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JosSamLoh

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  • Content Count

    374
  • Joined

  • Days Won

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JosSamLoh last won the day on April 28

JosSamLoh had the most liked content!

About JosSamLoh

  • Rank
    Realistic Wallpaper
  • Birthday 12/13/2003

Profile Information

  • Gender
    Male
  • Location
    England
  • Interests
    - Wakfu (The show, not the game)
    - HunterxHunter
    - Killua
    - Yugo
    - Team Fortress 2
    - Music
  • Minecraft username
    JosSamLoh

Recent Profile Visitors

19107 profile views
  1. This isn't a collab, it is a competition.
  2. I don't know much about json models, but I'm pretty sure they're only able to be in voxel form. I've tried to import json versions of actual 3D models into MI before but they're always turned into voxels, and you can't raise the voxel count too much or the model just doesn't show up, and MB saves models in the json format. So unless a deformation thing for individual vertices is implemented into MB and MI, then I don't think this'll ever become a thing. Unless MI suddenly supports a new file type to allow actual 3D models, but I can definitely tell you now this'll never be the case.
  3. Absolute leg end

    1. Cubic Ralsei

      Cubic Ralsei

      I am going to end your leg

  4. Looks pretty good, I like it! Shame you stole it from shutterstock. There are a few things I dislike about it though. It's so low res!!! What the hell, it's 1004x431, what even is that aspect ratio? Some of the textures look quite stretched and or low res (Unless it only looks low res thanks to the image res). Example of a stretched + low res texture: The lighting looks a bit weird, thanks to the faked PCSS I'm guessing? For example, it looks green around the shadows. The shadows look very purple, they should be way more blue and possibly lighter as well. Faked GI would definitely help. I'd say it's hard to make out much from the image, maybe moving the camera back and making it obvious this is the front of a house would help.
  5. PLEASE stop enabling bleed light on EVERYTHING. THAT'S NOT HOW IT WOOORKSSS!!!!!

    It's supposed to be a way to fake Subsurface Scattering, which only applies to skin and very thin objects, which are translucent, NOT OPAQUE OBJECTS!

    This really annoys me lol. If you see people doing this please send this to them, and get them to do some research!

     

    Of course, it's also okay to use it to fake rim lights, but that's it!

    1. Show previous comments  1 more
    2. 9redwoods

      9redwoods

      Give us a few bad examples, it would be fun to see.

      (you approved my only sss wallpaper, so I'm good)

    3. Cubic Ralsei

      Cubic Ralsei

      I agree. With it everywhere, it makes the render look like a picture of a deformed egg thing.

    4. HeYoNia

      HeYoNia

      No shush child, you cant tell me wht to do

       

      I'll put bleedlight on steve what'cha gon' do about it heeeeeeeh

  6. New MI update today? Expect me to try and break it immediately :D

    1. Hozq

      Hozq

      lol, the new update comes with a feature that makes it so you can put all of the values above the max number.
      So it should be easy enough.

  7. I hope tomorrow I can somehow think of something to make. I enjoy making things but sometimes I just have no bloody clue what to do.

    1. Foxtrot0806

      Foxtrot0806

      Upvote this reply and I will DM you an idea on Discord. 

  8. If anyone has any ideas for a realistic wallpaper I'll make tomorrow, I'm just really motivated right now xP, send them over! Sending images is appreciated as well.

    So far, I found this and thought about recreating it in MI.

    pexels-photo-1115804.jpeg?auto=compress&

    1. Show previous comments  2 more
    2. Keep on Chucking

      Keep on Chucking

      maybe try getting realistic trees done if you haven't already, foliage is always a bit difficult to get right in mi for me

    3. Cubic Ralsei

      Cubic Ralsei

      HoW aBoUt pUtTiNg hUmAnS iN a rENdEr

    4. JosSamLoh

      JosSamLoh

      @Keep on Chucking I'd most likely have to create individual branches if I wanted a truly realistic tree 😩, all I do right now is get a good png of a tree and just place a few surfaces with different rotations. It can look good if done right

      iuLC0d0M_o.png

      jxNOtb8B_o.png

  9. This is a video with, like, 1 frame. I'd suggest using imgbox for images, make sure you actually export it as an image first. Then right click on the image and click "Copy Image Location". Then you can just paste it in your post and wait a little bit and it'll embed. About the image, It's pretty bland, nothing going on at all. And, unless it's intentionally there, you can upgrade Mine-Imator for free here .
  10. MAGIC!!!!!! Nah, I've made a tutorial on how to do the tesselation/displacements, which you can check out here: https://docs.google.com/document/d/1BI26eyno89w_u73vSuwl3PylAHKNbrmGuGJ2Vp0wz3g/edit?usp=sharing, and the caustics is just an item with a caustics texture with glow, glow effected by texture, and only render glow enabled. Same as it ever was Same as it ever was Same as it ever was Same as it ever was Same as it ever was Same as it ever was SAME AS IT EVER WAS SAME AS IT EVER WAS
  11. Hello again! This started off as just me messing around with fake displacements again, and I thought it looked kinda neat, so I added to it and made this! Criticism is encouraged and appreciated!
  12. It's actually hair, just dyed green.
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