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Showing content with the highest reputation on 03/29/20 in all areas

  1. EnderMagic1

    A Leap of Faith

    A player has to jump off high cliffs to evade a Skeleton mob. Rig credits: Skibbz's facial rig Hexical's armor rigs Someones skyboxes for Mine Imator (forgot creator)
    14 points
  2. MIsTRaLL

    Second art)

    Thanks 9redwoods for Strider Model, ShotUAnimations for Skeleton rig and MCPA Team for 1.16 mod
    12 points
  3. One of my first Models DOWNLOAD
    7 points
  4. Duychung

    New Character Model

    for people who don't know, a year ago in December, i have a post Name "My character", and that's the old one, and it's look like Crap, so this time i decide to make the new one through Model Bench, look more better than the old one
    5 points
  5. Swingzero

    fad guard simple model

    soooo i was watching enchanted mob's "break the cycle" for the 10th time and i got this idea... what if his rigs can be in MI so i got the idea of creating the model it does not have much but it is ok has: 3d tie 3d hand stuffies and 3d belt (ik it is a bit big) and the face rig its just sfr
    4 points
  6. https://www.dropbox.com/s/ce3o468mr5xycmz/Shotgun Rigs By Hyun.zip?dl=0
    3 points
  7. Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
    2 points
  8. mbanders

    crown's disease

    quarantine is easy when you
    2 points
  9. DIPPA

    Self Quarantine

    Could you PLEASE stay at home
    2 points
  10. Karry

    Deleted scene

    This is a scene that has been deleted from the animation I am making
    2 points
  11. since i'm away from my vr headset i went ahead and made the pistol from half-life alyx. it'll probably be added to the armory soon
    2 points
  12. 2 points
  13. SoldierGG1

    Pistol RIG v1

    This is the Pistol made by me and it is based on glock 17 images are down below also you can change the colors of sidecover and body color [secondary color and primary color] Subscribe to my channel pls ;-; https://www.youtube.com/channel/UCnxB_rG2oF9Rv8PuH-c0-sQ?view_as=subscriber here is download link: http://www.mediafire.com/file/jopfeczbdaq8886/Pistol.miobject if you like the rig give me a BIG FAT thumbs up
    1 point
  14. 1 point
  15. It feels really weird to go back making render, but at the same time it's a lot of fun so... i made a render after a million years. also there's some secret messages in this wallpaper good luck finding them
    1 point
  16. the hair looks like cheap noise
    1 point
  17. i recreated the great hammer from mc dungeons in modelbench https://imgur.com/s7XvPlP DOWNLOAD (version 2) note: the videos shown above are using the old hammer textures here are the new ones:
    1 point
  18. 1 point
  19. We really can't see it in the video. Also the hammer has its own texture, not just an edited smooth stone texture.
    1 point
  20. i'm pretty sure you'll be an elder by the time creeper pack 100 comes out
    1 point
  21. Swingzero

    End problems

    Credits: @Hozq for h.s.p.m v2
    1 point
  22. You know what, Ill say it. There was no way Soulja Boy supermaned that OHHHHHHH.
    1 point
  23. 1 point
  24. Mercury

    Fetch

    "Your Welcome" "Go retrieve" "See you" This is a test of edge glow, and CC please.
    1 point
  25. Frost

    Abandoned Court | 4K

    Hey, just made a small render of the set I just made. Original art by Sephine Kuan used as a concept: Credits: Thank you.
    1 point
  26. after lots of work, the 4th update is finally here! new models: reworked models: future plans: next time we'll add kitchen stuff and some more furniture that you vote for : D until the next update, good bye! project members: @nrtcb-model maker and logo designer @Bronze-model maker and logo designer @9redwoods-model maker
    1 point
  27. 1 point
  28. it's called stopmotion
    1 point
  29. Nimi

    [4k] Autumn

    Made this a while ago (Last month or so?) because I was bored while messing around with the block models and leaf colors, eventually turned into a wallpaper. Also messed around with a Minecraft Dungeons-like look for the facial expression and used custom textures to simulate the block AO you'd find in Minecraft.
    1 point
  30. Mercury

    [4k] Autumn

    Nimi: Hey guys I made this wall- INSTA UPVOTE
    1 point
  31. Luger rig yay... i don't know which model this is probably mix mash of 3-5 models but it works. It's animatable... animation able ? dunno but hey i made somthing after like 7 or nine months yay... here's pics and here is video download link . Upvote and follow me on MI . subscribe to my channel . It helps me alot by reminding there is people that likes things i does. Share this to your fellow Mine Imators . Have a wonderful day and spill a coffee https://www.mediafire.com/file/uw12vj3xkbog2ra/Luger.miobject/file https://www.mediafire.com/file/ff17qshkzak82lk/Luger_[pre_animated].miobject/file
    1 point
  32. is my PC Slowly dying or is the video's framerate Painfully slow?
    -1 points
  33. When you realise that Minecraft dungeons uses the same engine as Forknife, developed by epic games...
    -2 points
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