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Showing content with the highest reputation since 10/21/18 in Status Updates

  1. Alright, I think it's best to just put all my thoughts in one place to make things clearer. I didn't really expect that revealing the new icon in a joke post would cause such a reaction. I initially dismissed it because, to be honest, the icon is a low priority for me, as there's a lot of stuff that still needs to be worked on to get the upcoming update ready, which is also why I wasn't very open to feedback, as I would much prefer to focus on getting feedback about the UI. I realize that was the wrong approach to the issue, hence why I'm writing this. Another reason is that the branding is a little different to how I planned it going forward. While currently, the icon and logo are sort of stuck together, I decided to separate it all out into three distinct bits: logo, icon, and mascots. I don't plan on changing that, they will remain separate. What is going to change is the icon itself. A recurring bit of criticism about the logo is that it doesn't feel related to Minecraft anymore. When I designed it, I just focused on making it readable. I tried to make it belong with the rest of the branding using evocative colors and shapes, but in the end, it appears that it lost too much character and ended up less appealing. As we speak, I'm currently working on a first iteration for a new design, which will hopefully tie-in with the program and the game it's based on: This new design is rather popular with the Mine-imator staff, and I hope it will be for the rest of you too. If there are any ideas or improvements you'd like to share, feel free to. Lastly, I'd like to apologize for my unprofessional and rude attitude. The rocky launch of Modelbench made it clear that transparency was important when it came to wanting to change how people use your program, but I hadn't realized that the icon would've been part of that too. I'll be sure to learn from that mistake and I hope we can move forward and work together in this next big step in the history of Mine-imator. Take care, y'all.
    33 points
  2. voxy's asleep time to post some teaser
    33 points
  3. SKIBBZ

    Model by Hozq

    Model by Hozq
    27 points
  4. Shoutout to @Voxy for putting up with my constant requests for vague close-up shots of all the new UIs we've worked on through the years. ? Mine-imator Community Edition 1.1.0 (Cancelled, revealed in 2016) Modelbench Beta (2018) Modelbench 1.0.0 (2020) Mine-imator 2.0.0 (2022) Really happy to see this 6-year long journey of a new UI coming to Mine-imator come full-circle in 2.0. I had my doubts when I first became a developer in 2017, but I'm glad we were persistent.
    25 points
  5. In the next Modelbench release, saving will no longer be prevented regardless of errors in your model. You'll still get a warning of some sort describing what's wrong though.
    23 points
  6. A couple sketches I made as Xmas gifts. Happy holidays! ?
    23 points
  7. Yo gangstas, what it do i reinstalled GameMaker yesterday 2 help my homeboy @Nimi (this playa been doin some sick codes lately) with MI v2 n added some fly features for yall (fo' shizzle) 1st i booted Mine-imator n the fps was wayy wack so i upped by like x10-100 ez, then memory was real tight so i ported all the codes to x64, then x128, x256 and so on n now U can animate an entire M.C. world instantly but it no vibe on my 8 monitor setup so next i did a multi-monitor feature real quick and now the UIs fire (v1 cant touch this swag yo) + Mac and Ubuntu support cus gotta help out them Apple/Linux dawgs cruisin da hood, amirite? check out this preview vid of all the new dope stuff (fo' rizzlefizshizzle) https://www.youtube.com/watch?v=Kppx4bzfAaE wait nvm thats the wrong link try this https://www.youtube.com/watch?v=SW-BU6keEUw no where that link at aight i let U know when i find it PEACE -The OG Thug "D"
    22 points
  8. Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighting lmao couldn't be me, anyways:
    22 points
  9. Voxy

    beby

    beby
    21 points
  10. Hey fellas, gonna be dropping a fairly ambitious hand-drawn animation this friday on my dusty ol' Youtube channel, might make a topic for it as well. Here's a sneak peek... ?
    20 points
  11. Y'all need to stop antagonizing each other. Really hard to(and has been to) take this forum seriously when some of the most active users don't act their age. Pretty disappointed in a few members for how they've been acting recently, though while not breaking any forum rules. Regardless of how any situation started-- take the time to stop, grow up, and move on. That is all.
    20 points
  12. I painted a face with some photo studying Bust preview
    20 points
  13. Hey all! Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice. I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches. But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process? What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing... Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have! See you around!
    19 points
  14. "From that day on I was going somewhere, I was runnang!"
    18 points
  15. It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year. Make of this what you will.
    17 points
  16. Voxy

    17 points
  17. Working on a really short action scene
    17 points
  18. mbanders

    I finally finished this.

    I finally finished this.
    17 points
  19. As announced by David, IPBoard, the software used to run the forums, has been updated to the latest version. Unfortunately, changes to the theming framework broke the Mine-imator Forums theme that has been with us for almost 6 years now, so I had to put something together to keep a bit of that spirit intact. However, please keep in mind that this theme is temporary. Some of you might already know that I've been working on a brand new design as part of the big rebrand/UI overhaul that's currently under progress. I've shared a few bits here and there, but I'll be making a proper announcement detailing all the changes once that's ready. If anything broke during the transition process, do let me know!
    16 points
  20. Frost

    WIP on a random set.

