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Riftjaw last won the day on December 19 2018

Riftjaw had the most liked content!


About Riftjaw

  • Rank
    Sky Sailer

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  • Interests
    Minecraft. Writing. Video making.
  • Minecraft username

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  1. Also, Enable the x y and z bends that you want
  2. No, I used a blaze texture to make a different texture, and I'm concerned about copyright, because I din't make the original texture
  3. I made a modelbench model/rig that has a texture that was edited off of a blaze texture. Can I upload it?
  4. Okay, I can see if I can try that, I think I'm gonna try not using mcaselector first though.
  5. When I try to import a 1.16 world, it doesn't work. When I try to import it, this pops up: (the details is extended, but cut off on the image) This is the text: The world I've tried importing is in 1.16 or 1.16.1. I tried importing the world in mine-imator 1.2.7 in the 1.16.1 and 1.16.2 resources. I've seen a problem like this in some other error posts. I thought of trying to load the world in version 1.16.2 in mc before importing, will that work?
  6. A checkbox in the graphics tab for objects, mobs, items, particles, etc. It would make the object not blur or be otherwise effected by a camera's depth of field when rendered. This would be useful for a Head-Up-Display rig for instance (something I would use this feature for) or any other Gui-based thing like inventories, so that you can blur other things while always focusing on the objects.
  7. Me too. I've been having this problem and I saw another post with something like this. I hope that this gets fixed.
  8. I'm having a similar problem. I get a message like that when I try to import a world that I turned to 1.16.1
  9. If me or anyone else used this, would you want us to credit you?
  10. Nice! I like the animation and I thought it was funny with the guy and the pufferfish.
  11. Not technically a pic, but.... There's a download link on the video on YouTube.
  12. Riftjaw


    It opens, but there's no interior
  13. Riftjaw


    I didn't add glow to the rig, but it could easily be added
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