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  1. A man finds himself lost in an unknown darkness. No people, no animals; only shadows, silhouettes and one long path, with a single sign labeled "Straight ahead". --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Man!! I'm actually surprised I finished this on time!! I had a month and a half to do this, the first couple weeks spend planning, story boarding, and scripting. Then starting the 1st of October, I started the animation, the deadline being the 28th. 1 month to animate and edit this... Let me advise all you fellow animators out there.. 1 MONTH IS NOT ENOUGH TIME!! Animation takes time, and I know I could have done much better if I wen't pushed for time. It's been very stressful, but I'm glad I'm done. This is made for the "Six minutes in the spotlight" Short film competition for schools. ____________________Mistakes that I could have fixed with more time:____________________ - Around the end, a camera cut isn't instant, causing a wired motion between the 2 joint scenes. You don't see it, but you can notice it. - Sliding legs. This rig is good, but h e l l to animate; sliding legs were a big problem throughout the whole of this, but even after my final tweaks, I still couldn't fix it. - Lighting. Lighting (mainly around the end) looked odd, this is because I didn't spend as much time on it as the deadline was closing it, I made it decent, but it isn't the best. - Sound effects. While writing the description to the uploaded video, I realized I didn't have any sound effects for the ending, but I don't have time to be scrolling through YouTube trying to find a decent effect. - Voice work. The voice actor I got to do this was great and did his role well, however, some part's were too fast / sounded too gruff (like an epic trailer kinda voice). As I didn't have the time, I didn't ask for those lines to be redone, however, if I had the time, I would have There are many other mistakes, but those are the main noticeable ones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Credits~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___Animation, Concept & script___ * Duskstar (me) ___Audio___ * SharpWind - Audio editing https://www.youtube.com/user/www111614YxxREEPERSx * Jory42 - Narrator https://www.castingcall.club/m/Jory42 * Duskstar (me) - Female voice
  2. Been working on this for a few hours, thought i might post a bit of it Creators of Rig and Model Creeper 2545 Sans Rig IamCringe - Frisk/Chara Model
  3. Hi im hosting a Collab But i Need Animators Who Use Mine-imator or some who use blender but mainly mine imator Please let me know (hopefully Supah.exe joins ) and the song we are going to animate is another five nights song
  4. Hi im hosting a Collab But i Need Animators Who Use Mine-imator or some who use blender but mainly mine imator Please let me know (hopefully Supah.exe joins ) and the song we are going to animate is another five nights/ fad song
  5. Hello, everybody! This is our first Minecraft animation video, a re-enactment of one of the scenes in the Chicago P.D. TV series. It took me and my siblings roughly 2 days to finish. Just for fun. Hope you enjoy it! Thank you. CREDITS : Animation: WillowWise Rigs: WillowWise Lighting: Yaddy, WillowWise Background: Yaddy
  6. So I started working on my animation yesterday and this is how much I've got so far Also it might be Hard to see anything in that test version :L Link to Test video version :)
  7. Hello there. I made this animation a few days ago which was before the Gem Collab Submission. Basically, Offiicial kills all of his fake identity because I found out that they're all wack and that this one is the superior. Anyways here's the animation. And do send feedback if you find anything out of place or anything that needs working on, I appreciate it. Have a good day.
  8. I originally posted this on my profile activity, but I decided to put it here too because I thought people would like it. Do tell me what I can improve on in the future, I really want to know what you think. Feel free to point out what you liked about it. Anyways this submission is for Hoqz's collaboration titled "The Gem Collab." Basically its about trying to steal this high value gem, whilst not trying to get caught. If you are interested in this collab, here its the forum post. Have a good day.
  9. My first uploaded animation! couldn't get it to work from youtube, so you can see it here. If you want to see the better new version, click here. thx! OK guys, i took your (constructive) criticism into account, and remade the video! Hope you like it! wow i post my first animation and i get more attention for it than i ever expected in my life
  10. This is my first longer MineImator animation. I put it together with some previous animations: Here's the final result (I added some other parts to the animation and revised the sounds a bit, too): (Sorry for not embedding the video here, I couldn't get it to work somehow..Is there a cap of 2 Videos per post or something?) There will be more animations made by me, at the moment I'm working on a Christmas animation
  11. Just a w.i.p, obvious errors right now because (as I just mentioned) It's still a work in progress animation. I've already animated 40 seconds in just 4 days, but this may take about a week or 2 to finish because I have school now. Subtitles are going to be added in the complete version
  12. Hello and welcome to the Animation Style Collab! (Sorry I don't have any banner because I still haven't bought a new laptop) What count as an animation style? -visual style -movement style Do one of them and you already have a different animation style The rules: 1.your entry must be atleast 5-40 seconds long 2.you must avoid animating in default MI style (basically change the visual style, movement style, or change both. Basically just get out of your comfort zone and do something different) 3.you can only submit 1-3 entrys 4.you can change the visual style but you must keep the Minecraft theme, like Minecraft but with a different style, you can make them 2D like terraria, or make them 3D and use a different visual or animation style 5.you can use any 2D and 3D software (Maya, blender, C4D, Mine-imator, Flash, Toon boom, etc) but remember what I said keep the Minecraft theme 6.you can use Sound effect 7.you can also use music if needed 8. Violent, and blood is allowed but keep them mild 9. Pornography is not allowed in my Christian Collab 10. Add your own watermark The deadline is 12th October Why did I host this Collab? To test people creativity and see how much they can push themself out of the comfort zone (what I mean by comfort zone is people default way of animating in MI). You can try to use anime style, cartoon style, challenging yourself by making a story using only particle, flipbook, stop motion, freaking Lego!!!!, 2D, papercraft, and your choice is endless! Basically try to use any style that is not your default way of animating in MI, but remember what I said, keep the Minecraft theme. I recommend get inspired by searching, watching, and observing either animator style, or just by watching your favourite animated show or movie (my favourite is spider verse) Example: How do you submit? You can submit either by joining the discord server: https://discord.gg/Z5DWz8N or either by messaging me in MI Forum PM I wish you a good luck! Get inspired!
