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MicroPon3YT Animations

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Posts posted by MicroPon3YT Animations

  1. An upcoming 30-second animation for the collaboration I've joined in
    This is based from the game: Night In the Woods where Mae and Gregg hangout together in the woods

    5szALxN.jpg

    ---Rig Credits:---

    Spoiler

    Night in The Woods Characters @MicroPon3YT
    BMX Rig @AlfaProductions

    (I've modified a bit ^^)

    ** Image Reference used: **

    Spoiler

    Image result for night in the woods bike gregg and mae

     

    --Unedited:--

    Spoiler

    DkKNOqS.jpg

     

  2. It's been long that I haven't used Mine-imator now and one of my friends reminded me of the new update..
    And kinda surprised how Mine-imator really nailed the lighting and some of their built-in color correction and other camera settings
    (Edited:)
    FZd4tS3.jpg

    I use this characters in one of my animations and I kinda missed them already
    For this day forward, It is time for a new start

    (Unedited:)

    Spoiler

    Unedited:
    3FOMdDE.jpg


     

  3. 9 minutes ago, Dragonthunder said:

    Sadly, That didn't work too.

    However when I try it in the "Mine-imator 1.1.0 PRE-RELEASE 3" it's working fine. Could this be a bug in the 1.1.2 release? And if so, any way to work around it?

    It is working fine for me, it might be with the missing .keyframe file

    Restart Mine-imator, and if it still doesnt work. Try reinstalling or downloading Mine-imator again
    And if it still doesnt work, you gotta go report the bug.

    as hard as it is to make a walk cycle, you gotta animate it manually like Pigeon said. That's the only way to make a good walk cycle
    Hope it helps

  4. The body will be working on once Modelbench has been released
    The V2 of my anthro rig which the V1 anyone has been complaining about the face and disproportionate bodies

    so decided to improve it
    Welp here it is, what it looks like:
    SmbSL9f.png

    Criticism and suggestions are appreciated

    *Still flat faced*

  5. 6 minutes ago, Bluey said:

    Another great meme from micropon3YT! And how do you get it that smooth? Are you a master of transitions? Tell me!

     

     

    (Keep it up!)

    Thx uwu
    Idk how to explain this but for getting a smooth animation, here are some of my tips:
    *To have more control over the character, I use a/an FPS of 30 FPS (tempo) in Mine-imator
    *Bunch of: ease in and ease out quadratics,sine,circular,exponential,backs(I use it sometimes) and more importantly linears
    *Use pose to pose application when animating
    *Some actions that needs to be "followed-through", will follow on the main action by 1-5 keyframe/s apart

    - There are more but Idk how to explain it. Hope it helps :D

  6. Loved the update
    But the only thing that bothers me is the performance itself, especially with potato computers and that includes me
    Unlike C-B (Community-Build), it has a frame cap of 120 FPS
    while the latest vanilla of this, it has a frame cap of 60 FPS

    So it would be good to apply this to the final update with a 120 FPS or Unlimited option like in Minecraft
    @david   @Nimi
    Thank you for reading this, sorry if I interrupted you
    After all, keep on making M-I great! :) 

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