Popular Post Nimi 8.3k Posted August 20, 2022 Popular Post Report Share Posted August 20, 2022 Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi X-ZaneZ9-X, NemosCoolStuff, Annie-Mienai and 74 others 43 4 2 28 Link to post Share on other sites More sharing options...
Popular Post mbanders 3.5k Posted August 20, 2022 Popular Post Report Share Posted August 20, 2022 Lionnet, funnydusto, FOXY TOONS and 44 others 19 2 24 2 Link to post Share on other sites More sharing options...
_DarthLilo_ 12 Posted August 20, 2022 Report Share Posted August 20, 2022 the most devious mine-imator update in history Endertainer007, A Samuel, BNMBrandon15936YT and 8 others 11 Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted August 20, 2022 Report Share Posted August 20, 2022 i might start using MI as much as i used to when this comes out, this will be the greatest update of All Time 9redwoods, NickLD, Draco63 and 3 others 6 Link to post Share on other sites More sharing options...
Doom Slayer Productions 7 Posted August 20, 2022 Report Share Posted August 20, 2022 This is most INCREDIBLE update of Mine-Imator. All the things are well made and nice work on this! MojangYang, Book Animations, Draco63 and 1 other 4 Link to post Share on other sites More sharing options...
Shane 2.8k Posted August 20, 2022 Report Share Posted August 20, 2022 You two are legends! I've been using MI for almost a decade at this point. And watching it grow from a niche game maker project to what looks like a professional-grade animation software is mind-boggling. I thank you for your efforts Nimi. You've been an incredible developer and I wish you nothing but good luck with your next projects. Also give us the source code pls Book Animations, apocablakz, Lionnet and 2 others 5 Link to post Share on other sites More sharing options...
Shayzis 185 Posted August 20, 2022 Report Share Posted August 20, 2022 I see blurred text! Are you hiding content from us? Shame. >:] This whole update is absolutely amazing, you guys did an absolutely marvelous job, I can't wait! Link to post Share on other sites More sharing options...
Nimi 8.3k Posted August 20, 2022 Author Report Share Posted August 20, 2022 On 8/20/2022 at 3:47 PM, Shayzis said: I see blurred text! Are you hiding content from us? Shame. >:] This whole update is absolutely amazing, you guys did an absolutely marvelous job, I can't wait! The blurred text was for suspense for Twitter, the blurred options are; Keyframe settings: - Constraints (Above the "Material" tab, will have options for path following and IK if supported.) Render settings: - Reflections - Gamma correction - Object material maps (Projects won't have the options visible by default for UI cleanliness for new users, will need to manually show the options.) __Mine__, apocablakz, Book Animations and 4 others 3 2 2 Link to post Share on other sites More sharing options...
Builder 53 Studios 18 Posted August 20, 2022 Report Share Posted August 20, 2022 (edited) On 8/20/2022 at 1:05 PM, mbanders said: Dude's already misusing mine imator 2.0 already lol (just to be clear, I was joking, and I don't mean any harm) Edited August 20, 2022 by Builder 53 Studios Adding disclaimer Link to post Share on other sites More sharing options...
KevinAnimatez 209 Posted August 20, 2022 Report Share Posted August 20, 2022 this is all cool. especially the materials/reflections. i cannot WAIT to touch those newlistic buttons ooooohoooo!!! Link to post Share on other sites More sharing options...
ek_animator 152 Posted August 21, 2022 Report Share Posted August 21, 2022 That's AMAZING !!! Book Animations 1 Link to post Share on other sites More sharing options...
Cinema Hanwil 198 Posted August 21, 2022 Report Share Posted August 21, 2022 That's a huge improvement! I'm looking forward to it! Link to post Share on other sites More sharing options...
