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Showing content with the highest reputation on 04/18/18 in all areas
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Drooljr and the missing Graphics Cards
__Mine__ and 2 others reacted to Super_Mario_Sega for a topic
3 points -
The Pirate Of The New World Episode 1 Demo/Beta
Progio and 2 others reacted to Lloyd p Geronimo E for a topic
This is a test guys i hope you like it https://m.youtube.com/watch?v=F-RhOu7wfqw3 points -
Just a reminder that as of Modelbench Beta 0.4, Modelbench is now feature-complete(Th
Minecraftvinnyq and 2 others reacted to Nimi for a status update
Just a reminder that as of Modelbench Beta 0.4, Modelbench is now feature-complete(Though not bug-free.. still in beta.) in terms of what Mine-imator model files support.(Until another Mine-imator update comes out with more features for model files.)3 points -
Drooljr and the missing Graphics Cards
Super_Mario_Sega and one other reacted to ThatGuyBrian for a topic
so that's where my 1050ti went2 points -
2 points
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How many time did we told you for god saken You need rep and you still asking for animation 3 times in row and you ain't trying show us your work2 points
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added an example. Uh heres a sea pickle. https://drive.google.com/open?id=12P9-tXxrJpXEz3f6AVwWJMKsUueRvfZN2 points
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The Modelbench Armory
CanIIA reacted to crustyjpeg for a topic
Lovely banner by OzFalcon Latest update: January 28, 2022 - Update 34 NO LONGER TAKING REQUESTS The Modelbench Armory is a collection of weapon models made for Mine-Imator users to use in animations, still renders, or anything else you can think of. Feel free to use them for whatever you please, no need to give credit although it is appreciated. Sounds are included with all gun models, although I recommend you use your own for more consistency. The Modelbench Armory is conceptually based on Überkiller's now-defunct Mine-Imator Armory. Thanks to @MYSELF3200, @CodyBI, @Slime, @Hozq, @OzFalcon, and @Duychung for their help with the Armory. Frequently asked questions: Terms of use: Some very basic tips/advice: WEAPONS Assault rifles & carbines: Battle rifles & DMRs: Single-action rifles: Anti-materiel rifles: Machine guns: Submachine guns: Handguns: Shotguns: Explosives & launchers: Melee weapons: Misc: ATTACHMENTS Every attachment has an attachment type in parentheses, and should (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type. These are pretty much only meant for firearms, not melee weapons or anything else like that. You can find what attachment type(s) a weapon has in its info .txt file, if applicable. The "Custom" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently. Muzzle devices instead have what round they're meant for in parentheses, and should generally only be used on guns with a matching or comparable cartridge if you want to keep things realistic. Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect. Grips & bipods: Muzzle devices: Close-range sights: Medium-long range sights: Underbarrel weapons & bayonets: Other attachments: Thanks for taking the time to look at this, I hope it's helpful.1 point -
Download Beta 0.4.2 Hello, animators! We are very happy to announce that the first beta release of Modelbench is now up and available for download! Modelbench is a free 3D modeling program that lets you create models you can then import and use inside of your Mine-imator projects. Easy modeling and texturing tools, as well as full support for Mine-imator's animation features – like wind or bending – allow anyone to create anything they want, without hassle. Screenshots How to install Download the archive containing the program files, and unpack it into the folder of your choice. Run Modelbench.exe to launch the program. Make sure to run Modelbench next to the "Data" folder it comes with, or else it won't launch correctly. Changelog Known/Fixed bugs1 point
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Hey i made a model so yeah here is an image: and here is the download: https://drive.google.com/open?id=1DcvF5CTbHmuUwC55Cb9L7CsUr5tX8gkt No need to credit, but it would be appreciated! edit: since the bending is broken here is an excuse " april fools " well i remodeld it here https://drive.google.com/open?id=1I9tAH1wSJtXfv0ArbNDfAqqWtraS9yy_1 point
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Here's a simple model. A Zippo lighter. Images: Download: http://www.mediafire.com/file/345ntwl3l6tlmlc/Lighter+Model.zip Includes features like: Rotatable top. That's really everything you can interact with. I told you this was a simple model. Compatible with Mine-imator 1.1.2 and over. You don't have to give credit, but it would be appreciated.1 point
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Model — The TARDIS (2018)
Ludo Silver reacted to Voxy for a topic
Hey there, fellow time-travelers! This is my newest model, the TARDIS from the upcoming eleventh series of the British sci-fi show Doctor Who! I figured that with a new Doctor and a new TARDIS, it was time to update my old rigs. This model is based on the 13th Doctor's TARDIS (Jodie Whittaker). I might create variants based on the previous ones in the future, so stay tuned. Once again, being a model created with Modelbench, it's only compatible with Mine-imator 1.1.0 or newer. Enjoy! Credit is not required, but please don't claim the model as your own!1 point -
Box Rig alpha (SUPER BAD)
ThiefPlayz735 reacted to Jason Vorhees for a topic
Hello! this is my very first rig! i wanted to do a rig for the peopple so here is it this rig is a box! one with things other without things here some images https://imgur.com/a/U8boD (the images are in the link!) so i hope you like it donwload: http://www.mediafire.com/file/jwit4od064s0ew9/Box+Rig.zip CREDITS TO ALL! I HOPE this is util to you guys (i know it its bad rig)1 point -
[1.1.3] Twisty Humans Model Pack
Lock_downmc213 reacted to Voxy for a topic