    WIP on a random set.
    16 points
  21. 1.2.5 is now out(if you couldn't tell by the forum headers.). Was one of the most difficult updates I worked on because my computer would crash pretty frequently during development.
    16 points
  22. Made a short clip for the monthly AnimChallenge on Facebook: The theme was "Cat's hidden talent". This could be a fun challenge to join if you're interested, any animation medium is allowed (that includes Mine-imator ): https://www.facebook.com/groups/AnimChallenge/
    15 points
  23. PSA to our dear forumers, COPPA will not do anything to your YouTube channels, stop using Vlare for your videos, it will die like any other alternative YouTube and your posts will be video-less
    15 points
  24. don't be afraid to offset parts when animating to improve the pose examples
    15 points
  25. Minecraft Steve but with Ed, Edd n' Eddy sound effects
    15 points
  26. A snippet from an animatic I'm making:
    15 points
  27. I won FIRST place in the Desmos Global Math Art Contest! @david, I am dedicating this victory to you. You MADE my love for 3D graphics; I'm only realizing this now. I used to think that Minecraft was the reason for Mine-imator's success. But now it has dawned on me, the INGENUITY of the program is what made it great. You broke the limits of computer graphics back then, and I intend to follow you in your footsteps by reinventing 3D myself! I hope life is treating you well and stay safe! - Ezra Oppenheimer
    14 points
  28. In case some people here haven't seen this yet.
    14 points
  29. Voxy

    ?

    ?
    13 points
  30. nimi's asleep time to post some teaser
    13 points
  31. Some more wip thx to @Phyre helping me get the hue for the pants
    13 points
  32. More assets for the set: All cabinets have moving parts.
    13 points
  33. Waiting for the next Modelbench update must be pretty egghausting. Can I offer you this nice egg in this trying time? ?
    13 points
  34. Just wanted to play with particles for this really No idea why the link isn't embedding, oops (fixed it)
    13 points
  35. I did that expression challenge thing. Pretty fun actually
    13 points
  36. Sorry for the double status but I've been having some thoughts and only just got my finger on what exactly they are. I didn't really know why I took my little break but after people on foreign affairs talked about some of their problems I really started to figure out what was going on. Well, there were some personal things I wanted to fix, which I did, but I also realized some of those problems were caused by the same thing that caused the forums' problems, and I gave in. You see, the last straw, the nail in the coffin that made me take my break, was the profile picture thing. If you weren't online to see exactly what happened, basically me and a couple other people copied the profile picture of a certain user and mocked them a little. It was pretty harmless, but pretty toxic as well. That was when I got my first warning point in the last 2 years. That was when I knew there was a problem, I just didn't know exactly what problem drove me to some silly, immature, and kinda unnecessary joke. Older members have been leaving, which isn't a bad thing in itself, but new members have been taking their place. That isn't a bad thing either, but it can sometimes feel like they're overpowering good, wholesome content. Again, they have every right to post their creations, but there is a certain attitude among a lot of them. I keep feeling the need to say it, but none of this is anyone's fault. It was all happening kind of subconsciously, don't blame anyone for having a toxic attitude. Anyway, there are a lot of new users who I think just don't really understand criticism that well. It's okay to make bad content, it's normal. It is always possible to fix, and it should be encouraged to fix. But it seems like a lot of the newer users take emotional responses to people practicing this mindset. Criticism is always a good thing, and it kind of baffles me that anyone takes offense to any criticism. Whether or not it's good criticism is up for argument, but in any case, criticism should never be considered a personal offense, to you or your work. Still with me? Good, I'm just getting started. So this attitude, this attitude that implied criticism was worthless and that new users should be told they are perfect and that this attitude was the right attitude and that anyone who disagreed is just inherently rude, started to cause some problems. Older users who actually gave advice, sometimes jokes, couldn't help but feel offended by this new mindset. A lot of people were antagonized or invalidated, which only made things worse. These same older users felt the need to push their criticism further, getting more aggressive. After all, you can't really argue against the mindset of the newer users, so the only thing we know how to do is practice ours more aggressively. This escalated and only made it easier for new users to antagonize them, both sides thinking they're doing the right thing. This only created a very toxic atmosphere, with the divide getting bigger and bigger. Some new users felt the need to defend each other and gather together in groups, upvoting each other and downvoting others when there was a disagreement. There is more I could talk about that, but I'm pretty confident on the cause of some trivial things that piled up over the last couple months (more or less). This affected all of us, including me. I finally gave into the toxic atmosphere and I realized there was a problem I needed to fix. At the time I had no idea what was wrong with the community, so I just took a while off to refresh myself and think about all of it. In short, the whole community lost itself and made people feel unwelcome. The only change we can really make to fix it is personal improvement, nothing that can be encouraged. I think we all just need to kind of take a step back and keep an open mind to the input of other people. We're all important, and it's never healthy to invalidate other people, even if it's for the sake of helping yourself (yet still, in this case it does not help yourself). Happy day my friends.
    13 points
  37. Hey y'all! It's been a little while. Doubt many of you will remember me by now. Anyways, you're not forgetten and I love you all ♡
    13 points
  38. This isnt big enough for a topic so
    13 points
  39. Finally, a WIP after so long Almost finished now, might even be releasing Pack 7 sometime within the next day or so.
    12 points
  40. Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is: So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got.
    12 points
  41. Wip on a current set: Wood textures by @Phyre Remaking this:
    12 points
  42. Guys don't jump on to this sudden bandwagon of AMAs. If too many are posted, the topic flood will kill topics quickly, and most AMAs won't be very successful.
    12 points
  43. WIP on a personal set: Edit: I'm remaking this in MB
    12 points
  44. mbanders

