Jump to content


  • Content Count

  • Joined

  • Last visited

About Hectoris919

  • Rank

Profile Information

  • Location
    Aperture Science Laboratories
  • Minecraft username

Recent Profile Visitors

289 profile views
  1. Or there could be Method Three: You could combine methods 1 and 2 to create a somewhat realistic yet simple glass break. In the particle editor, you can set the particle type to be either Sprites, Entities, or Blocks. If you make the particle type to Entities, you could import the 3D shards from method 2 and use each one as particles in the particle editor. The result isn't that realistic compared to method 2, but makes it a heck of a lot easier to animate. Hope this helps!
  2. I've had a similar problem. The way I worked around it was to import the texture separately and then setting my model's texture to the one I imported. I'm not sure if this will help, but it worked for me
  3. I like the crispness of the image in the foreground, but as JeweledWolf said, I think that the bloom needs to be toned down a bit
  4. Y O U W A N T S O M E . . . C A K E?
  5. MAN that's good. I need to figure out how to add rain to my wallpapers
  6. Is it just me or is that head a bit big
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...