Since I'm pretty sure many of you are yearning for it and because Modelbench doesn't support the new bending just yet, I copy-pasted some stuff inside the model file and created this abomination the pinnacle of human art for you to enjoy. Have fun! For use with Mine-imator 1.1.3 and up.1 point -
Rigged Fortress 2
stepUpUSER reacted to FredMCGamer for a topic
Hello amazing Mine Imator Community! I'm back (after figuring out how to create a topic) and I bring you the Team Fortress 2 Rigs created by me! (Textures too). Right now I don't have all of them since I'm busy with things in life (Homeworks, etc) so Instead of giving the rig's straight away. I'll be posting pictures of what I call a normal game in blockfort. Enjoy! (I'm only missing the engineer, medic, heavy, and pyro). The rig's are still in Beta state Click Here to see the picture.1 point -
Poses Wow
stepUpUSER reacted to MachineGunInc for a topic
Sum fancy poses I did on a whim I guess you could consider this the unofficial sequel to that trophy gallery thing I did a while back Im probably gonna edit this later to add more poses EDIT: Added 8 new poses @CaptainClipy @Emaniplex Me @SB7989 @Pigeon_ @NietyFox @NathanAlwaysSingle @TheSociallyAwkwardTurtle @BBruce7815 Edog (OC) @EthanForeverAlone @OzFalcon @-StickyMations- @tditdatdwt @willingsas @Zeno1 point -
adding a model in MI [BUG]
Jake_28 reacted to Emerald_SWAGGER for a topic
same thing happened to me with my dang slime rig1 point -
Bend Size Bug
Jake_28 reacted to Emerald_SWAGGER for a topic
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: invalid type for /= lhs=undefined (type=5), rhs=2 (type=0) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_shape_generate_block (line 135) called from - gml_Script_update_model (line 17) called from - gml_Script_update_shapes_bend (line 16) called from - gml_Script_object_bend_size (line 24) called from - gml_Script_draw_dragger (line 140) called from - gml_Script_draw_group_bend (line 55) called from - gml_Script_draw_group (line 25) called from - gml_Script_draw_panel_groups (line 94) called from - gml_Script_panel_object_values (line 86) called from - gml_Script_panel_draw (line 144) called from - gml_Script_draw_panels (line 11) called from - gml_Script_draw_window (line 115) called from - gml_Object_app_Draw_64 (line 28) This happened when i made the bend size larger than the shape1 point -
I can make demonstrations for your guns if you want. They'd have to be first person,
crustyjpeg reacted to MYSELF3200 for a status update
I can make demonstrations for your guns if you want. They'd have to be first person, though.1 point -
Me. and me. and me... and me.. and.. Marko?
Mime360 Animations reacted to ThatGuyBrian for a topic
and knuckles++1 point -
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The Pirate Of The New World Episode 1 Demo/Beta
Lloyd p Geronimo E reacted to Jake_28 for a topic
“Ehehehehehehe”1 point -
The Pirate Of The New World Episode 1 Demo/Beta
Lloyd p Geronimo E reacted to HeYoNia for a topic
Movement's quite stiff but good job.1 point -
[1.1.3] Twisty Humans Model Pack
AmazingWolfGamer reacted to Minecraftvinnyq for a topic
Voxy what the hell did you do to these poor people. 1like = 1 twisty boi prey1 point -
1 point
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THE PIRATES OF THE NEW WORLD
Lloyd p Geronimo E reacted to Chirp for a topic
Dude WHO ARE YOU, WHO AM I, WHERE IS THIS1 point -
1 point
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I just can't stop laughing at this video: What are your guy's opinions on this?
MYSELF3200 reacted to YoshiHunter for a status update
I just can't stop laughing at this video: What are your guy's opinions on this?1 point -
Taking model requests. [Closed]
MasterArcher12 reacted to Rollo for a topic
I remember someone asked for a sea pickle. Model Name: Sea Pickle Textures? No if I have to provide them. Description: Like a Sea Pickle. https://www.google.com/search?client=puffin-a&biw=585&bih=423&tbm=isch&sa=1&ei=HJrWWv-6LMqd0wLo3q-ACQ&q=sea+pickle+animal&oq=sea+pickle+animal&gs_l=psy-ab.3..0.4678.5668.0.6205.2.2.0.0.0.0.83.135.2.2.0....0...1c.1.64.psy-ab..0.2.134....0.M0HT9ojZzNo#imgrc=53YaI3l-cMT17M: Oh nevermind you already made that for the person who asked for it lol1 point -
would help to see examples of your work.1 point
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Steve is 'Disassembled'
Newbie on YT reacted to MYSELF3200 for a topic
First animations usually take a long time because you need to figure out how the program works and what everything does.1 point -
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1 point
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My New Skin(Test)
Jake_28 reacted to MasterArcher12 for a topic
Another rapidly made test animation, this time, testing the "Background" feature, the "Texture" box in the Frame option and custom particles.1 point -
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1 point
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Colored SHEEP!
Cryptic Runner reacted to TomDudeGamer for a topic
i need colored sheep. PLZZZ. PINK GREEN YELLOW AND THEM ALL!!!1 point -
[1.1.3] Twisty Humans Model Pack
Sir Mistick The Yopstick reacted to BaconGhast for a topic
this is what i see when i come back to the forums1 point -
1 point
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Cant click on frame
Cryptic Runner reacted to CRAZYKOKEBROZ for a topic
Nevermind, I just realized i had the timeline locked! How stupid of me.1 point -
|MI Version| EnchantedMob |By Andy8000|
RoboCreep11 reacted to Andy8000 for a topic
Heya,Andy8000,The 8000 Prince here. Back with another rig. Today with |MI Version| EnchantedMob (I made it as a Birthday present for a person by the name of Jessica.) Download link. https://drive.google.com/open?id=17P0Yn-0F8r4bMUcI0H1ERo0xuGS0zEZO Credit for the facial rig goes @SKIBBZ I found the skin on here: http://www.minecraftskins.com/skin/11802493/-purple--guy-from-enchantedmob/ Critisim is welcome and apriciated!1 point -
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