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About -StickyMations-

  • Rank
    Sticky, but friendly
  • Birthday 07/24/03

Profile Information

  • Gender Male
  • Location Uruguay, yep I speak spanish :P
  • Interests I dunno why but I like when I see that someone got inspired by something I made :)

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35588 profile views
  1. I added a flat earther on discord to have a debate because I like wasting my time. Ugh... this is how it went



    The rest of the conversation is just him ignoring my questions and answering with absurd stuff. He tries to ignore my responses really hard, he was so afraid of saying something contradictory xD

    1. Show previous comments  5 more
    2. Enchantek


      I honestly hate people who intentionally avoids questions while proclaiming they're in the right.

    3. Ninja Dino

      Ninja Dino

      These people, like you said, are just time wasters. It's impossible to reason with them because they base their decisions on emotion, and are irrational. Kind of like how kids believe in Santa Claus.

    4. -StickyMations-


      @Ninja Dino The difference is, that kids grow up of Santa. I won't give up tho, I'm pretty sure there's a FE somewhere who is clever enough to hold a rational conversation with...

  2. Finished my godzilla drawing, but potato quality doesn't do justice to the amount of detail I've put D:


    1. -StickyMations-


      Yes... that tiny thing at the bottom is a dude...

  3. So I'm drawing a godzilla for a school task, how is it looking so far?


  4. Cool?


    1. Show previous comments  3 more
    2. SteampunkSkeleton


      you're supposed to be quitting o_O

    3. -StickyMations-


      @SteampunkSkeleton I quit animating. I may do these stuff once in a loooong while, but it's over for me. I'll just stick around for some time, my activity here has been almost zero and one day I might be ded for real

    4. SteampunkSkeleton


      k then. with that said it looks great; only thing bothering me is how the DOF blurs parts of the zombie jockey. you can try turn down DOF power in the settings to a lower percentage

  5. Happy day of the birth!

  6. You left, but happy birthday

  7. Quitting animating, bye!

    Goodbye pals! I hope we cross paths too, it's great to do so with someone who used to be in the same forums as you... and even greater with a big fan. I don't really know for sure. Thing is, I'll probably be entering here quickly expecting to see some good content that catches my attention just to leave 2 secs later... This random checks might as well end up with me not visiting this place ever again. Ever. Goodbye pal. I hope you do well on animation as well, I see you already have a somewhat big fanbase at YT so best of luck with that I must say the same thing, Capinima was a great way of knowing you better. Thanks for everything pal. Yes, I've seen those and choosing an engine that suits the best for me was the hardest part. Luckily the diversity of games made in Unity is mostly what made me choose it overall. Ahhh, yes... this damn Skjold being Skjold with his sarcastic and not-so sarcastic comments as always... You have never changed since I joined, I'll miss you too
  8. Quitting animating, bye!

    Hi... For quite some time, I've been considering quitting animation and today I've decided to show you guys my decision. Yes, I quit. Why? Animating is not for me. I've recently found another hobby, game programming and development which seems to be less tedious, frustrating and has a better payoff as I see myself with little chances of a great future within the path of 3D animation specificly. And I mean specificly because game development also includes some it, so I cannot consider my time here learning the ins and outs of animating as a waste of time. So why is this topic in Narrative animations you may ask? Well, I've decided to show you guys how much progress I was in my current project. Technically, it's not fully finished but yet it still follows a script of events with characters in it. May it be small or not. I don't know if I will ever get back, but for the time I'll be on the steep learning curve of developing games with Unity. Plus, these forums have been feeling a little... dead? Maybe? So I don't know, I may stick around every now and then. Goodbye for now I guess, the path I'm taking will also get me out of the whole "Minecraft" thing which means I'm now able to make my own world, my own characters and my own story with no limits at the same time of doing something I like. I will always hate the disgusting and toxic side of this community, but I will also love the other side and appreciate it more overall. I don't know what will happen to me in regards to being here, lol, but you might care about my content or you may not. You can find some of my coolest creations in the about me page in my profile. ...And speaking of content! Some of the rigs in the animation are made by @BloxTheRigger and @SharkleSparkle.
  9. Trees [Wallpaper]

    Maybe some SSAO in it would've made it a lot prettier
  10. If you missed my Space Shuttle megabuild, check it out:


  11. Space Shuttle - My most epic build yet? [Download!]

    Thanks pal, but this one doesn't include an interior. It's hollow.
  12. Hi! After a long time of posting nothing, I'm back with another build of mine regarding my space fanatism. Here you have this beast that took me at least a week or so!: ========================================================================================================================= For all your space animation needs! This space shuttle was made as accurate as I could (accurate "paint-job", OMS engines and even RCS thrusters for any space nerds out there :P). Here you have some more images of the build: DOWNLOAD: http://www.mediafire.com/file/djbbmodlg6lp6ec/Space+Shuttle+by+StickyMations.zip (288,59 KB) File includes Minecraft world save (1.11) and Mine-Imator project file for importing. ========================================================================================================================= Note: If you want to open the world save to take a look, I'd recommend you to put the render distance to 14 chunks before you open it to see it better. Don't claim as your own. Credit me if you use it.
  13. I'm about to finish the space shuttle I showed you guys in my last status. Most likely going to upload it here in about 1-2 days, It's going to be my best build yet.

  14. Aside from animating, this is the thing I've been working on for a few days now:


  15. [BatiM] Posters

    You did the editing? That's really cool right there. But the first poster seems to have a problem with the SSAO in the area around the nose, idk it looks really ugly. Maybe you could fix that next time? Or even disable the SSAO option overall.
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