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      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  

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Found 874 results

  1. Just decided to randomly try something out! I'm working on making my animations better! Still a noob! But I hope you enjoy it!
  2. Snowman - Christmas animation

    Hi! I'm a new here and I hope that you will like this animation. It took me long time to do it... So what? Is this good?
  3. This is the most amazing animation in the world! Cannot be beat!
  4. Please help!

    PLEASE HELP!!! please watch the video before you comment. ok so now you see, please tell me how to fix this! its so annoying because i spent time and effort on those rigs!
  5. I highly doubt this would ever be implemented, but I thought about this for a while now. A cloth/hair physics engine could make very good use in Mine-Imator. Not only it would speed up work for people who animate long hair, capes, etc, but it would also look somewhat realistic in some ways. Though there would be limitations, like severe performance drops, and for some it would not look "Minecrafty". This is just an idea I though I would share. You guys are more than welcome to share your thoughts in the comments.
  6. Hello my name is Midna and I have a problem: I can't open or install Mine-Imator on Windows 10 Please tell me when it's fixed or if you have the same problem. Cya, Midna.
  7. Bug render !

    Hello, when I render my animation everything happens normally but when I look at the final rendering Mine-Imator zooms in so it has things that do not appear and that is very embarrasing . Can you tell me if there is a way to zoom out when i do the final rendering. Thank you
  8. Hey everyone My name is Thomas I Made my first ever wallpaper is it a good wallpaper? https://imgur.com/gallery/KcyQm (srry for the link and not the image i couldnt insert it and idk why )
  9. My first animation

    This is my first Minecraft animation
  10. Howdy y'all! it's been awhile since I've been on here hasn't it. Anyways, I was wondering if it was possible to use modes like Slabcraft, Stairecraft and Wallcraft in Mine-Imator? I ask this because i've got some tank's i'm building that use those three mods the complete them. I'm planing on using them for short video's and photographs.
  11. Free Mc Intros

    http://www.mediafire.com/file/iqsrdbl3ht0cp2e/Sweet.mp4 here is an example just reply me for one also send me ur ign (Sry For no vid or something. Idk How to post video without yt channel sooooooooooooooooooooo)
  12. Glock Reload Animation

