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Orchestra♪

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  • Posts

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Everything posted by Orchestra♪

  1. Impressive work! This truly shows what Mine-Imator is capable of, I think you can push this even further. Keep up the content my man!
  2. Effective use of textures. Good job!
  3. Amazingly detailed and insanely accurate! Keep it up!
  4. I have a feeling that there are a bunch of planes stacked on top of one another, hence why are only getting 11 fps.
  5. I hope this suits your needs, @AedrabaniRal. https://www.mineimatorforums.com/index.php?/topic/70028-poly-action-doll/
  6. Just wanted to combine my two rigs together. I might make a full skateboarding animation in the future. The rigs can be found in my signature.
  7. You can change this in the settings of Mine-Imator. https://gyazo.com/7906401046ab192770934eeb6c8ac652
  8. • Where does this occur? • It looks to me like if two objects aren't aligned up to 100%, make sure they are using the exact correct values to stay connected. • If this is still a problem, just move the objects closer together with the tiniest amount until the glitch is fixed.
  9. Hey! I like what I see, the style and proportions look good. But did you seriously include a crotch?
  10. Greetings! I haven't had many ideas for content within the Mine-Imator forums lately but I've been working on a new rig for a couple of days now. As you probably have guessed by the title, it's a skateboard. The hardest challenge for me to tackle was to create a realistic looking deck. Since a deck is bent in real life, I figured I'd have to use cylinders towards the nose and the heel-side to re-create those curves. I'm not a skateboarder but I think it looks quite believable. This time it's harder to re-texture the rig compared to how easy it is to re-texture my Poly action doll. So I've done all the work for you. But this also makes me demand credit when being used. OBS!: If a rendering-bug appears around the skateboard with a black box or just any weird box, just delete the object called 'By: Orchestra'. EDIT!: All textures are made by me except for the 'Hyperbeast'-wallpaper that has been applied to the board. Credit goes to http://wallpaperswide.com for the wallpaper. You can read their terms of use here. [2MB] http://www.mediafire.com/file/36cfz9e97ud9q04/skateboard.zip
  11. Hello @KooReung! Your animation was inspiring and purely awesome. The fact that you made such a long animation shows a lot of potential. I'm impressed by how alive you managed to make a Minecraft-character look, it's very hard due to their weird proportions but you nailed it. The transitions could use some work but besides that there's really nothing I can say except for the fact that it was amazing.
  12. That's really cool! As @Foxtrot0806 mentioned, it's spinning a bit too fast.
  13. Poly action doll (V.1) The poly action doll was my first project on the Mine-imator forums and I hope you peeps enjoy it. I don't mind if you base your OC off of it but don't alter the rig and re-upload it. It's quite easy to re-texture the rig, just import your textures in the 'Resources' -tab and apply them one by one in the timeline. In the assets folder you should find a file called [poly-template.png]. That's a guide for where the eyes should be placed on the head texture. There's no need to credit me when using the provided rig but it would obviously be appreciated. Disclaimer!: You must apply textures to the objects called "Texture" and not the "Cellshading" or folders without any name. [9.81KB] http://www.mediafire.com/file/7ogazng9j96126y/poly_action_doll.zip
  14. Looks great! Would love to see some textures applied to it. 7.5/10.
  15. Greetings! I'm currently working on my first rig in this software and this is what I've got so far. I also need a few second opinions on where to take this rig. So here's what I'm wondering; should I make it an/my OC or a template for other to use? Texturing the different body parts isn't very hard and I can even provide a template for each object when I'm done, if wanted. And second question is if I should make a face rig or/and fingers to each hand? I think hands with fingers might look awkward in this case. Feel free to post suggestions on what I should do with this rig.
  16. Ah sorry, didn't know that. It's quite wonky though but atleast it works. Thanks for the help.
  17. Hello! I'm currently working on my first rig and I find it quite unsatisfying not being able to sort my objects and folders within the timeline. Just a simple up and down arrow for each timeline when selected would do the job. I hope to see this in the next update. Have a great day!
  18. Looks great!
  19. Haha, I'm in. I'm new to this community but I will do my best.
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