Status Updates posted by Nimi
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@SDWAN What do you mean?
@Emanatronic I'm trying to get used to David's code, so this is a start. (And a lot of people have been asking for it so why not.)
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It's good to be back home... oh god
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Because bloody red-shot eyes weren't scary enough for Nimi's aggressive side.
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Using a snapshot and switching back to 1.8.8 isn't supposed to wipe your multiplayer server list... right? ._.
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*throws rock* What's ur name m8?
Ow, Keep on Chucking.
*throws another rock* I said, whats ur name m80.
*...* Keep on Chucking.
*throws more rocks* ur name plz?
IT'S KEEP ON CHUCKING!
Oh.
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@Emanatronic Better than yuricraft
INB4 someone comments:
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1.9 is released!
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Oh look... an essay on Monday.
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100 Subscriber Special,
Christmas Special,
MI Talent Show Entry,
and more graphics for my channel. I'm going to be quite busy.
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3D eyes rig while only using the skin texture.
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@NietyFox Three words: Items or Cubes.
Wait, what's this?! A gif I can toggle using an interface?!
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@Emanatronic Ye I know.
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A certain feature is making its way into 1.2.(After several attempts and headaches.)
Not exactly how it was like before, but it's the closest it'll get.
Spoiler/s
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A follow-up to my previous status update;
Modelbench is also pretty much feature-complete.(I wanted it to be before releasing it to the public.) All I have planned for the future at the moment is more bug fixes, "Y is up" support, font changing support for languages with specific characters, and the new bending(along with bend angles) when Mine-imator 1.1.3 is released. Modelbench isn't going to be a long-running project with continuous updates and open suggestions like Mine-imator and updates to Modelbench will only be made when deemed necessary.
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A rough look at what the glow effect should look like. The mod still doesn't have glow implemented cause i'm too lazy to learn surfaces and OpenGL lmao.
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I have no idea if this is helpful,
but i hope it is:
http://learnopengl.com/#!Advanced-Lighting/Bloom
Good luck with your mod!
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