Posts posted by MicroPon3YT Animations
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An upcoming 30-second animation for the collaboration I've joined in
This is based from the game: Night In the Woods where Mae and Gregg hangout together in the woods---Rig Credits:---
SpoilerNight in The Woods Characters @MicroPon3YT
BMX Rig @AlfaProductions(I've modified a bit ^^)
** Image Reference used: **Spoiler--Unedited:--
Spoiler- SharkleSparkle, Floofy, TwoToRule and 6 others
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It's been long that I haven't used Mine-imator now and one of my friends reminded me of the new update..
And kinda surprised how Mine-imator really nailed the lighting and some of their built-in color correction and other camera settings
(Edited:)
I use this characters in one of my animations and I kinda missed them already
For this day forward, It is time for a new start
(Unedited:)SpoilerUnedited:
- Benji, Floofy, Mineshaft Animation and 3 others
- 6
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O w O
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Idk if this is april fools or not
but I gotta say that you should be in the developers of M-I to implement this IK system -
Some testing i've made so yeah, not enough stuff to put but i like making it look clean
Unedited version:
Spoiler- MYSELF3200, OrdilloTv, OzFalcon and 2 others
- 5
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9 minutes ago, Dragonthunder said:
Sadly, That didn't work too.
However when I try it in the "Mine-imator 1.1.0 PRE-RELEASE 3" it's working fine. Could this be a bug in the 1.1.2 release? And if so, any way to work around it?
It is working fine for me, it might be with the missing .keyframe file
Restart Mine-imator, and if it still doesnt work. Try reinstalling or downloading Mine-imator again
And if it still doesnt work, you gotta go report the bug.
as hard as it is to make a walk cycle, you gotta animate it manually like Pigeon said. That's the only way to make a good walk cycle
Hope it helps -
10 minutes ago, Dragonthunder said:
Thanks for your reply! Sadly, It still isn't working.
Hmm try creating a new character
and try it again -
Remove the keyframe at frame 3
and then select the keyframe at frame 1
You should be able to click the walking animation button -
idk why i made this
- Suicunicide and Sticknub
- 2
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The body will be working on once Modelbench has been released
The V2 of my anthro rig which the V1 anyone has been complaining about the face and disproportionate bodiesso decided to improve it
Welp here it is, what it looks like:Criticism and suggestions are appreciated
*Still flat faced*- Benji, Zombite232, Artamiel Crescent and 9 others
- 11
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Got inspired after watching Reality Concept 5 from @The Tan James uwu
So I made this, aaaRig by @SKIBBZ
Reality Concept 5 by "The Tan James / CaZaKoJa": https://www.youtube.com/watch?v=mq0IXVXx1Oo&t=294sSpoilerUnedited:
Criticism and suggestions are appreciated!
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Feedbacks and Suggestions are appreciated
- Kapslock and ThatGuyBrian
- 2
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Could use some ease in transitions and ease out transitions, and a bit of work
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A 2nd part of a bunch of abandoned/test animations aa
Feedback and suggestions are appreciated
PS: There is one dab animation, i know dab is an overused meme or something so please don't take it seriously, skip to 0:24 if you hate dabbing -
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- Popular Post
I liked the game A LOT!, so I decided to make a wallpaper with my character on it oWo
Feedback and Suggestions are appreciated!
Cuphead Rig by RandomJeremy & MicroPon3YT -
Tried making it creepy, hope it works uwu
Feedback and suggestions are appreciated!
- NietyFox, RoboCreep11, 9redwoods and 2 others
- 5
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6 minutes ago, Bluey said:
Another great meme from micropon3YT! And how do you get it that smooth? Are you a master of transitions? Tell me!
(Keep it up!)
Thx uwu
Idk how to explain this but for getting a smooth animation, here are some of my tips:
*To have more control over the character, I use a/an FPS of 30 FPS (tempo) in Mine-imator
*Bunch of: ease in and ease out quadratics,sine,circular,exponential,backs(I use it sometimes) and more importantly linears
*Use pose to pose application when animating
*Some actions that needs to be "followed-through", will follow on the main action by 1-5 keyframe/s apart
- There are more but Idk how to explain it. Hope it helps -
Feedbacks and suggestions are appreciated!
NOTE: EYESTRAIN & FLASHING LIGHTS WARNING- Menace, Creeper2555, _Blue and 2 others
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Feedback & Suggestions are appreciated!
- Menace and Artamiel Crescent
- 2
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Loved the update
But the only thing that bothers me is the performance itself, especially with potato computers and that includes me
Unlike C-B (Community-Build), it has a frame cap of 120 FPS
while the latest vanilla of this, it has a frame cap of 60 FPS
So it would be good to apply this to the final update with a 120 FPS or Unlimited option like in Minecraft
@david @Nimi
Thank you for reading this, sorry if I interrupted you
After all, keep on making M-I great! -
Feedbacks and suggestions are appreciated!
- Karlomianbot, Skjold, Menace and 2 others
- 5
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A series that I intend to do
in Wallpapers and art
Posted · Edited by MicroPon3YT Animations
The highlights are somehow overexposed at the left, which is kind of off-putting for me
but overall the composition is really nice ^^
It is like i've seen a poster came out from a movie uwu