shader_color_correction compiled: yes 4:50:45 PM shader_blur compiled: yes 4:50:45 PM shader_add compiled: yes 4:50:45 PM shader_high_bloom_threshold compiled: yes 4:50:45 PM shader_color_glow compiled: yes 4:50:45 PM shader_high_ssao_depth_normal compiled: yes 4:50:45 PM shader_high_ssao_blur compiled: yes 4:50:45 PM shader_high_ssao compiled: yes 4:50:45 PM shader_high_light_sun compiled: yes 4:50:45 PM shader_high_light_spot compiled: yes 4:50:45 PM shader_high_light_point_shadowless compiled: yes 4:50:45 PM shader_high_light_point compiled: yes 4:50:45 PM shader_high_light_night compiled: yes 4:50:45 PM shader_high_light_apply compiled: yes 4:50:45 PM shader_high_fog_apply compiled: yes 4:50:45 PM shader_high_fog compiled: yes 4:50:45 PM shader_high_dof_coc_blur compiled: yes 4:50:45 PM shader_high_dof_coc compiled: yes 4:50:45 PM shader_high_dof compiled: yes 4:50:45 PM shader_high_aa compiled: yes 4:50:45 PM shader_replace compiled: yes 4:50:45 PM shader_draw_texture compiled: yes 4:50:45 PM shader_depth_point compiled: yes 4:50:45 PM shader_depth compiled: yes 4:50:45 PM shader_color_fog_lights compiled: yes 4:50:45 PM shader_color_fog compiled: yes 4:50:45 PM shader_color_camera compiled: yes 4:50:45 PM shader_border compiled: yes 4:50:45 PM shader_blend compiled: yes 4:50:45 PM shader_alpha_test compiled: yes 4:50:45 PM shader_alpha_fix compiled: yes 4:50:45 PM Loading legacy file 4:50:45 PM Make transitions 4:50:45 PM Transitions OK 4:50:45 PM Loading language file: C:\Users\~~~~~\Mine-imator1.2\Data\Languages\english.milanguage 4:50:45 PM Windows startup 4:50:45 PM Found key_file: C:\Users\~~~~~\Mine-imator1.2\Data\key.midata 4:50:45 PM Loading settings: C:\Users\~~~~~\Mine-imator1.2\Data\settings.midata 4:50:45 PM load_format: 28 4:50:46 PM Render init 4:50:46 PM Loading Minecraft assets version: 1.14.4 4:50:46 PM Archive already unzipped, re-using: C:\Users\~~~~~\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 4:50:46 PM Model textures: load 4:50:47 PM Model textures: done 4:50:47 PM Block textures: load static 4:50:47 PM Block textures: load animated 4:50:47 PM Block textures, blocksize: 16 4:50:47 PM Block textures: static block surface 4:50:47 PM Block textures: static block preview 4:50:47 PM Block textures: animated block surfaces 4:50:47 PM Block textures: animated frames 4:50:47 PM Block textures: animated block preview 4:50:47 PM Block textures: find static block depths 4:50:47 PM Block textures: find animated block depths 4:50:47 PM Block textures: done 4:50:47 PM Item textures: load 4:50:48 PM Item textures: surface 4:50:48 PM Item textures: done 4:50:48 PM Particle textures: load 4:50:48 PM Particle textures: legacy sheets 4:50:48 PM Particle textures: done 4:51:12 PM Saving block previews: C:\Users\~~~~~\Mine-imator1.2\Data\blockpreview.midata 4:51:12 PM Loaded assets successfully 4:51:13 PM Ground vbuffer init 4:51:13 PM Resetting project 4:51:13 PM Destroying instances 4:51:13 PM Project resetted 4:51:13 PM Show popup: startup 4:51:13 PM Using the latest assets 4:51:25 PM Opening project: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Ender Trek S1E2 Steve Part 2 Scene 6.miproject 4:51:25 PM load_format: 32 4:51:25 PM Resetting project 4:51:25 PM Destroying instances 4:51:25 PM Project resetted 4:51:25 PM save_folder: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6 4:51:25 PM load_folder: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6 4:51:26 PM Project loaded 4:51:28 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 13.schematic 4:51:28 PM Size: { { 20,8,3 }, } 4:51:28 PM Version: 1 4:51:28 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff.schematic 4:51:28 PM Size: { { 17,40,22 }, } 4:51:29 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 2.schematic 4:51:29 PM Size: { { 9,7,7 }, } 4:51:29 PM Version: 1 4:51:30 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 3.schematic 4:51:30 PM Size: { { 21,7,7 }, } 4:51:30 PM Version: 1 4:51:30 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of New World (2) 2.schematic 4:51:30 PM Size: { { 35,77,62 }, } 4:51:30 PM Version: 1 4:51:33 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of New World (2).schematic 4:51:33 PM Size: { { 35,35,64 }, } 4:51:33 PM Version: 1 4:51:35 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 12.schematic 4:51:35 PM Size: { { 9,13,6 }, } 4:51:35 PM Version: 1 4:51:35 PM Loading .schematic: C:\Users\~~~~~C\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 11.schematic 4:51:36 PM Size: { { 50,60,20 }, } 4:51:36 PM Version: 1 4:51:36 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 10.schematic 4:51:36 PM Size: { { 11,10,5 }, } 4:51:36 PM Version: 1 4:51:37 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 9.schematic 4:51:37 PM Size: { { 10,9,12 }, } 4:51:37 PM Version: 1 4:51:37 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 8.schematic 4:51:37 PM Size: { { 5,18,5 }, } 4:51:37 PM Version: 1 4:51:37 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 7.schematic 4:51:37 PM Size: { { 5,18,12 }, } 4:51:37 PM Version: 1 4:51:38 