    12 points
  45. Here's what I think the Revenge Reanimated Collab did wrong, just for future reference for you potential collab hosts in the future. I'm not here to call out the hosts or anyone participating, just to point out what went wrong throughout. First of all, there was an extremely frustrating lack of communication. There were no Discord mentions ever from either of the collab hosts when they told us very important information, such as: Switching collab hosts Nearing deadline There are still people who need to submit an entry Hosts don't know who still need to submit This lack of communication caused my problem. I submitted both my entries to the first host months ago, which he confirmed, and I assumed I was safe. Check back into that channel for fun in late September, and I find out the host is switched and the new host doesn't think I even submitted anything. If I had never checked in, my part of the collab would be completely missing. If the deadline is that close and has been delayed so many times, you need to tell people instead of blaming them for being lazy. The deadline was missed so many times because people either forgot the deadline or thought they were fine. I don't know how many people finished but weren't in the video, but judging by the fact a third of the final video is just the original, I can't be the only one. You can't just assume people will constantly check back on the channel. Please tell people things. Also, manage your entries better. I don't know how my entries were lost in translation, nor how many others were lost. Secondly, the editing wasn't the best. There wasn't a huge effort to sync stuff to the music. I get that it was rushed, but again, it didn't have to be rushed. The video itself feels scrambled together. When watching the video you can tell there were huge problems in the development of it. I get that the host editing it probably felt overwhelmed and didn't know what to do. In the host's mind at the time, half the people who entered are totally flaking out and not submitting their entries. That's not the case for most of it, but all of this would have been solved if the hosts kept constant communication with their entrants. Delay it again if you have to, just never leave blank spots in a collab. It's absolutely messy and completely takes away from any positive aspect of the video. Also, I wasn't tagged in the topic, even though I was in the video. Not a big deal, I just don't know why that happened or what went wrong. Maybe they were using an outdated list, maybe it's partially for the same reason they didn't have my submission. Either way there was something to be handled better there. Again, no disrespect towards either of the hosts. They didn't realize what they were doing wrong and didn't know what to do in certain situations. I'm not here to chastise them, just to point out what can be handled better in future collabs. I know from personal experience that both hosts are cool and talented dudes. Mistakes were made along the way, which is okay! But they're worth talking about. That'll be all, thank you.
    12 points
  46. Forgive me, father, for I have sinned.
    12 points
  47. Woah, what? 1,000 Rep?! But... how? ;o; I ought to make a celebratory render. Even though my rendering skills have become a bit rusty after nearly a whole year of zero rendering motivation, so it'll likely take me a while... lol Thank you so much for all of the support you've given me throughout the past two years I've spent on here. It really means a lot to me.
    11 points
  48. hey everyone i just finished remaking gm_bigcity in minecraft https://www.planetminecraft.com/project/gm-bigcity-minecraft-recreation/
    11 points
  49. mbanders

    11 points
  50. Side note: Kinda pisses me off when brand new users get downvoted to oblivion when they post a Fortnite dance move or something, or even just a lower-quality animation. You're well within your right to downvote things you dislike, but sometimes it's just "Jesus, that's a little unnecessary." What's wrong with doing what you like to do to make something you also like? They're kids goddammit. I'm not saying you should upvote it, or like it at all, but I don't think it's very helpful to downvote and leave. That makes them feel like they're doing something wrong, which they're not. Or when someone new comes in and says "Hey, I'm having this issue with the program where I can't see the editing arrows anymore," and people reply "Dude, it's not a problem with the program, it's a problem with you," or "Seriously? It's not that hard to fix my man," without actually answering the question. Come on, that's just stupid. What good does that actually do? Just answer his damn question or don't reply at all, he's posting for an answer to his question. We were all in their shoes at one point, and even if you weren't, there's absolutely no reason to insult them for not being fully acquainted with the program. And like before, you're trying to make them feel like they're doing something bad or that they're at fault for something, which they're not. Like, what's the point in saying anything if it's not helpful? And I know that sounds really dumb but seriously. I'm not saying everything you say should be kind, just that why do anything if it doesn't help you or anyone else? It's just dumb to do useless things. And it's kinda shitty to make people think they're doing something harmful for something as stupid as a Minecraft version of a Fortnite dance. It's a huge blow to your self-esteem and turns a lot of people away from animating at all. And that really sucks. Idk, kind of a lazy and indirect two cents
    11 points
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