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Showing content with the highest reputation on 02/02/20 in all areas
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UNO Cards
Red Creeper and 22 others reacted to 9redwoods for a topic
Fully customizable and shnazzy UNO cards, plus a deck model for games.23 points -
15 points
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More Reflection Testing
crustyjpeg and 9 others reacted to Frost for a topic
So, I made this video mostly to test it, but also to show you that it does work with other things, and not just the skybox, as I showed in the previous showcase. Anyway, here. Credit: @Phyre Render Farm That's all, thank you10 points -
Paper Towel Model
Kromadimator animator and 6 others reacted to 9redwoods for a topic
Also comes with a piece that can be taken off or rotated.7 points -
Neon Lights
Jeo_Swift and 5 others reacted to DCTAnimations for a topic
I was bored so....I made this Sorry for the quality ,and hope you like it6 points -
6 points
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4 points
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4 points
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Naeus rig download release!
Draco63 and 3 others reacted to Ian_The_One for a topic
its basically just a skin with horns.4 points -
aw man
EnderFrameStudios TM and 3 others reacted to BJenderr for a topic
Abandoned mines are dangerous. I suffered a lot ...4 points -
vinnyg0621 except he's bored waiting
MicrogamerCz and 3 others reacted to Ian_The_One for a topic
this is why we dont use temporary links.4 points -
Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:3 points
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Hey all! Modelbench 1.0.1 is now live! Thanks to your feedback, we've been able to improve some aspects of the user experience, and hopefully, make Modelbench much more pleasant to use! Here are some of the changes we've made: ?️ The contextual menus are now complete! Some actions, like duplication, were hidden behind shortcuts, other, like UV exporting, were missing entirely. This has now been fixed! ? The poorly received global snapping system is gone. In its place, it has been split into 4 snapping values. These will affect, in order: Position & Pivot offset; Rotation; Scale & inflate; Size & UV positioning (Which should make the modelers that relied on sub-pixel modeling happy!) ? The startup screen will now display a few handy tips, to help you grasp the program better! We hope you'll enjoy these changes! Please let us know what you think, and if there are still things to improve! Happy modeling!3 points
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F.N.A.F 4K
Sir Mistick The Yopstick and 2 others reacted to FredMCGamer for a topic
Rigs by: https://www.youtube.com/channel/UCAnxu8NTM9o-dApETJAMEPQ/featured Map by: https://www.planetminecraft.com/project/all-fad-maps-garry-mod-maps/3 points -
Doing both of those at the same time is impossible.2 points
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Nightmarish Nature [Comic] Page 6-10
EnderFrameStudios TM and one other reacted to BonkJobBot for a topic
If you Haven't seen Page 1-5 Click thIs Link Page 6-10 This felt okay,I guess.... I hope your liking the story! Rig BonkJobBot (Me) [Facial Rig] Not sure if anyone reading my comic but i will continue production. [Your feedback and support is Appreciated! Thanks!]2 points -
2 points
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Igpay Atinlay anslationtray orfay Odelmay-enchbay ashay eenbay atedupday orfay ersion
Draco63 and one other reacted to mbanders for a status update
Igpay Atinlay anslationtray orfay Odelmay-enchbay ashay eenbay atedupday orfay ersionvay 1.0.1.2 points -
Naeus rig download release!
Tom and one other reacted to Mineshaft Animation for a topic
And round red pupils2 points -
Isthay isyay ayay anguagelay ilefay atthat etslay ouyay erienceexpay Odelmay-enchbay ethay ayway ityay asway eantmay otay ebay. Ownloadday: http://www.mediafire.com/file/v150rjn0425cc0d/igpay_atinlay.mblanguage/file Otay useay isthay anguagelay: Indfay ouryay Odelmay-enchbay olderfay, ogay otay Ataday > Anguageslay, andyay agdray ethay ilefay intoyay isthay olderfay. Enthay, enopay Odelmay-enchbay, ogay otay ethay ainmay enumay, enopay ettingssay, enopay ethay Erfaceintay abtay, andyay electsay ethay Igpay Atinlay anguagelay. Ompatiblecay ithway Odelmay-enchbay 1.1.5.1 point
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More Reflection Testing
Benji reacted to Ian_The_One for a topic
they use their pcs to render stuff for other people.1 point -
More Reflection Testing
YoshiHunter reacted to Voxy for a topic
Might not be the exact technique, but this might help:1 point -
Nightmarish Nature [Comic] Page 6-10
BonkJobBot reacted to EnderFrameStudios TM for a topic
Very Epic?1 point -
1 point
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Auto Saving
Cryptic Runner reacted to Kwazedilla for a topic
by default, mine-imator backs up your projects every ten minutes. a .backup1/.backup2/.backup3 file is created every ten minutes by default, and you can restore the project by renaming the file extension to .miproject. although, you should probably take note of your outlet timer and when it will deactivate your power so you avoid this problem in the first place1 point -
i think i have a proper (basic) concept for madness district's gameplay: the first ti
Draco63 reacted to Cryptic Runner for a status update
i think i have a proper (basic) concept for madness district's gameplay: the first time the player joins, they're spawned in a factory (to work with the lore). they have to find a way out, then they can explore the gargantuan world. to stop spawning in the factory, the player has to buy a home. the problem is, where can they get money? the player can do heists on many places (best organized with multiple people) or do justice by stopping the criminals. players can make teams and invite other players to join them (or make them public), which enables pvp (pvp is disabled by default, for people who just want to chill out and explore). players can also participate in specific jobs to earn cash too.1 point -
1 point
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vinnyg0621 except he's bored waiting
MoltenLapizza reacted to vinnyg0621 for a topic
This is just a picture of me being bored and waiting.1 point -
Paper Towel Model
FredMCGamer reacted to Ian_The_One for a topic
you are talking to yourself. go get some help.1 point -
1 point
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Chair Model
The_Dirty_Pirate reacted to RoboCreep11 for a topic
You should probably sit down. Here, use this! DOWNLOAD: http://www.mediafire.com/file/1ffkvjbvleyn6jc/Chair.zip/file1 point -
Mojang doesn't do it with the story mode clouds tho, So yea, And i don't really think it will fit really well.1 point
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I came to dig, dig, dig, dig
mephilis12 reacted to Duychung for a topic
i build a city it's so big big big1 point -
Beach
MojangYang reacted to NiSoSiam for a topic
No editing inspiration from Death Stranding by Hideo Kojima1 point -
(Suggestion) Rework the "Minecraft Username" part of a profile.
MicrogamerCz reacted to Ethaniel for a topic
Sucks to be them. They're playing the worst version of the game.-1 points -
The FOV is way too high. Otherwise, not bad.-1 points
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aw man
MicrogamerCz reacted to SoundsDotZip for a topic
Bloom is a bit too high overall and the fire on the torch's fire is higher resolution and stretched, but other than that, it looks alright. Oh, right! One more thing! Change the title right now, Revenge is a dead meme and should stay dead. If you change the title, I'll give you an upvote, but until then, I'll give it an angry. That reaction won't give you a downvote, but it'll show you, that Revenge is not welcome here.-1 points -
New order
Bugleberry reacted to vinnyg0621 for a topic
Hi! I would like to order a cash register model made from modelbench, please! Here's what I want it to look like! If I don't receive the order in no time, I'll just make one for myself!-1 points