About Hectoris919
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Hectoris919
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Member Title
Hectoris919
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Location
Aperture Science Laboratories
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Minecraft username
Hectoris919
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nrtcb reacted to a post in a topic: FURNITURE RIG PACK V.2
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Hectoris919 reacted to a post in a topic: Infinite finite
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Hectoris919 reacted to a post in a topic: model
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Hectoris919 reacted to a post in a topic: Double click Parent object to select all the child objects
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Hectoris919 reacted to a post in a topic: Why isnt there a an actual pause keybind
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Hectoris919 reacted to a post in a topic: auto-ripple mode
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Hectoris919 reacted to a post in a topic: "Companionless Cube..." [Realism]
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Hectoris919 reacted to a post in a topic: Forest Heights #28: Splat
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Hectoris919 reacted to a post in a topic: Cave Explorer
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Hectoris919 reacted to a post in a topic: The Alleyway
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Hectoris919 reacted to a post in a topic: Dev update #16: Where's Modelbench?
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Nice! I love the painting, can you customize the image?
- 8 replies
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- soimportantplscheck
- subtopewdiepie
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28stabwounds reacted to a post in a topic: Wind Paths
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That could be another "wind object", but no, the idea is that you set up the path so that the wind would follow it in that area. Basically this allows you to have an editable tunnel of wind that effects the objects within it. To get an idea on what it would look like, look up what NURBS Paths look like in Blender as a reference.
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- suggestion
- wind
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TecnoXhaotic reacted to a post in a topic: Wind Paths
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Cryptic Runner reacted to a post in a topic: Wind Paths
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9redwoods reacted to a post in a topic: Wind Paths
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I was wandering through the MI forums when I stumbled upon a wind rig prank, but that's irrelevant. While I was reading through the comments, I had an interesting idea: Wind Paths: A line of sorts that can be moved around to direct the flow of wind along that line. It would have a Radius that controls to what extent from the line the wind is effected. The path itself would have a number of points that you can drag around to make a more complex path. This could be used to make a valley seem to have wind rising up it's sides while having little wind in the center of the valley. It also could be used to give the effect of swirling grass. This might have been suggested before, but as far as I'm aware of it hasn't.
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- suggestion
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OH NO! CURIOUS ENDERMAN! RUN!
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Lol If curious endermen existed in minecraft tho... MAN that would be annoying.
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Ironman rig! [ large images ]
Hectoris919 replied to Peanutbutter Timelord's topic in Wallpapers and art
Now to add another wallpapers with the hulk SMASHING Loki into floor <insert Nigel Thornberry here> -
PARENT KEYFRAMING with initial positioning
Hectoris919 replied to GlitchApple's topic in Suggestions
Someone (I don't remember who) said that it is impossible to add a feature that can change an object's parent using keyframes with GameMaker, but it doesn't mean that it can't be added with code. If someone could pull something together, I think they should show it to Nimi. -
PARENT KEYFRAMING with initial positioning
Hectoris919 replied to GlitchApple's topic in Suggestions
I've heard this can't be done, but I still want it to be added. Switching items in hands would get a whole lot easier. -
Oops! Sorry! ?
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Putted. I HAS THE GRAMMAS
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alzcreation reacted to a post in a topic: Farmer
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The golden apple looks amazing Good job btw
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Lol Wait. I just realized the angry wolves in the background... OH NO.
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Nooooo! You killed the wabbit! ( Nice render btw ? )
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I'm actually pretty curious. How many objects did you use to make this scene?
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