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Showing content with the highest reputation on 10/24/20 in all areas
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bro chill he just wants to borrow a cup of sugar3 points
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i learnt Mine-imator to make this 1 video
EnderFrameStudios TM and one other reacted to YongSSI for a topic
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3D Pie Model
Nedia and one other reacted to TheRealMariobros1045 for a topic
I made a Pie model, simple as that. Includes Alt Textures for Various pies (or you can make one yourself.) IMAGES: https://ibb.co/9pxsHMD https://ibb.co/jTTNMxb https://ibb.co/gvDLQBr DOWNLOAD2 points -
Dev update #19: Taking Inventory
apocablakz reacted to Nimi for a topic
Hello everyone, and hope you're all doing well! It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking. Volumetric fog For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update. Indirect lighting / SSGI New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera. Inventory After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post! That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating. Oh, and of course, one last thing...1 point -
My own face rig
Lorettanevy reacted to FrostGrete for a topic
Hi again. Its me, FrostG so i just make my own face rig in MB and u can use it to your animation Features: Bendable eyelids Sharp mouth(or whatever its called) and uhmmm other (also i add female version from this rig) Link: http://www.mediafire.com/file/e4wdlvtcwyh5qiv/Face_Rig.zip/file1 point -
Every games sound effects
Gali reacted to Kyle Freeze for a topic
If you having a hard time to search any sound effects but still can't find it, you can try and use this website : https://www.sounds-resource.com It has almost every sound effects from almost every video games It's also has sprites, models and textures site that you can access for free1 point -
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Because MI can't read that file.1 point
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mysterious house [4K Wallpaper]
Draco63 reacted to Crimellium for a topic
Thanks for your feedback. Concerning the flowers, I don't know how I could not have seen it, the flower models being older, the proportions were not the same, and I did not pay attention to them.1 point -
Knife model | WIP
FOXY TOONS reacted to Draco63 for a topic
NO! Obviously all knives should be spherical!1 point -
Knife model | WIP
FOXY TOONS reacted to __Mine__ for a topic
Not sure why you're all taking @Voxy seriously here, he was making a harmless joke lol1 point -
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Mine-Imator Update Idea?
Lusin reacted to LacaMenDRY for a topic
Thanks for your opinion sir. Can I call you mister? Thank you for coming in. Yeah That make sense to me. Well I just wanted The developer take one of these that are possible to add in. I can guess that you have a Quantum Super Computer In Your Home? Cuz that why you need all of these. RTX Support. 75-240 FPS. Lol I don't have that Super computer. Nice to you. Have a Powerfull PC. But mine is not.1 point -
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The snowy Forest
Crimellium reacted to WinnythailandFX for a topic
Steve and his Friend are going adventure, somewhere.1 point -
Minecraft is so inconsistent in it's style that this fits fine. This looks fantastic actually.1 point
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3D Pie Model
KaryuGraphics reacted to 9redwoods for a topic
Minecraft does not use voxels to model blocks, entities, or items. The only way you can relate Minecraft to voxels is the shape of the blocks used to make it up. Minecraft is not a voxel game.1 point -
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small country known for ? Lmao.
MicrogamerCz reacted to CanadianLunaPogi for a status update
small country known for ? Lmao.1 point -
random wallpaper dump.
Ian_The_One reacted to The_Dirty_Pirate for a topic
Like I said before SHUT UP IAN THE BUTT-1 points