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Showing content with the highest reputation on 04/26/19 in all areas
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9 points
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Professional Criminals
Hectoris919 and 6 others reacted to Hagus for a topic
Not too shabby, I made it through an entire week without missing a comic day.7 points -
auto disable select in properties
YourNormalPersonDavi and 5 others reacted to Mineshaft Animation for a topic
What the hell are you making6 points -
6 points
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Hai welcom, as you can see im a duck now, yuy. ok let's just get started Terraria Rig Pack: Here's sum images Doctor Bones: Doctor Bones Banner: So that would be all, hope you enjoyed it! Download: Doctor Bones:http://www.mediafire.com/file/51uv34u9busajd8/Doctor+Bones+Rig.rar Banner:http://www.mediafire.com/file/zy5xs5q5ksq0x85/Doctor+Bones+Banner.rar5 points
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CookieMonsterIsa (4K)
BaconSandwich and 4 others reacted to Zerghunter666 for a topic
I've been working on an animation project for about 4 months now. I'm slowly pumping out rigs that I plan on using for this animation and in the process I try to showcase the rigs I make for it. This model is based off of someone's old and most Iconic Minecraft skin they made themselves. Hoping she sees it in an animation. Otherwise I played around with DOF and posing. Don't be afraid to send honest feedback Fun fact: I made the model and the render in one sitting while having the song Skeezers on loop the entire time.5 points -
auto disable select in properties
Rollo and 3 others reacted to Mineshaft Animation for a topic
Then why not ask one of the toxic members on the NSFW server instead of showing us here on the forums. This is the kind of crap no one wants to see!4 points -
auto disable select in properties
Gabe and 3 others reacted to Mineshaft Animation for a topic
We should worry, you’re making minecraft pornographic rigs. A heavily toxic thing in the minecraft community.4 points -
So the cutting laser won the poll, so I've created a new cover photo/banner/idk what. What do you think?3 points
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well another character in the works rei-den hersserch of lightning and storms vallis
MineRig and 2 others reacted to xXsentienXx for a status update
well another character in the works rei-den hersserch of lightning and storms vallis hersserch of destruction *the first male herssech*3 points -
I know you can rehearse the script, but it's kind of hard to rehearse the fight when the third participant doesn't want to lose.2 points
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auto disable select in properties
Keep on Chucking and one other reacted to Voxy for a topic
When you want to report a bug but you end up dumping your "collection" on forums full of children with clear rules against this type of content2 points -
Random comic thing
Fray and one other reacted to xXsentienXx for a topic
im running out of ideas....help me pls2 points -
Presets
NicoRTX reacted to Cryptic Runner for a topic
Presets could be extremely useful. Kind of like garry's mod with the tool presets, users could save their positions, scales, colors, settings etc as separate presets and have them show up when the preset button is clicked. Concept: Would be kinda useful for some people who don't want to accidentally copy something else and have to re-copy what they copied earlier..1 point -
Mutant Skeleton
Zerghunter666 reacted to Shingel42 for a topic
Mutant Skeleton DeviantArt: https://www.deviantart.com/shingel42/art/Mine-Imator-Mutant-Skeleton-7946931371 point -
Guns pack: Advance (No Link XD: Coming soon)
Greg Sciences reacted to apocablakz for a topic
The Pack of Guns, created by apocablakz, a package that brings five functional weapons, with bullets and recharging system (I hope), to make animations of the 21st century with updated weapons (this is a preview of the official page that will be created on Monday I hope) Weapons Magnum .44 Spas 12 AK-47 Z93 Minigun That has been all gentlemen, I hope you have enjoyed the weapons, they will soon be available to download and use freely. This project is already in 70% development, the firearms package, brings about five weapons, each in a different category. The models are made only to make them functional and finally make the tests so that everything is fine, more or less on Monday, you must have the download link. [This is a weapons advance].1 point -
A parrot with a simple paper hat, that is intelligent, and helps his human friend all the time and is not lazy. I swear to god It's a paper hat Not gonna lie but I was laughing the entire time making this because I realized the skin has bloody airpods. PFFFTTTT Please give feedback, it's always appreciated. Tell me where I can improve, so I can do better in my next render.1 point
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More wind options for objects
Hectoris919 reacted to Spontaneous Explosions for a topic
The "affected by wind" option I think needs to have some sub-options. Such as, Minimum Y and maximum Y, like Modelbench does. You could do things like make stone act like water. It could look something like this.. Setting the Minimum Y value to zero means the very bottom stays planted to the ground in this case, like flowers and grass do already. Setting the maximum Y to 16 would mean the very TOP stays static. Here's what it would look like if you set the axis to Y. It doesn't look exactly like water or lava, but it looks a lot like it. So, tell me what you think.1 point -
New profile pic! And if you don't like it, blame Rawami:
BaconSandwich reacted to Ghatos for a status update
New profile pic! And if you don't like it, blame Rawami:1 point -
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1 point
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1 point
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I never really tried drawing anything below the neck, so this was a big step for me. I'm sure a lot of you have seen this already but here:1 point
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Double Whack Attack
KrisFirebolt reacted to Hagus for a topic
I can't really model since my laptop can't handle Modelbench. But I agree, a model would look much nicer1 point -
So I made 2 more big renders, here they are! #2 - I both like and dislike this one more than #1 because it's ice spikes, which are cool, but it meant a deeper selection and thus less width. (I may have overdone the fog) #3 - I don't know if you can tell, but it's a flower forest! These images were 15 and 28 MB respectively, so I hope they weren't too compressed from the upload to an image hosting website. Anyway, that's all for now!1 point
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As the title says, modelbench always change the bend values to an exponent of 2 (like 16, 32, 64, 128, ect...) or it multiplies the current value by 2, and of course, it breaks the bends on my model. This happens everytime I launch modelbench. So everytime I load my project, I have to change all the bend values back to what they were when I last closed the program. And yes, I save my project before quitting it. I don't know if you're aware of this bug Nimi, but please fix it, I beg you, this glitch is sooo annoying and frustrating >_<1 point
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Newly spawned particles inherit rotation of the object the spawner is parented to
Hectoris919 reacted to jakubg1 for a topic
Currently it looks like this: (sorry for that slow GIF, but I don't bother speeding it up) How it would (and should) be:1 point -
Support for Optifine Features
Sebocraft reacted to BaconSandwich for a topic
By Optifine features I mean like Connected Textures, Better Grass, Better Snow, Animated Items, etc.. I think this would be great for people who either don't want to invest the time to make everything themselves or are just using large amounts of imported terrain which would be a pain to change manually. If you want examples, go to optifine.net and read up on these features and you'll see why they could be useful to have in MI.1 point