  13. I was just experimenting with black and white animation. And then it appeared... Enjoy? I hope...
  14. Hello, I've seen animations on the forums, some are good, some are.. not so good, so I thought I could help the community improve on the animations. I'm not saying that anyone is bad, it's just that I just came to realization. If we stop animating until 1.0.0 to make our animations better, we could just keep on using it now to make our first 1.0.0 animation even BETTER. And now 1.0.0 is out, you can experiment with it. Please try all the new features! So I've decided to make a topic to help all of you improve your animations. I'm sorry if you feel like you didn't need to read this, but just go on. This is more like a "tip" than a "trick". All the tips are in here: Tips on how to make a good animation in general: Tips on how to make your animation efficiently: Tips on how to use rigs effectively: Tips on how to make a good story line: Tips on how to not be lazy: Tips on how to find inspiration: Tips on how to edit your animation (With another editing program after it renders): Tips on how to master a specific thing: Tips on how to get characters in a good pose: Tips on how to successfully Lip sync: Tips on how to do a walk/run cycle: Tips on how to come up with an original idea: Tips on how to make a decent storyboard: Feedback? And remember, DO NOT be lazy, when people say: "Yeah I know about that but I was just too lazy to fix it" I just basically hear them say: "Yeah I know about that but I didn't want to make my animation better so I didn't fix it" Again, I said "Sorry if you feel like you didn't need to read this", but I hope that I helped you make your animation better, and the best any animation possible can be. David and Ayhay liked this , well, it's never needed to like this topic, but it is appreciated. (You can also ask for something that's not up there by messaging me!)
  15. This is a new series that i started and this is the first episode decided to post it here cause, why tf not.... let me know what you think of it and Enjoy, or don't.
  16. This is my New test/ fight animation Note that im still very New to mineimator yeah
  17. Hello! We need animators who can create such animations: Leave the application below with the answers to the questions: 1. Examples of animation 2. How old are you?
  18. Hey guys willingsas here. Today i'll show you an awesome-sauce wallpaper that i made. I made it into a video because i really like the flowing clouds and trees. Like and Subscribe! ((Warning: Contains loud sounds))
  19. The final product will premiere on YouTube on (American) Independence Day at 3:30pm CDT Video: I am currently working on the next animation that will be out on the 4th of July (hopefully), and you, the reader, have an opportunity to be included! Those who want to be in can send me their skins, and they will be mentioned once the final product gets released into the wild! Good luck, and thanks in advance!
  20. Welcome To The Wither Golem Rig Mad By CleverDamon584, Witch Is Me Hope You All Enjoy This Creation (No Credit Needed) Background Not Included Make Shure To SUBSCRIBE To My Channel Pleas It Wold Support Me Very Much Channel : https://www.youtube.com/channel/UCWULO-N8GeO73vNwy6C-p1w?view_as=subscriber Download Rig Here LINK: http://www.mediafire.com/file/5f510qpatg2st1b/Wither+Golem.zip Hope You Like The Texture This Took Me Some Time To Make Rigged Parts 1. Eyes 2.Head 3.Skin 4. Animations 5. Idle 6. (Mouth Coming Soon My Website LINK: https://cleverdamontoutube.wixsite.com/smithcloud (To Become A Member (Pleas Sign Up) If You Wont To Be Verified (You Must Buy A Monthly Paid Subscription To Access Every Site Tab Thanks For The Support By : CleverDamon584
  21. Hello! Long time I haven't posted something. Well, I've been busy with a rig I've promised I would be releasing to the public. And here you have it! I present to you, Cherno Alpha, my favourite mech design from the movie Pacific Rim. An absolute beast, lots of details to play around with it. It includes various animatable mechanisms throughout his body, as well as 54 rotation points (yes I've counted them) to make sure you can give it literally any pose you want with maximum precision. Mind you that as a consequence of this, it's very hard to use. The timeline is a mess but I've organized it in the most comprehensible/user friendly way I could. If you attempt to use it then I assume you're gonna have a hard time at first but eventually you can get the job done. DETAILS SHOWCASE: ===================================================================================================================================== Now you may be wondering, is it even possible to animate this thing in MI? And yes, it is, just with a bit of lag. Put it on maximum quality for best viewing experience. Enjoy. CLICK HERE TO DOWLOAD! (108.28 KB) Make sure to read the text inside the .zip file. Enjoy the rig!
