About Nate133
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Rank
Explorer
- Birthday May 15
Profile Information
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Member Title
Explorer
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Gender
Male
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Location
My castle
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Interests
Medieval fantasy style stuff
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Minecraft username
Nate133
Recent Profile Visitors
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{ Credits }
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"I dare not go back into those woods, He is merciful at first meeting, But if his warnings go unheeded. . . He will know." Tried timing myself to make a quick render, This is what I came up with. { Credits }
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Thanks! Hes been the star of a couple of my wallpapers before, also works well as a background
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What have I done... Awesome rig! Cue the music!
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Yeah, Wish It could be compatible with CB If you want something similar I think my older rig "Adventurers Lounge" might still work with CB
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Took about a day to make this Cozy little room, Made it for a couple Cinematic screenshots. Now I want to share it with everyone! Reminder: This is just an Interior build, Not much to look at from the outside. [ For Version 1.1.2 of Mine-Imator ] DOWNLOAD https://drive.google.com/open?id=1gJZ31KPeEx5zjuddh9yTrGg66uaYrHgl Includes Interior lighting and Changeable Window "Greenscreens" { Credits } Be sure to credit me for the rig if you use it!
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"Nothing beats a good book after a long day of exploring" { Credits }
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Thanks! Also added a better example of how it would work.
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"For those of who rejected the End and it's pull. . . A test of strength, Endurance, and courage is arranged. . . To climb the mountain and carve one's name upon the rock-face that reaches the clouds. . ." I made this wallpaper mainly as a test, I like trying to stretch the limits of mine-imator's render distance ( Despite many crashes ). Added a little obscure backstory to it, Hope everyone enjoys!
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I'm not a programmer so I'm not certain how hard this would be to make happen.. But I would like to suggest adding an option slider for resource packs with blocks that have multiple textures. Example of metadata: In the recent 1.1.0 version A similar change was added for Mobs and their secondary textures, Such as being able to choose between different horse textures when added a mob model. So what I would suggest is a similar system for blocks which have multiple textures, Maybe have a system that scans the .zip for extra textures and then adds them as options via a dropdown menu/slider.
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