Everything posted by Orchestra♪
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Impressive work! This truly shows what Mine-Imator is capable of, I think you can push this even further. Keep up the content my man!
- 18 replies
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What's that picture? UWU
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Effective use of textures. Good job!
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Amazingly detailed and insanely accurate! Keep it up!
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Adaptive VOLUMETRIC LIGHT | Teaser
Orchestra♪ replied to YoGames Studios's topic in Random/Test animations
I have a feeling that there are a bunch of planes stacked on top of one another, hence why are only getting 11 fps. -
minecraft dungeons Mine-Imator: Dungeons Rigpack v1
Orchestra♪ replied to ShinyGHASTTear's topic in Rigs
Keep up the good work! -
Volumetric DISINTEGRATION effect
Orchestra♪ replied to YoGames Studios's topic in Random/Test animations
Brilliant work! -
I hope this suits your needs, @AedrabaniRal. https://www.mineimatorforums.com/index.php?/topic/70028-poly-action-doll/
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Just wanted to combine my two rigs together. I might make a full skateboarding animation in the future. The rigs can be found in my signature.
- 2 replies
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- orchestra
- skateboard
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(and 1 more)
Tagged with:
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Y and Z axes are different from Mine-imator.
Orchestra♪ replied to __Mine__'s topic in Modelbench issues and bugs
You can change this in the settings of Mine-Imator. https://gyazo.com/7906401046ab192770934eeb6c8ac652 -
• Where does this occur? • It looks to me like if two objects aren't aligned up to 100%, make sure they are using the exact correct values to stay connected. • If this is still a problem, just move the objects closer together with the tiniest amount until the glitch is fixed.
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Hey! I like what I see, the style and proportions look good. But did you seriously include a crotch?
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Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now. As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck. Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves. I'm not a skateboarder but I think it looks quite believable. This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll. So I've done all the work for you. But this also makes me demand credit when being used. OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'. EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper. You can read their terms of use here. [2MB] http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip
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Hello @KooReung! Your animation was inspiring and purely awesome. The fact that you made such a long animation shows a lot of potential. I'm impressed by how alive you managed to make a Minecraft-character look, it's very hard due to their weird proportions but you nailed it. The transitions could use some work but besides that there's really nothing I can say except for the fact that it was amazing.
- 18 replies
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That's really cool! As @Foxtrot0806 mentioned, it's spinning a bit too fast.
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Poly action doll (V.1) The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it. I don't mind if you base your OC off of it but don't alter the rig and re-upload it. It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline. In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. There's no need to credit me when using the provided rig but it would obviously be appreciated. Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name. [9.81KB] http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
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Looks great! Would love to see some textures applied to it. 7.5/10.
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Ah, perfect solution, thanks!
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New W.I.P.
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Greetings! I'm currently working on my first rig in this software and this is what I've got so far. I also need a few second opinions on where to take this rig. So here's what I'm wondering; should I make it an/my OC or a template for other to use? Texturing the different body parts isn't very hard and I can even provide a template for each object when I'm done, if wanted. And second question is if I should make a face rig or/and fingers to each hand? I think hands with fingers might look awkward in this case. Feel free to post suggestions on what I should do with this rig.
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Ah sorry, didn't know that. It's quite wonky though but atleast it works. Thanks for the help.
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Hello! I'm currently working on my first rig and I find it quite unsatisfying not being able to sort my objects and folders within the timeline. Just a simple up and down arrow for each timeline when selected would do the job. I hope to see this in the next update. Have a great day!
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Déjà vu
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Looks great!
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Haha, I'm in. I'm new to this community but I will do my best.
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