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Showing content with the highest reputation on 04/22/20 in all areas

  1. I like Its design, so I made this Here's the tyrant compared to steven Download
    18 points
  2. Nugcon

    bedwars bruh moment

    I made a thing
    9 points
  3. I got a lot of help here and finally finished the animation. check out the previous episodes, So you can understand this Story. I hope you enjoy it! previous episodes Trauma Last spade Red line episodes Red dot stolas Main Theme
    7 points
  4. I don't think GameMaker is a joke at all, some great games have been made with it. It's just not built to be a base for a fully functional 3D animation software, let alone to the ambitious scale that Mine-imator is. Admittedly the joke here, is that Mine-imator (and Modelbench, even in the complete rewrite!) continues be developed with it. GML (GameMaker language) is the only real language I know to a proficient level other than GLSL ES for writing shaders for Mine-imator, so it's stuck in GameMaker for the foreseeable future. I plan on leaving development whether there's another dev or not after 1.3.0 or following bugfix patches as I would like to move onto other endeavors following the possible next year of development for the next major update. In the meantime, I'll be looking into possible optimizations throughout development since there are a handful of opportunities. So far, Mine-imator 1.3.0 has been updated to the latest GameMaker runtime (Was held off, as newer runtimes would usually break stuff due to possible runtime bugs.) which has given Mine-imator a somewhat-noticeable performance boost, which is very present on startup as it's been reduced by about 20 seconds on my computer. Mine-imator a single-threaded x32 application, as with almost all games made with GameMaker. Rendering all but one core on your CPU and anymore than 4GB of RAM useless in terms of performance. All mesh generation for objects, including bending body parts is done in the same thread as everything else in Mine-imator, causing a slow-down between rendering frames, ultimately dropping performance.
    7 points
  5. Before you ask, yes they're supposed to be long sleeves. I can see how weird they look to other people. This exists merely to be set as my pfp on discord, but I thought it'd be nice to show the pic in full scale i like making renders like these i might make more
    5 points
  6. A quick, ten-minute "need to get me some motivation to actually make something decent" render. ...yeah
    5 points
  7. Programs used: - Mine-imator Vending Machine model by Patric Bicycle rig by Pharien Trash can rig made by Batman4041 Everything else made by me.
    3 points
  8. ...what? The engine MI uses has absolutely nothing to do with the userbase. If it was ported to a different engine, it'll still have the same community because MI's simplicity would still be there. For a more mature userbase (not age-related, might I add), MI would need to have loads more complex features, which goes against the whole point of MI's existence; to be a free, easy-to-use Minecraft animation program. Do you, now? Because I haven't seen anyone outright complaining constantly about MI using GameMaker except you. Because, unlike you, everyone else actually has a shred of respect for the one person who's worked tirelessly in his free time to create this program for us all, completely free of charge. Literally all you've done is constantly spit on his hard work. Grow up.
    3 points
  9. I am FED UP with Mine-imator staff!! ? I am LEAKING the SOURCE CODE! ? Hope I do not LOSE MY STATUS AS A MODERATOR??! ?? https://github.com/StuffByDavid/Mine-imator
    2 points
  10. updating my dungeons inventory menu rig ...
    2 points
  11. Hey, so in today's Java snapshot you can now choose world game rules in a menu upon creation. If you didn't know, this is a parity feature from Bedrock ---> Java. Now if only Bedrock could get the 8000 game rules it's missing from java...
    2 points
  12. 2 points
  13. Slime

    MGB W.I.P

    I know this is going to sound harsh, but id recommend not doing this. I can already tell your going for the usual "look i'm good with an evil side flatlands basic EDM sync fight" even though this is 4 seconds of animation. Unless your going to do something entirely unique-ish, i wouldn't continue with this. Now as for advice, Try avoiding the whole i'm angry so i'm suddenly all powerful trope. It's cringey, over used, and its just bad. Id also recommend that if your going for music, to avoid the usual EDM suspects, like Seven Lions, Illenium, etc. etc. Avoid flatlands, avoid arenas, avoid any of the default MI scenery. Original scenery makes for a better product overall. This is all i could really think of needing to say when it comes to the idea of the animation. The animation itself could use better posing, it seems really unnatural. It also needs to be wayyy smoother. Id recommend trying transitions like Ease in/out Quadratic and Ease in/out Sine. Also try making certain parts move at different times. Normally you wouldnt want that in an animation but the way MI works its something you should probably consider trying.
    2 points
  14. i would say you're actually the joke here
    2 points
  15. I have Model that already set it into Template, maybe it can use for all people to make a simple rigs for your OC. here a Model, already step to Version 1.4.... because i'm never share in this forum, maybe someone can need this model for practice... New update with this Model, will coming soon! no need to credit me! u just Upvote this post, it much appreciated it... i will make a good template and more easier to change the texture with some format there (Not Included Headphone & Facial Rigs) Here a link for download this Model Template : http://www.mediafire.com/file/0d3bu7lu0dwrqde/Evy_Model_Rig_V1.4.rar/file For next post, i will desc all new feature & update for next model version! thanks for View this.
    1 point
  16. Mercury