    I was bored so I did a thing, and I like this thing. It's a good thing. Credit:
  13. https://www.youtube.com/watch?v=ZOOIKxCfnf4 Short animation about a guy who is reading a book sees a person attempting to dab. Will he do it?
  14. Hi everyone! Just need help with mine-imator. When I import a rig in mine-imator it crashes. It comes up with a box telling me what when wrong (I think) and I have no other choice but to close mine-imator. Here are the logs. I'm also running the latest mine-imator. THIS IS THE LOG!!! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:00:51 PM mineimator_version: 1.1.0 PRE-RELEASE 2 6:00:51 PM gm_runtime: 2.1.0.144 6:00:51 PM YYC: yes 6:00:51 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:51 PM file_directory: C:\Users\Windows\AppData\Roaming\Mine_imator\ 6:00:51 PM OS: Windows 6:00:51 PM os_version: 393217 6:00:51 PM os_is_network_connected: yes 6:00:51 PM os_get_language: en 6:00:51 PM os_get_region: US 6:00:51 PM USERDOMAIN: Windows-PC 6:00:51 PM USERNAME: Windows 6:00:51 PM USERPROFILE: C:\Users\Windows 6:00:51 PM APPDATA: C:\Users\Windows\AppData\Roaming 6:00:51 PM NUMBER_OF_PROCESSORS: 2 6:00:51 PM PROCESSOR_ARCHITECTURE: x86 6:00:51 PM PROCESSOR_IDENTFIER: 6:00:51 PM PROCESSOR_LEVEL: 16 6:00:51 PM PROCESSOR_REVISION: 0602 6:00:51 PM video_adapter_subsysid: 714543164 6:00:51 PM video_adapter_vendorid: 4098 6:00:51 PM video_d3d11_context: 0393AA3C 6:00:51 PM video_d3d11_device: 015C4BEC 6:00:51 PM video_adapter_deviceid: 38418 6:00:51 PM video_adapter_sharedsystemmemory: 1744007168 6:00:51 PM video_adapter_revision: 0 6:00:51 PM video_adapter_description: ATI Radeon HD 3200 Graphics 6:00:51 PM video_adapter_dedicatedsystemmemory: 0 6:00:51 PM video_adapter_dedicatedvideomemory: 264798208 6:00:51 PM Old log found 6:00:51 PM Library startup 6:00:51 PM Data\file.dll 6:00:52 PM Data\movie.dll 6:00:52 PM Movie init 6:00:52 PM Data\window.dll 6:00:53 PM working_directory: C:\Users\Windows\Mine-imator\ 6:00:53 PM Trying to save files 6:00:53 PM surface_save OK 6:00:53 PM texture_create OK 6:00:53 PM file_delete_lib OK 6:00:53 PM Create vertex format 6:00:53 PM Shader init 6:00:53 PM shaders_are_supported: yes 6:00:53 PM shader_high_ssao_depth_normal compiled: yes 6:00:53 PM shader_high_ssao_blur compiled: yes 6:00:53 PM shader_high_ssao compiled: yes 6:00:53 PM shader_high_light_sun compiled: yes 6:00:53 PM shader_high_light_spot compiled: yes 6:00:53 PM shader_high_light_point compiled: yes 6:00:53 PM shader_high_light_night compiled: yes 6:00:54 PM shader_high_light_apply compiled: yes 6:00:54 PM shader_high_fog_apply compiled: yes 6:00:54 PM shader_high_fog compiled: yes 6:00:54 PM shader_high_dof compiled: yes 6:00:54 PM shader_high_aa compiled: yes 6:00:54 PM shader_replace compiled: yes 6:00:54 PM shader_draw_texture compiled: yes 6:00:54 PM shader_depth_point compiled: yes 6:00:54 PM shader_depth compiled: yes 6:00:54 PM shader_color_fog_lights compiled: yes 6:00:54 PM shader_color_fog compiled: yes 6:00:54 PM shader_color_camera compiled: yes 6:00:54 PM shader_border compiled: yes 6:00:54 PM shader_blend compiled: yes 6:00:54 PM shader_alpha_test compiled: yes 6:00:54 PM shader_alpha_fix compiled: yes 6:00:54 PM Make transitions 6:00:54 PM Transitions OK 6:00:54 PM Loading language file: C:\Users\Windows\Mine-imator\Data\Languages\english.milanguage 6:00:55 PM Windows startup 6:00:55 PM Found key_file: C:\Users\Windows\Mine-imator\Data\key.midata 6:00:55 PM Loading settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:00:55 PM load_format: 24 6:00:58 PM Render init 6:00:58 PM Loading Minecraft assets version: 1.12 6:01:35 PM Loaded assets successfully 6:01:36 PM Ground vbuffer init 6:01:36 PM Resetting project 6:01:36 PM Destroying instances 6:01:36 PM Project resetted 6:01:36 PM Show popup: startup 6:08:30 PM Opening project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:08:30 PM load_format: 24 6:08:30 PM Resetting project 6:08:30 PM Destroying instances 6:08:30 PM Project resetted 6:08:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:08:31 PM Project loaded 6:08:31 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 6.blocks 6:08:31 PM Size: { { 8,8,6 }, } 6:08:32 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1.blocks 6:08:33 PM Size: { { 86,219,94 }, } 6:08:58 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece of Order of the stone 1 2.blocks 6:09:01 PM Size: { { 110,251,128 }, } 6:10:01 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff.blocks 6:10:01 PM Size: { { 19,19,34 }, } 6:10:07 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 2.blocks 6:10:07 PM Size: { { 10,6,10 }, } 6:10:09 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 3.blocks 6:10:09 PM Size: { { 10,6,13 }, } 6:10:11 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 4.blocks 6:10:11 PM Size: { { 5,5,5 }, } 6:10:12 PM Loading .blocks: C:\Users\Windows\Mine-imator\Projects\The Nether\Piece from Royal Gaurdian stuff 5.blocks 6:10:12 PM Size: { { 5,5,5 }, } 6:10:13 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:10:43 PM Action: action_tl_select 6:11:02 PM Action: action_tl_deselect_all 6:11:06 PM Action: action_tl_select 6:11:18 PM Action: action_tl_frame_pos 6:11:21 PM Action: action_tl_frame_pos 6:11:25 PM Action: action_tl_frame_rot 6:11:28 PM Undo: tl_value_set 6:11:36 PM Action: action_tl_frame_rot 6:11:42 PM Action: action_tl_frame_rot 6:11:48 PM Action: action_tl_select 6:11:50 PM Action: action_tl_frame_rot 6:11:55 PM Action: action_tl_frame_pos 6:11:58 PM Action: action_tl_frame_pos 6:12:09 PM Action: action_tl_frame_rot 6:12:14 PM Action: action_tl_frame_pos 6:12:18 PM Action: action_tl_frame_pos 6:12:23 PM Action: action_tl_frame_pos 6:12:33 PM Action: action_tl_frame_rot 6:12:40 PM Action: action_tl_frame_rot 6:12:43 PM Action: action_tl_frame_pos 6:12:46 PM Action: action_tl_frame_pos 6:12:50 PM Action: action_tl_frame_pos 6:12:54 PM Action: action_tl_frame_pos 6:13:02 PM Action: action_tl_select 6:13:04 PM Action: action_tl_frame_pos 6:13:11 PM