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    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  
    • david

      Dev update #12 part 1   12/19/17

      Steve will get deliciously curvy in the next update! We also take a look at what happened during 2017 for Mine-imator. https://www.mineimatorforums.com/index.php?/topic/69008-dev-update-12-part-1-2017-in-a-nutshell-and-flexible-steves
    • Nimi

      Dev update #12 part 2   12/19/17

      Mine-imator will be getting some new and exciting graphics in 2018. https://www.mineimatorforums.com/index.php?/topic/69014-dev-update-12-part-2-a-bright-future-and-modelbench-news  


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About Orchestra♪

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    Game graphics

Profile Information

  • Gender
  • Location Gothenburg, Sweden

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73 profile views
  1. Earth (Mineimator)

    That's really cool! As @Foxtrot0806 mentioned, it's spinning a bit too fast.
  2. Poly action doll

    Poly action doll (V.1) The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it. I don't mind if you base your OC off of it but don't alter the rig and re-upload it. It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline. In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. There's no need to credit me when using the provided rig but it would obviously be appreciated. Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name. [9.81KB] http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  3. Walther MPL

    Looks great! Would love to see some textures applied to it. 7.5/10.
  4. (Low Poly) Humanoid rig

    Ah, perfect solution, thanks!
  5. (Low Poly) Humanoid rig

    New W.I.P.
  6. (Low Poly) Humanoid rig

    Greetings! I'm currently working on my first rig in this software and this is what I've got so far. I also need a few second opinions on where to take this rig. So here's what I'm wondering; should I make it an/my OC or a template for other to use? Texturing the different body parts isn't very hard and I can even provide a template for each object when I'm done, if wanted. And second question is if I should make a face rig or/and fingers to each hand? I think hands with fingers might look awkward in this case. Feel free to post suggestions on what I should do with this rig.
  7. Allow us to sort assets in the timeline

    Ah sorry, didn't know that. It's quite wonky though but atleast it works. Thanks for the help.
  8. Hello! I'm currently working on my first rig and I find it quite unsatisfying not being able to sort my objects and folders within the timeline. Just a simple up and down arrow for each timeline when selected would do the job. I hope to see this in the next update. Have a great day!
  9. Trueno GT Apex: Rally Update [Updated3/2/18]

    Déjà vu
  10. Assault Rifle rig pack

    Looks great!
  11. No Editing Collab

    Haha, I'm in. I'm new to this community but I will do my best.
  12. Introduce yourself!

    Greetings. I'm a student studying game graphics in Gothenburg, Sweden. I recently discovered this community and I'd love to contribute to it by creating innovative content to hopefully inspire other creators. I hope to have some content up in a couple of weeks but for now, have a good one!
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