    Night Terrors | 4K

    Credits: @ShotUAnimations for skin @Phyre for inspiration(ack i need to stop being inspired ;-;) Dreadbear and Grim Francisco Pizzaro are made by me, and they are private. I had plenty of feedback in Discord, like from Ian, IKEA, and _Mine(no need to ping), and Shot also helped me. CC is much appreciated.
    1 point
  17. Mine-imator is only compatible with Windows, with no plans on bringing compatibility to other systems at the moment. If you'd still like to run Mine-imator on your Mac, you will need a tool like WineHQ to do so.
    1 point
  18. I don't think you understand the issue.
    1 point
  19. Hopefully the Mine-Imator source code doesn't get leaked too
    1 point
  20. ↖mfw i find the leaked tf2 & csgo source code with basically no research
    1 point
  21. TF2's and CS:GO's SOURCE CODE GOT LEAKED ONLINE STAY SAFE AND DO NOT PLAY ANY OF THESE GAMES OR ANY SOURCE GAME. UNINSTALL IF YOU HAVE TO FOR SECURITY REASONS Videos:
    1 point
  22. Minecraft's Ghasts have exactly that. What's your point?
    1 point
  23. Imagine going on a topic from 2016 where all the latest replies are about how the download doesn't work, and then feeling the need to make a post saying that the download doesn't work
    1 point
  24. Duychung

    ShotGunner

    Male model by Kenimation other model made by me
    1 point
  25. You're asking Nimi (whose job is already thankless enough that 1.3.0 is probably gonna be his last contribution to the community) to throw all the work he's done in the trash, learn a new programming language and rewrite 8 years worth of development from scratch. Do you not realize how much work that is? It's not worth it. You want better software? Just... use better software. It's not that hard to understand. ?
    1 point
  26. Just saying, but throwing in a bunch of camera effects for the heck of it =/= Quality. The Chromatic Aberration, blurring and glow are all completely unnecessary and makes it hard to make out anything properly. The entire thing just looks out of focus.
    1 point
  27. crustyjpeg

    Sans Rig V.3

    >No NSFW No promises...
    1 point
  28. To be fair, they have a point. Being able to toggle between cameras without having to open a second viewport would definitely help with lag. But... the whole "just rewrite MI in another language/engine"? Nah. Won't happen. I don't see the point in doing so when the vast majority of users are just kids making dumb short animations for fun. And I think Nimi would agree with me. Besides, let's not forget he's all alone working on this shit and that he gets a laughable amount of revenue for the work he puts in.
    1 point
  29. This random feature idea you came up with isn't going to solve nearly all the lag problems. Make a topic or something, but you ignored basically my entire comment.
    1 point
  30. Don't mark it as made for kids or else people can't comment. If your animation is smooth when working, then probably you didn't use as many keyframes as I did. Im not saying it cant be done, im saying that it's annoying to work with crippled FPS. There's things that could be done. For instance, a way to toggle the work camera to be disabled while you press play and watch the active camera window and you want to look at the end result so you don't need the render to work x2 having the work camera enabled. This would be toggled with a keyboard shortcut to quickly switch between it. It would make playblack way smoother.
    1 point
  31. 1. Common animations created by users are irrelevant to this topic. 2. MI will not be switched from using GM anywhere in the near future, because that would take more work than Nimi is willing to do for a free software. 3. You say you don't like MI because of it's performance, so you have been advised to look into other softwares. You stated that you do not want to move to them because you like the simplicity of MI. If MI doesn't have and cannot have what you want in it, yet you are not willing to learn any other software, then isn't this your own problem? None of us here on the forums can help you, and the devs aren't going to switch engines anytime soon, so why are you complaining? Stop bugging the devs with all your unfixable problems. Either push yourself to learn a professional software or deal with MI's limited capabilities.
    1 point
  32. Are you fantasizing about a world with no lag the more objects you add to a scene? That will never happen with the technology we currently have, let alone a low budget Minecraft animation program created in a 2D engine. Mine-imator lags; you can't escape it. If you're interested in large projects with less lag, I suggest blender, which is initially very light on performance and is built (correct me if I'm wrong) from the ground up. It also uses 64 bit rather than capping at 32.
    1 point
  33. bang rig: Hyun Dulgi
    1 point
  34. DarkDragonPro

    Easter Egg Punt

    Hey again. I entered another collab called The Egg Collab, which required anything related to eggs.
    1 point
  35. i love this gun. Rig: Daffa_the_One
    1 point
  36. Patric

    Soda vending machine

    can fix models, texture, anything. Download https://www.mediafire.com/file/30cgx4ap7c12inm/vending_machine.zip/file
    1 point
  37. Patric

    cave

    and just running from monsters
    1 point
  38. ~=~= Minecraft Story mode Rig Style (Male) =~=~ Enjoy to Download! Download! *you better never ask about 'flatlands' or I steal your potato*
    1 point
  39. A lot of people are not too fond of Minecraft Story Mode's mouth animation.. but I don't really care anyway so I recreated it into a rig for Mine-imator. I recreated all 3 versions of both the Male and Female Jesse's using the official skins from the Pocket Edition skin pack, and as an extra, I made a MCSM Steve and Alex. How to use: 1. Extract the .zip files from MCSM Rig. 2. Import the chosen character (e.g. Jesse_M_A.zip) into Mine-Imator 1.0.6+ 3. To animate the mouth... eh you'll figure it out - it's not that hard. Remember to credit me if you use this or I will steal your potatoes. It was really difficult to make
    1 point
  40. It's not really a Fredbear chair, it's just a chair...
    1 point
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