Action: action_tl_frame_pos 6:13:17 PM Action: action_tl_frame_rot 6:13:26 PM Action: action_tl_frame_pos 6:13:30 PM Action: action_tl_frame_pos 6:13:34 PM Action: action_tl_frame_pos 6:13:40 PM Action: action_tl_frame_pos 6:13:46 PM Action: action_tl_frame_pos 6:13:49 PM Action: action_tl_frame_rot 6:13:51 PM Undo: tl_value_set 6:13:52 PM Undo: tl_value_set 6:13:56 PM Redo: tl_value_set 6:14:00 PM Action: action_tl_frame_pos 6:14:02 PM Action: action_tl_frame_pos 6:14:06 PM Action: action_tl_frame_rot 6:14:13 PM Action: action_tl_frame_rot 6:14:16 PM Action: action_tl_frame_rot 6:14:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:31 PM Project saved 6:14:31 PM Show alert: Project saved!, , 78 6:14:32 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:36 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:39 PM Action: action_tl_select 6:14:40 PM Action: action_tl_deselect_all 6:14:41 PM Action: action_tl_select 6:14:42 PM Action: action_tl_frame_pos 6:14:45 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:14:45 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:14:45 PM Project saved 6:14:45 PM Show alert: Project saved!, , 78 6:14:45 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:14:49 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:18:30 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:18:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:18:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:18:31 PM Project saved 6:18:31 PM Backup saved 6:18:31 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:27:56 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.miproject 6:27:56 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:27:56 PM Project saved 6:27:56 PM Show alert: Project saved!, , 78 6:27:56 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:16 PM Action: asset_load 6:28:16 PM Opening legacy asset: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie\MZ.mani 6:28:16 PM load_format: 4 6:28:16 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:16 PM load_folder: C:\Users\Windows\Mine-imator\1RIGS\Mutant Zombie 6:28:16 PM Asset loaded 6:28:17 PM Saving settings: C:\Users\Windows\Mine-imator\Data\settings.midata 6:28:31 PM Backup: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether 6:28:31 PM Saving project: C:\Users\Windows\Mine-imator\Projects\The Nether\The Nether.backup1 6:28:31 PM save_folder: C:\Users\Windows\Mine-imator\Projects\The Nether 6:28:31 PM load_folder: C:\Users\Windows\Mine-imator\Projects\The Nether (P.S, as you can probably Tell that is, was the rig "Mutant-Zombie this sometimes also happened on other rigs as well...) THIS IS THE POP-UP INFO (IN MINE_IMATOR) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: REAL argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_get_model_texture (line 6) called from - gml_Script_tab_properties_library (line 78) called from - gml_Script_panel_draw_content (line 73) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 59) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  15. Yeah guess what... I like Genji very much.... LOL Credit : Animation : @Atomer Genji Rig : @Batman4014 Sword Rig: @ÜberKiller
  16. Yeah now hanzo turns...Maybe it looks a little bad.. Thanks Mine-imator Community. Author of the rig : @Batman4014
  17. Yeah I make this picture under 5 minute using Mine-imator only....Now I know Mine-imator is really wonderful not just in animating but in wallpapering . Thanks Mine-imator Community Author of the rig : @Batman4014
  18. So I went and played a horror map on gmod with a friend which inspired me to create this wallpaper! This has to be my best yet :3. Edited in After Effects. Use this however you like, just don't claim it as your own, thanks! ;3
  19. Oh, haven't done one of these in a while . Uh yeah, this one took a while. Edited it in After Effects. Use this however you like, just don't claim it as your own, thanks! ;3
  20. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Destroy Event for object obj_timeline: ds_list_find_index argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_ds_list_delete_value (line 4) called from - gml_Script_tl_event_destroy (line 7) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_temp_event_destroy (line 34) called from - gml_Object_obj_template_Destroy_0 (line 0) called from - gml_Script_action_lib_remove (line 93) called from - gml_Script_tab_properties_library (line 30) called from - gml_Script_panel_draw_content (line 73) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 59) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  21. Hey, the forums were down so I wasn't able to post this before but now they're back up, yay?! I thought of this scene out of pure boredom and I actually finished it this time. Edited in After Effects. Use this however you like, just don't claim it as your own, thanks! ;3
  22. Mine-Imator for Linux Port?

    Hi everyone. I was curious as if there was any hope for a Linux port of mine-imator. Now i know there has been a tutorial of how to use wine or PlayonLinux to get it running, but the thing is that it decreases the responsiveness and performance from my experiences, not to mention it crashes much more frequently. I would attempt to port it myself but i have no clue where to even start seeing I'm more of a web developer than a programmer.
  23. This is more of a lighting test than an actual wallpaper but what the heck, here you go! Edited in After Effects. Use this however you like, just don't claim it as yours, thanks! ;3
  24. The Wolf | Animation

    Just wanted to animate some fad for fun, I'm most likely not gonna do any more. Edited in After Effects
  25. "Shaders" in Mine-Imator?

    Hey guys! Anyone know how I can have a shader like look in my Mine-Imator? I'm looking to make it very bright, like it's a bright sunny day but still strong shadows. When I tried scrolling up my ambient color to white, sadly all the shadows went away. So How can I obtain these results? http://prntscr.com/glyx5x