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Showing content with the highest reputation since 06/19/17 in Status Updates

  1. ( Warning: Contains Blood ) Currently working on a digital painting with my boy Fosni using a new painting method to help me get out of line-art. Thoughts?
    38 points
  2. Alright, I think it's best to just put all my thoughts in one place to make things clearer. I didn't really expect that revealing the new icon in a joke post would cause such a reaction. I initially dismissed it because, to be honest, the icon is a low priority for me, as there's a lot of stuff that still needs to be worked on to get the upcoming update ready, which is also why I wasn't very open to feedback, as I would much prefer to focus on getting feedback about the UI. I realize that was the wrong approach to the issue, hence why I'm writing this. Another reason is that the branding is a little different to how I planned it going forward. While currently, the icon and logo are sort of stuck together, I decided to separate it all out into three distinct bits: logo, icon, and mascots. I don't plan on changing that, they will remain separate. What is going to change is the icon itself. A recurring bit of criticism about the logo is that it doesn't feel related to Minecraft anymore. When I designed it, I just focused on making it readable. I tried to make it belong with the rest of the branding using evocative colors and shapes, but in the end, it appears that it lost too much character and ended up less appealing. As we speak, I'm currently working on a first iteration for a new design, which will hopefully tie-in with the program and the game it's based on: This new design is rather popular with the Mine-imator staff, and I hope it will be for the rest of you too. If there are any ideas or improvements you'd like to share, feel free to. Lastly, I'd like to apologize for my unprofessional and rude attitude. The rocky launch of Modelbench made it clear that transparency was important when it came to wanting to change how people use your program, but I hadn't realized that the icon would've been part of that too. I'll be sure to learn from that mistake and I hope we can move forward and work together in this next big step in the history of Mine-imator. Take care, y'all.
    33 points
  3. voxy's asleep time to post some teaser
    33 points
  4. SKIBBZ

    Model by Hozq

    Model by Hozq
    27 points
  5. Nimi

    27 points
  6. Expect the next Mine-imator update this Friday (the 13th), including some bugfixes and the new bending mechanics for body parts! Modelbench will also be updated on this day, allowing you to create new models that bend in all possible directions. Get hyped!
    26 points
  7. Shoutout to @Voxy for putting up with my constant requests for vague close-up shots of all the new UIs we've worked on through the years. ? Mine-imator Community Edition 1.1.0 (Cancelled, revealed in 2016) Modelbench Beta (2018) Modelbench 1.0.0 (2020) Mine-imator 2.0.0 (2022) Really happy to see this 6-year long journey of a new UI coming to Mine-imator come full-circle in 2.0. I had my doubts when I first became a developer in 2017, but I'm glad we were persistent.
    25 points
  8. david

    ?

    ?
    24 points
  9. Unlike previous screenshots of Modelbench, here's one that's unedited.(Note that it's still WIP and there will be some minor changes before it's released.)
    24 points
  10. In the next Modelbench release, saving will no longer be prevented regardless of errors in your model. You'll still get a warning of some sort describing what's wrong though.
    23 points
  11. A couple sketches I made as Xmas gifts. Happy holidays! ?
    23 points
  12. My take on a spooky fellow you might know just to see if I can still somewhat rig/model in Mine-imator still.
    23 points
  13. Yo gangstas, what it do i reinstalled GameMaker yesterday 2 help my homeboy @Nimi (this playa been doin some sick codes lately) with MI v2 n added some fly features for yall (fo' shizzle) 1st i booted Mine-imator n the fps was wayy wack so i upped by like x10-100 ez, then memory was real tight so i ported all the codes to x64, then x128, x256 and so on n now U can animate an entire M.C. world instantly but it no vibe on my 8 monitor setup so next i did a multi-monitor feature real quick and now the UIs fire (v1 cant touch this swag yo) + Mac and Ubuntu support cus gotta help out them Apple/Linux dawgs cruisin da hood, amirite? check out this preview vid of all the new dope stuff (fo' rizzlefizshizzle) https://www.youtube.com/watch?v=Kppx4bzfAaE wait nvm thats the wrong link try this https://www.youtube.com/watch?v=SW-BU6keEUw no where that link at aight i let U know when i find it PEACE -The OG Thug "D"
    22 points
  14. Imagine beta-testing MI 1.3.0 only to make renders with hard shadows and baked lighting lmao couldn't be me, anyways:
    22 points
  15. Voxy

    beby

    beby
    21 points
  16. Voxy

    Mine-imator CB users

    Mine-imator CB users
    21 points
  17. Hey fellas, gonna be dropping a fairly ambitious hand-drawn animation this friday on my dusty ol' Youtube channel, might make a topic for it as well. Here's a sneak peek... ?
    20 points
  18. Y'all need to stop antagonizing each other. Really hard to(and has been to) take this forum seriously when some of the most active users don't act their age. Pretty disappointed in a few members for how they've been acting recently, though while not breaking any forum rules. Regardless of how any situation started-- take the time to stop, grow up, and move on. That is all.
    20 points
  19. I painted a face with some photo studying Bust preview
    20 points
  20. A certain feature is making its way into 1.2.(After several attempts and headaches.) ? Not exactly how it was like before, but it's the closest it'll get.
    20 points
  21. david