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 6.schematic 4:51:38 PM Size: { { 5,8,2 }, } 4:51:38 PM Version: 1 4:51:38 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 5.schematic 4:51:38 PM Size: { { 7,10,6 }, } 4:51:38 PM Version: 1 4:51:38 PM Loading .schematic: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Piece of Animation stuff 4.schematic 4:51:38 PM Size: { { 6,8,6 }, } 4:51:38 PM Version: 1 4:51:38 PM Loading audio: C:\Users\~~~~~\\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\All Villager Sounds.mp3 4:51:39 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\12 Epic Explosion Sound Effects [High Quality].mp3 4:51:39 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Star Trek Photon Torpedo Sound Effect (JJ Abrams Version).mp3 4:51:40 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Laser Sound Effect.mp3 4:51:44 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Minecraft_-_New_Endermen_Sounds[Mp3Converter.net].mp3 4:51:44 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Laser Sound FX 1.mp3 4:51:59 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\ALL PORTAL SOUNDS+SONGS..mp3 4:53:21 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Sci-Fi Sound Effect - Beeps and Energy Pulse 2.mp3 4:53:24 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Spaceship Sound Effects, Battlecruiser and Spacecraft Passbys - Sci-Fi Sound Library.mp3 4:53:31 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Sci-Fi Sound Effect - Beeps and Energy Pulse.mp3 4:53:33 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Warp jump redone.wav (online-audio-converter.com).wav 4:53:34 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Star Trek- Enterprise warp in warp flyby and warp out sound effects (2009-2013).mp3 2.wav 4:53:34 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Star Trek- Enterprise warp in warp flyby and warp out sound effects (2009-2013).mp3.wav 4:53:38 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\GALAGA '88 Sound Track.mp3 4:54:04 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Space_Ship_Door_Sounds[Mp3Converter.net].mp3 4:54:08 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\C418_-_The_End_Minecraft_Volume_Beta[Mp3Converter.net].mp3 4:54:29 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Free The End (Instrumental).wav 4:54:34 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Minecraft Piston Array Music.mp3 4:54:37 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Minecraft Music - Calm 1.mp3 4:54:43 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Metal Guitar Riffs in Drop D Heavy Metal Guitar.mp3 4:54:47 PM Loading audio: C:\Users\~~~~~\Mine-imator1.2\Projects\Ender Trek S1E2 Steve Part 2 Scene 6\Star Trek Communicator Sound.mp3 4:54:47 PM Saving settings: C:\Users\~~~~~\Mine-imator1.2\Data\settings.midata 4:58:12 PM Show popup: exportmovie 4:58:32 PM Export movie: C:\Users\~~~~~\Videos\Ender trek\Ender Trek S1E2 Steve Part 2 scene 6.mp4 4:58:32 PM Format: mp4 4:58:32 PM Bitrate: 2500000 4:58:32 PM Framerate: 30 4:58:32 PM Audio: yes 4:58:32 PM High Quality: yes 4:58:32 PM Size: 1280, 720
  3. I updated it. It still crashes, but there is no log.
  4. 1.2.3, perhaps I should update it. (That's what happens when I'm being unwise)
  5. I finished a piece of an animation (nothing unusual). But whenever I press the render button, this error pops up! ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Memory allocation failed: Attempting to allocate 658477056 bytes ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_action_toolbar_exportmovie_save (line 65) called from - gml_Script_popup_exportmovie_draw (line 89) called from - gml_Script_popup_draw (line 111) called from - gml_Script_window_draw (line 28) called from - gml_Script_app_event_draw (line eight) <--- The eight keeps turning into a sunglasses emoji when i save it as a number. called from - gml_Object_app_Draw_0 (line 1) I can't make sense of it, what did I do wrong in Mine-Imator?
  6. I support the idea! Why do we have to download Minecraft sounds from the internet when we can get the template sounds straight from the software? Its a genius idea that can help almost every Mine-Imator user!
  7. Ender dragon fly's through portal Me: You fr$ck#n fr$ck! Edit: I censored the frick part (and now I said what I censored. Not much of a censor now... )
  8. The rig is cancer Your post is our only hope to not let it burn in our eyes for the next 99,999,999,999 years!
  9. True, but i'm trying to say that it's just really hard to move a world at this point.
  10. It also stated pocket edition as they both run on the same engine (Well, more like the same game).
  11. The fact that it's impossible is a lie. But the fact that its hard is mostly true (I don't even know how any of the video works just because i don't transfer worlds). Lets just say that its really hard.
  12. Although you can see if this video helps or not (I am now completely blind on my advice at this point). Wow, you just gave me a dislike just because you claim it's impossible.
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