Draco63 645 Posted August 21, 2022 Report Share Posted August 21, 2022 I never thought I'd live to see the day reflections got added to MI. Are they screenspace, cubemaps, raytraced, or something else? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted August 21, 2022 Author Report Share Posted August 21, 2022 On 8/20/2022 at 7:57 PM, Draco63 said: I never thought I'd live to see the day reflections got added to MI. Are they screenspace, cubemaps, raytraced, or something else? The new indirect lighting (/global illumination) and reflections use screen space ray tracing. Link to post Share on other sites More sharing options...
tutibrave 434 Posted August 21, 2022 Report Share Posted August 21, 2022 10 YEARS OF MINE-IMATOR 2012 MI 0.1 2015 MI 1.0.0 2022 MI 2.0.0 LacaMenDRY, FOXY TOONS and CRAZYKOKEBROZ 3 Link to post Share on other sites More sharing options...
FOXY TOONS 2.8k Posted August 21, 2022 Report Share Posted August 21, 2022 This is ABSOLUTLY INCREDIBLE! The biggest advancement in Mine Imator's history must be this one. I appreciate the upgrade, and so do other MI users. HUGE BRAVOS to the Mine Imator Development team for their tireless efforts and commitment to progress Mine Imator for the community, you all deserve a pat on the back for your accomplishment. I'm really looking forward to this update CanIIA 1 Link to post Share on other sites More sharing options...
Aayush Saji 417 Posted August 21, 2022 Report Share Posted August 21, 2022 (edited) Edited September 15, 2022 by Aayush Saji remade the pic Endertron1, apocablakz, Book Animations and 3 others 3 3 Link to post Share on other sites More sharing options...
Jeo_Swift 354 Posted August 21, 2022 Report Share Posted August 21, 2022 WOW, this is amazing, Mine-imator has changed a lot Thanks to all the developers to making Mine-imator a better software Link to post Share on other sites More sharing options...
NemosCoolStuff 110 Posted August 21, 2022 Report Share Posted August 21, 2022 this looks absolutely AMAZING, all the new features are really cool! the devs cleary know what theyre doing, really looking forward to the update! Link to post Share on other sites More sharing options...
TheFoxImator 16 Posted August 21, 2022 Report Share Posted August 21, 2022 wow now mine imator will be like blender CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
Endertron1 21 Posted August 21, 2022 Report Share Posted August 21, 2022 On 8/21/2022 at 5:07 AM, TheFoxImator said: wow now mine imator will be like blender ikr Link to post Share on other sites More sharing options...
DickyWong 18 Posted August 21, 2022 Report Share Posted August 21, 2022 (edited) Will you continue to update the new features in the future? Also, is it possible to add Global and Local coordinates in mine-imator? By the way, Thank you for everything you did in mine-imator. Global Local Edited August 21, 2022 by DickyWong CanIIA, Annie-Mienai, minecracker101 and 1 other 4 Link to post Share on other sites More sharing options...
WilliamGamer_2017 5 Posted August 21, 2022 Report Share Posted August 21, 2022 Just got on here on my Old M-I Forums account to see this after using blender for a while and, WOOP TE DOO! Mine-imator users will have a FEILD DAY WITH THIS ONE! Link to post Share on other sites More sharing options...
Entibrine303 384 Posted August 21, 2022 Report Share Posted August 21, 2022 (edited) Yooo, this update gonna be GREAT!! Physics and reflections? I LOVE the people that created this update. The effort for this... INCREDIBLE. (What does PBR mean?) (AND will custom models have IK support??) Edited August 21, 2022 by Entibrine303 Link to post Share on other sites More sharing options...
Annie-Mienai 1k Posted August 21, 2022 Report Share Posted August 21, 2022 everything looks very cool. but I still feel that there are things that I think are missing. one is this topic of local and global position in objects: link and another topic would be (and I feel like it's still a topic of discussion for years) is the topic of "Bend in objects" (and I mean the bend as the bending of the arms and legs of the characters), I know that it's been here for a long time ( I was present) I know that a vote was made here between the "square bend" and the "soft bend" for version 0.7 of mine-imator and that in the end it was obtained in version 1.0.0. The point is that the "bend" Type applies to all objects that have it, and cannot be applied individually to each object. I think they should make the "bend" not be "global" but that each object has defined the type of "bend" that will be used in the project. In fact, in modelbench they could add the option of "type of bend" with the options "square" and "soft" to define it in the objects. Likewise, all the work they have done so far is appreciated. I will really look forward to this new version. minecracker101 and DickyWong 2 Link to post Share on other sites More sharing options...
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