    20 points
  22. Figured I'd show you some drawings and doodles of mine I do on my free time The photo collage you see below is a mass of drawings and doodles on sticky notes I find at my workplace. This one's animated This one was just finished today 07/27/17 And you guys probably have already seen this one, but I'll drop it in here to fit with the rest.
    20 points
  23. Hey all! Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice. I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches. But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process? What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing... Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have! See you around!
    19 points
  24. New shortcut coming soon! https://i.gyazo.com/b2e6c5d3464e3ffb28e0e854ca95234f.mp4
    19 points
  25. "From that day on I was going somewhere, I was runnang!"
    18 points
  26. https://twitter.com/_Mineimator/status/1034530076803694592 Who's hyped??
    18 points
  27. The Tan James

    18 points
  28. I drew a cat with a hat in my livestream I did today
    18 points
  29. It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year. Make of this what you will.
    17 points
  30. Voxy

    17 points
  31. Working on a really short action scene
    17 points
  32. mbanders

    I finally finished this.

    I finally finished this.
    17 points
  33. As announced by David, IPBoard, the software used to run the forums, has been updated to the latest version. Unfortunately, changes to the theming framework broke the Mine-imator Forums theme that has been with us for almost 6 years now, so I had to put something together to keep a bit of that spirit intact. However, please keep in mind that this theme is temporary. Some of you might already know that I've been working on a brand new design as part of the big rebrand/UI overhaul that's currently under progress. I've shared a few bits here and there, but I'll be making a proper announcement detailing all the changes once that's ready. If anything broke during the transition process, do let me know!
    16 points
  34. Frost

    WIP on a random set.

    WIP on a random set.
    16 points
  35. 1.2.5 is now out(if you couldn't tell by the forum headers.). Was one of the most difficult updates I worked on because my computer would crash pretty frequently during development.
    16 points
  36. How does Modelbench being released today sound?
    16 points
  37. Made a short clip for the monthly AnimChallenge on Facebook: The theme was "Cat's hidden talent". This could be a fun challenge to join if you're interested, any animation medium is allowed (that includes Mine-imator ): https://www.facebook.com/groups/AnimChallenge/
    15 points
  38. PSA to our dear forumers, COPPA will not do anything to your YouTube channels, stop using Vlare for your videos, it will die like any other alternative YouTube and your posts will be video-less
    15 points
  39. don't be afraid to offset parts when animating to improve the pose examples
    15 points
  40. Minecraft Steve but with Ed, Edd n' Eddy sound effects
    15 points
  41. A snippet from an animatic I'm making:
    15 points
  42. Hello everyone, after some pondering, I've decided to take a break from devving(and Mine-imator stuff) after non-stop coding and involvement with Mine-imator since early 2016. During this break, Modelbench development will be put on hiatus and I will not be present on the Mine-imator Discord Server. I do not know how long this break will last, so in the meantime, send all bug reports relating to Mine-imator to david. And while you're here... in the past couple days I added every single Minecraft biome and custom biome colors(Foliage, grass & water) to Mine-imator for the next update, so look out for that shortly after Minecraft 1.13.
    15 points
  43. Want YOUR Steve to do this? Visit this link to learn the secret formula! -> https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-113 (ad by @Voxy)
    15 points
  44. Not sure why, but something told me to try and make the front of a Victorian/Gothic-styled house for some reason. The first image & gif were made in Cinema 4D. The second image was re-created in Mine-imator. Cinema 4D (Raw Render) Mine-Imator (Raw Render)
    15 points
  45. (GIF) 16 frames of animated heaven
    15 points
  46. The Forum software just updated and things look a little different, but should work about the same with a few extra quirks and features. Can you find them?
    15 points
  47. I won FIRST place in the Desmos Global Math Art Contest! @david, I am dedicating this victory to you. You MADE my love for 3D graphics; I'm only realizing this now. I used to think that Minecraft was the reason for Mine-imator's success. But now it has dawned on me, the INGENUITY of the program is what made it great. You broke the limits of computer graphics back then, and I intend to follow you in your footsteps by reinventing 3D myself! I hope life is treating you well and stay safe! - Ezra Oppenheimer
    14 points
  48. Veaski

    Its that time of year

    Its that time of year
    14 points
  49. I didn't add many things into 1.1.0 since I'm busy with Modelbench, but I did manage to add these cool particle spawner features. Enjoy! https://gyazo.com/a7d545921009d942b33959600989933f.mp4
    14 points
  50. https://gyazo.com/55baf8c272c9a4a850bf6f308e44dc4c Who's hungry?
    14 points
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