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Showing content with the highest reputation on 07/29/19 in all areas

  1. Did some block light renders. This uses flatlands btw. Constructive Criticism Allowed Mandatory Tried to light the sea pickle up, but couldn't find the one with the stem, and i was too lazy to import it from my world so yeah. The sea lantern. Instead of brightening the lit parts like I did with the Jack o Lantern and Redstone Lamp, I decided to make a cube with the frame texture so it doesn't get lit. because the center texture is animated. This campfire was hard, had to make another resource pack to make the fire glow, and not the wood. Gonna redo that lantern so only metal doesn't give off light. Haven't made smoke yet either. ] End portals DO give off light. The glass looks stained, but it's not it just received light from the end gateway. Only the center nether star thing is lightened because neither glass nor obsidian gives off light. Beacon from the opposite side, shining on stone. Somehow the stone is illuminated more by the end gateway. Conduit. Jack o Lantern and Redstone Lamp. Made separate textures for them to not light up the unlit parts. I just pasted those textures on a normal carved pumpkin and an unlit redstone lamp because MI keeps automatically makes them bright.
    5 points
  2. Terasal

    The Alleyway

    The Alleyway By Terasal The shopping cart, cans, spray paint cans, safety cones, wine bottles, and barrel rigs were made by Zerghunter666 Hello! I'm new to the forums and this is my first post. The render I made was the first photo-realistic thing I have made on Mineimator. I put around 32 hours (Of me actually working) onto this. This is suppose to represent curiosity and the aspect of unknowing. You have no idea what will happen in this alleyway and it will depend entirely on you as a person to make your own ideas. Some people might think muggers will jump you while in the alleyway, but others may think it's all just an illusion and it's as safe as your bedroom.
    4 points
  3. This is my New test/ fight animation Note that im still very New to mineimator yeah
    4 points
  4. Voxy

    Water Fresnel Experiment

    This is a render based on @YoGames Studios's incredible technique of creating accurate reflections, but with a little improvement: a Fresnel effect, where the reflection becomes stronger when reaching grazing angles, just like in real life. Water depth rig by @Keep on Chucking
    3 points
  5. Oh hey, it's my first piece of content in a little while. Neat Anyway, I finally looked up how to install WorldDownloader for 1.14.4 so I could download the realm @9redwoods and I play on all the time. This is a little cafe we made recently, complete with Pigeon the parrot enjoying some nice tunes. Hopefully you'll enjoy them too ;D
    3 points
  6. Working on another outfit for my skin.
    3 points
  7. Who likes the shotgun? this one is fully automatic! One of my old rig (December 08, 2018), feel free to download. 3D item based rig. =Please credit me if used= Download go to my page 100% Mine-Imator *you can also create a custom skin by replacing the white pixels with your own image/texture(s)
    2 points
  8. TexasTony04

    Hobbit Hole

    This is a hobbit hole with 5 rooms and a garden. That's pretty much it. Thanks for viewing DOWNLOAD-> http://www.mediafire.com/file/y004mssbooprgx6/Hobbit_Hole.miobject/file
    2 points
  9. 2 points
  10. Ludo Silver

    Dread

    Sometimes your own shadow can be your biggest enemy https://www.deviantart.com/ludosilver/art/Dread-806532681
    1 point
  11. Hello everyone! It's been a while since the last dev update. The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it: Source code was a mess... Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source. Open source! When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches. Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!
    1 point
  12. Please note that the following is satire and does not represent any views that I have The wait has finally came! The sequel to the first Bold statement released almost a year ago! Special thanks to the following who submitted their skins! And credit to @BloxTheRigger for his blender rig! and @blockerlocker for his jetpack rig! As always, Constructive Criticism is appreciated!
    1 point
  13. This is a new series that i started and this is the first episode decided to post it here cause, why tf not.... let me know what you think of it and Enjoy, or don't.
    1 point
  14. Slime

    The Alleyway

    I mean it the way i said it.
    1 point
  15. MojangYang

    The Alleyway

    What do you mean by not bad? Also it’s his first post! The awesomeness looks super-mineimatoral
    1 point
  16. Pigeon the parrot Nice.
    1 point
  17. Slime

    The Alleyway

    Not bad.
    1 point
  18. i just died laughing. and YAY IM IN THE FRONT ROW!!! :DDD
    1 point
  19. The customization options are the same as the current Modelbench beta. This means you can: Choose between a light and a dark theme; Pick an accent color, either from a selection of presets or by providing your own color. It's more restrictive, yes, but it's pretty streamlined. It's easier for the user to pick a main theme and a single color, than having to deal with a dozen of colors (which are, for the most part, supposed to be the same anyways). Besides, this is pretty standard stuff and I believe it'll be more than enough for most people.
    1 point
  20. 1 point
  21. SWP

    The Alleyway

    wow, It's reality.
    1 point
  22. Okay I kind of rushed This animation as I was running out of time so it’s not good enough. I didn’t even add all the sound effects. I decided to post it here anyway. Too late to fix it now. I already sent it to bps. Please give me feedbacks anyway.
    1 point
  23. Terasal

    The Alleyway

    Yes, I did use images for the cubes. Nearly everything had been images I found from weird places on the internet.
    1 point
  24. 1 point
  25. is that a telletubbies house, btw cool rig
    1 point
  26. This is the 3. tutorial of my MI realtime masking tutorial series, the topic is Perspecteively Correct Reflections. WARNING: since my english is not the best some of the explanations are tough to understand, so if you have any qustions just ask, but watch the full video before you do so. I use MI-version 1.2.4 in this tutorial.
    1 point
  27. Hagus

    Arturia Pendragon Rigs V1

    No pics no clicks
    1 point
  28. (this isn't the animation i have planned for this weekend btw) Since I saw that @YoGames Studios's masking technique can be used for non-euclidean stuff, I decided to use it for this.
    1 point
  29. The pacing's a bit too fast but everything else is actually pretty darn good.
    1 point
  30. Floofy

    1 point
  31. This is the 1. tutorial of the MI realtime masking tutorial series I promised to make, the topic is Adaptive Volumetric Light. WARNING: since my english is not the best some of the explanations are tough to understand, so if you have any qustions just ask, but watch the full video before you do so. I use MI-version 1.2.4 in this tutorial.
    1 point
  32. "Need a hand?" "Boi I had a serious intent to kill you, but since you showed me kindness I'll forget all about it because I can't disobey the plot" Overall a pretty good animation, I wouldn't say It's a REALITY rip off at all because it had a proper backstory (cough cough Cade's stories were actually shattered and clues were all over the place which made it difficult to determine the story, all I could say is that he pushed his friends away, and all the scenes were his perspective) The animation's pretty fluid but with minor snappy movements, the only issue I have so far is that the cameras change scenes too fast to actually determine what was going on.
    1 point
  33. It's time for some more impossibility. This is verion 1-0 of my new brand new Non Euclidean World.
    1 point
  34. 9redwoods

    Minecraft wallpaper

    1. Stop bothering supah for crying out loud. 2. Stop being SO DEFENSIVE. People can dislike a wallpaper if they want to. 3. Don't ping anyone again. Like, seriously. 4. The wallpaper is boring to look at. 5. You posted this twice.
    1 point
  35. doctor_who_play

    1 point
  36. Mehradcraft

    Minecraft wallpaper

    I make this for @Supah.exe https://pasteboard.co/IkpLX8P.png Like it
    -1 points
  37. -1 points
  38. can you add a New link to the skibbz files cuz the old link doesn't work ?
    -2 points
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