  22. Teen Girl Rig By : CleverDamon584 Hope You All Enjoy This Rig There Arent That Much Features Added Yet (Warning) Pleas Do Not Come Here Just For The Download Links Pleas Enjoy The Rigs And Animate With Them Features Alpha V1.0 1. Moveable Eye Pupils 2. Mobeable Flower 3. Blushing Ability 4. Cute Eyes Download Rig Here (Enjoy)
  23. Divided is most definetely my most successful animation I've ever made. It consists of 4 episodes, the fourth one premiering on April 17th - in 5 days as of writing this post. It's a story about depression based on real life. It's shown in a graphical way, where the protagonist has manifested his depression into a physical being and fights it in his head. The story has also got a lot to do with the events taking place in real life, abandoning friends, and so on and it includes a lot of psychological metaphores. It shows really deeply the effects of depression, how it can "devour" an individual from the inside and what an absolutely crucial role is being played by the pacient's friends and family. Divided itself is a project that has took me 3 years and a month to finish: from the episode 1, where my skill was not nearly on the level it currently is, till the final episode, premiering in a few days, while throughout the story I've prograssed and learned, becoming better and better as it went. Each episode took 3-6 months to being finished, with a 2 months break in between, except episode four (the one premiering). Episode 4 took a year and a half, with the first planning started in December, 2017. It started with the script, upgrading the rigs, building the worlds, later on the storyboard, contacting people and auditioning for voice actors and over the course, up till now, the lovely piece of art was growing. It took more than 4000 hours of work, 10 acts, 7 voice actors (recycling voices for several roles), over 2600 blocks being animated by hand, a lot of nerves and a lot of emotional support from other people (who I'd like to thank). It was made to wrap up the story in a spectacle and a meaningful emotional twist. A lot of credit goes to my YouTube partner, Freedom!, for providing me the access to licenced music, which has made the overall experience better on a whole another level - despite the fact that I still had to compose the soundtrack myself, using all the available material and properly crediting them in the end credits. Preproduction and production Animation was most definetely not everything there was needed to be done, of course: - First I needed a script (which I had written in the school cafeteria on a sheet of paper, ripped out of my notebook, and was later on written in the proper script format) - Afterwards, I required all the skins, rigs, voice actors, worlds, and assets that I would use in my animation - The storyboard, with individual shot lengths - A customly made soundtrack, based off which I would sync my animation (the first version including only the voices, and urgently timed events and adding the rest - such as footsteps, cloth sound effects and music - later in post-production) - Then I've tackled the animating part, which took most of the time, going at a rate of 1 second of animation being made every 2 hours or so; exporting the animation in bits of 20 seconds to prevent lagg and improove organization - going through the animation several times to add lighting, camera effects, fix minorities, animate statists, etc. Postproduction After the animation was exported, my work was FAR from done! I had to: - Open the animation in After Effects and create VFX, correct colors, etc. and render it (extra 10h of work per 20s of animated sequence) - Compress the file with professional software - Throw bits of the animation in my Premiere Pro project, arrange them and add every single possible occuring sound effect, going through several times to further correct colors, make sure the sound levels are plausible - Export individual acts as video files Post-postproduction At the end, I had to: - Merge all the uncompressed Premiere Pro project files into one super large one, to prevent quality loss - Do a double-check on sound, replace some sound effects, make sure the volume is right for individual sound effects (over 500 sound effects) - Manually color correct every single camera shot in the entire animation (over 1000 shots) - Run through the entire library of used sources, such as music, rigs, assets and even induvidual skins appearing in the background of the animation - Alphabetically organise the sources and form them into groups - Make the end credits - Export Divided 4 entirely I am currently at the final stage, where I'm raising awareness of the animation to put the year and a half worth of work into use - also known as advertising It's been a long journey and I'm proud of where the animation, that started as a small project and emerged into an enormous story, has gotten. Thanks again for everyone who has helped me with the work, all the statists, all the people from who I just took some of the rigs without them knowing (they are credited in the end credits though), and to all my viewers who were patient enough and understanding. Now i keep blubbering about some "premiere", but never show anything, so here is the link to the final Divided 4 finished animation - and you're all more than welcome to come join us at the premiere on April 17th, 5PM CET time. Thank you all for standing by my side and Stay Sharp!
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