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MicroPon3YT Animations

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Everything posted by MicroPon3YT Animations

  1. Don't mind me but just cringing at my past posts *cries*

    1. RoboCreep11

      RoboCreep11

      You're missed in the community

  2. The highlights are somehow overexposed at the left, which is kind of off-putting for me but overall the composition is really nice ^^ It is like i've seen a poster came out from a movie uwu
  3. An upcoming 30-second animation for the collaboration I've joined in This is based from the game: Night In the Woods where Mae and Gregg hangout together in the woods ---Rig Credits:--- --Unedited:--
  4. It's been long that I haven't used Mine-imator now and one of my friends reminded me of the new update.. And kinda surprised how Mine-imator really nailed the lighting and some of their built-in color correction and other camera settings (Edited:) I use this characters in one of my animations and I kinda missed them already For this day forward, It is time for a new start (Unedited:)
  5. Idk if this is april fools or not but I gotta say that you should be in the developers of M-I to implement this IK system
  6. Some testing i've made so yeah, not enough stuff to put but i like making it look clean Unedited version:
  7. It is working fine for me, it might be with the missing .keyframe file Restart Mine-imator, and if it still doesnt work. Try reinstalling or downloading Mine-imator again And if it still doesnt work, you gotta go report the bug. as hard as it is to make a walk cycle, you gotta animate it manually like Pigeon said. That's the only way to make a good walk cycle Hope it helps
  8. Remove the keyframe at frame 3 and then select the keyframe at frame 1 You should be able to click the walking animation button
  9. Just uploaded this about a week or so, I've been wanting to share my first ever 2D animation on my channel

    Hope ya'll enjoy

    1. SkythecreeperCS

      SkythecreeperCS

      Sync is good

      Art styles are okay

       

      great job

    2. Suicunicide

      Suicunicide

      the bounciness is perfect

  10. The body will be working on once Modelbench has been released The V2 of my anthro rig which the V1 anyone has been complaining about the face and disproportionate bodies so decided to improve it Welp here it is, what it looks like: Criticism and suggestions are appreciated *Still flat faced*
  11. Got inspired after watching Reality Concept 5 from @The Tan James uwu So I made this, aaa Rig by @SKIBBZ Reality Concept 5 by "The Tan James / CaZaKoJa": https://www.youtube.com/watch?v=mq0IXVXx1Oo&t=294s Criticism and suggestions are appreciated!
  12. Could use some ease in transitions and ease out transitions, and a bit of work
  13. A 2nd part of a bunch of abandoned/test animations aa Feedback and suggestions are appreciated PS: There is one dab animation, i know dab is an overused meme or something so please don't take it seriously, skip to 0:24 if you hate dabbing
  14. I liked the game A LOT!, so I decided to make a wallpaper with my character on it oWo Feedback and Suggestions are appreciated! Cuphead Rig by RandomJeremy & MicroPon3YT
  15. Tried making it creepy, hope it works uwu Feedback and suggestions are appreciated!
  16. Thx uwu Idk how to explain this but for getting a smooth animation, here are some of my tips: *To have more control over the character, I use a/an FPS of 30 FPS (tempo) in Mine-imator *Bunch of: ease in and ease out quadratics,sine,circular,exponential,backs(I use it sometimes) and more importantly linears *Use pose to pose application when animating *Some actions that needs to be "followed-through", will follow on the main action by 1-5 keyframe/s apart - There are more but Idk how to explain it. Hope it helps
  17. Feedbacks and suggestions are appreciated! NOTE: EYESTRAIN & FLASHING LIGHTS WARNING
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